Grey Knight Brotherhood Creation Table: Difference between revisions

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If you notice I strategically formed and "I" after the first section...


==Identity==
==Identity==

Revision as of 22:22, 28 February 2016

Since creating a Grey Knight Successor that functions similarly to the Grey Knights Chapter would force a multitude of lore conflicts, these creation tables are a way to be creative within the Chapter itself. For this reason these tables are used to create a 9th Brotherhood to the Chapter. For those unfamiliar to Grey Knights this would be similar to adding an additional company to a Space Marine Chapter. Finally, these tables will also focus on the number of units in the Brotherhood, because many of the lore aspects are difficult to introduce without noticeable conflict. As per my 'creature feature' creation tables, these number tables are big on "stats driving the lore."

This is currently a difficult work in progress.


Brotherhood Origin/Secrecy

Brotherhood Origin (d10)
1-8 The Brotherhood was created after the 9th Astartes (Knight-Errant) picked by Malchador at the time of the Grey Knight's inception.
9-10 The Brotherhood was formed a time after the Grey Knight's inception, as growing needs for it were confirmed. There is no founding Heresey era Astartes.


  • Only roll on the next table if 1-8 was rolled before
Knight-Errant's Original Chapter (d100)
1-6 Dark Angels
7-10 Emperor's Children
11-14 Iron Warriors
15-20 White Scars
21-25 Space Wolves
26-31 Imperial Fists
32-35 Night Lords
36-41 Blood Angels
42-46 Iron Hands
47-49 World Eaters
50-57 Ultramarines
58-62 Death Guard
63-66 Thousand Sons
67-72 Luna Wolves
73-76 Word Bearers
77-82 Salamanders
83-89 Raven Guard
90-93 Alpha Legion
94-96 Unknown
97-100 You Choose


How secretive are they? (d6)
1-4 They are known to the Chapter as well as the Ordo Malleus. They are as secret as other Brotherhoods, and may often be used by the Inquisition.
5-6 They are known only to the Chapter itself, though possibly ostracized by the rest of the Chapter. They rarely join the Inquisition and if so remain quiet about their origins.

If you notice I strategically formed and "I" after the first section...

Identity

Brotherhood Ages (d6)
1-2 Many upstarts. They may be here as punishment, but probably because they show great promise.
3-4 A versatile good mix, but largely average aged and experienced Grey Knights.
5-6 Experienced members mainly. Veterans and older warriors make up a good bulk of the Brotherhood.


Grand Master Personality and by extension, Brotherhood Culture (d4)
1 Extroverted. Goes by his gut feeling on things. Lead's by example and combat.
2 Introverted. A logical thinker that carefully ways options. Lead's by ideals and plans.
3 Extroverted. A wizened warrior and natural leader past his glory days. Lead's by great words, speeches, and prior deeds.
4 Introverted. Not talkative, though strong willed. Lead's by example and combat.


Legends and Deeds

Figure of Legend (d10)
1-3 Grand Master
4-5 Brother-Captain
6-8 Brotherhood Champion
9 Justicar (roll a d4 for unit 1.terminators, 2.interceptors, 3.purgation, 4.strike)
10 Battle-Brother (roll a d4 for unit 1.terminators, 2.interceptors, 3.purgation, 4.strike)


Deed of Legend (d6)
1 The hero sacrificed himself in close combat to defeat and banish a Greater Daemon after it had destroyed his entire squad.
2 The valiant Grey Knight fought off a horde of countless daemons for days on end and stood to tell the tale.
3 The figure took on a large Daemon Prince, and though bloodied and wounded, survived and succeeded in killing it.
4 The individual lead his squad on a mission deep into chaos infested territory and destroyed an ancient relic weapon of chaos along with the horrors that they encountered.
5 The warrior killed a prominent Chaos Space Marine Sorcerer whilst in a battle of minds, all the while fending off waves of daemons assailing him.
6 The hero fought against and killed a destructive Chaos Space Marine Lord in 1 on 1 martial combat. The bout is said to have lasted many hours.


Brotherhood By the Numbers

Remember, all Squads are 5 man and every brotherhood has 1 Brother Captain and 1 Brotherhood Champion. (For anons, you can also roll the first 4 d20's at once if you want to speed up the creation) Using these tables, a fairly accurate number can be gained for the number of Knights you have.

Current Terminator Size (d20)
1-2 2 Terminator Squads (Needs reinforcing)
3-6 3 Terminator Squads (Low but okay)
7-10 4 Terminator Squads (Medium)
11-14 5 Terminator Squads (Above Average)
15-18 6 Terminator Squads (High)
19-20 7 Terminator Squads (Full Size)


Current Interceptor Size (d20)
1-2 2 Interceptor Squads (Needs reinforcing)
3-6 3 Interceptor Squads (Low but okay)
7-10 4 Interceptor Squads (Medium)
11-14 5 Interceptor Squads (Above Average)
15-18 6 Interceptor Squads (High)
19-20 7 Interceptor Squads (Full Size)


Current Purgation Size (d20)
1-2 2 Purgation Squads (Needs reinforcing)
3-6 3 Purgation Squads (Low but okay)
7-10 4 Purgation Squads (Medium)
11-14 5 Purgation Squads (Above Average)
15-18 6 Purgation Squads (High)
19-20 7 Purgation Squads (Full Size)


Current Strike Size (d20)
1-2 2 Strike Squads (Needs reinforcing)
3-6 3 Strike Squads (Low but okay)
7-10 4 Strike Squads (Medium)
11-14 5 Strike Squads (Above Average)
15-18 6 Strike Squads (High)
19-20 7 Strike Squads (Full Size)


Current Dreadnoughts (d10)
1 0 Dreadnoughts (The Brotherhood doesn't need them)
2-3 1 Dreadnought (Low but okay)
4-6 2 Dreadnoughts (Medium)
7-8 3 Dreadnoughts (Above Average)
9 4 Dreadnoughts (High)
10 5 Dreadnoughts (Full Size)


Specialty

Brotherhood Strategy (d12)
1-3 Overwhelming Force - The Brotherhood excels at charging full force straight into the heart of the enemy. They prefer head to head battles surrounded on all sides.
4-6 Rapid Insertion - Teleportation and fast strikes are the hallmark of the brotherhood. They prefer surprise, and catching the enemy off guard with many pinpoint attacks.
7-9 Intense Firepower - Blasting the enemies from mid range is their specialty. Special Weapons, and psychic blasts are used to shatter resistance before the charge.
10-12 Balanced Attack - The Brotherhood prefers to utilize all units for their specific roles that help to support each other in battle. Teamwork is key.


Preferred Great Enemy (d6)
1 Khorne - Past events, bloodshed, and battles have made the daemons and worshipers of Khorne especially hated among the members of the Brotherhood.
2 Nurgle - The rotten plague and wretched battles against the daemons of Nurgle have caused it to be the most disgusted great enemy of the Brotherhood.
3 Slannesh - The sickening degeneracy and pleasure attacks against the Brotherhood in the past have made Slannesh worshipers and its daemons hated beyond most.
4 Tzeentch - Trickery, mutation, and the psychic powers of these daemons or otherwise have struck the brotherhood in the past. Those that serve Tzeentch be warned.
5-6 Undivided - The Hatred for all Chaos Gods is equal. The Brotherhood has either never been assailed horribly enough by one God, or has simply fought them all equally.


Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House - Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter - Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang - Noble House
Chaos Chaos Space Marine Warband - Chaos Warband - Heretical Cult - Lost and the Damned Regiment - Renegade Knight House - Dark Skitarii Force - Traitor Titan Legion
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
Planets Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator
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