Goliath: Difference between revisions

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Goliaths are borderline savage nomads who live for sport and fighting and live up in the mountains. They're excellent at three things: climbing, killing and taking a beating. For this reason, they're excellent for pure combat builds - those bonuses to STR and CON have "Tank" written all over them. They also, for some reason, have natural skin patterns that look like camo body paint. Finally, your dream of building Cammy from Street Fighter as a [[Monk]] can come true!  Also, these guys get all the benefits of being large (bigger weapon dice sizes, more reach, grapple bonuses,) with none of the penalties (attack penalties, ac penalties, being easier to surround) so they're for cheesemongers.  If you see one of these guys using spiked chains and getting spring attack and combat expertise, run.   
Goliaths are borderline savage nomads who live for sport and fighting and live up in the mountains. They're excellent at three things: climbing, killing and taking a beating. For this reason, they're excellent for pure combat builds - those bonuses to STR and CON have "Tank" written all over them. They also, for some reason, have natural skin patterns that look like camo body paint. Finally, your dream of building Cammy from Street Fighter as a [[Monk]] can come true!  Also, these guys get all the benefits of being large (bigger weapon dice sizes, more reach, grapple bonuses,) with none of the penalties (attack penalties, ac penalties, being easier to surround) so they're for cheesemongers.  If you see one of these guys using spiked chains and getting spring attack and combat expertise, run.   


The downside is, they revere nature, like a pussy version of red Indians. Good luck playing one in an urban campaign. They're pretty much the 'one true race' for Warden, give one a 2h weapon and the Fighter becomes somewhat obsolete, power creep ftw!
The downside is, they revere nature, like a pussy version of red Indians. Good luck playing one in an urban campaign. They're pretty much the 'one true race' for [[Warden]], give one a 2h weapon and the [[Fighter]] becomes somewhat obsolete, power creep ftw!


{{D&D4e-Races}}
[[Category:Dungeons & Dragons Races]]
[[Category:Dungeons & Dragons Races]]

Revision as of 14:28, 2 November 2011

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Goliaths are borderline savage nomads who live for sport and fighting and live up in the mountains. They're excellent at three things: climbing, killing and taking a beating. For this reason, they're excellent for pure combat builds - those bonuses to STR and CON have "Tank" written all over them. They also, for some reason, have natural skin patterns that look like camo body paint. Finally, your dream of building Cammy from Street Fighter as a Monk can come true! Also, these guys get all the benefits of being large (bigger weapon dice sizes, more reach, grapple bonuses,) with none of the penalties (attack penalties, ac penalties, being easier to surround) so they're for cheesemongers. If you see one of these guys using spiked chains and getting spring attack and combat expertise, run.

The downside is, they revere nature, like a pussy version of red Indians. Good luck playing one in an urban campaign. They're pretty much the 'one true race' for Warden, give one a 2h weapon and the Fighter becomes somewhat obsolete, power creep ftw!

Dungeons & Dragons 4th Edition Races
Player's Handbook 1 DragonbornDwarfEladrinElfHalf-ElfHalflingHumanTiefling
Player's Handbook 2 DevaGnomeGoliathHalf-OrcShifter
Player's Handbook 3 GithzeraiMinotaurShardmindWilden
Monster Manual 1: BugbearDoppelgangerGithyankiGoblinHobgoblinKoboldOrc
Monster Manual 2 BullywugDuergarKenku
Dragon Magazine GnollShadar-kai
Heroes of Shadow RevenantShadeVryloka
Heroes of the Feywild HamadryadPixieSatyr
Eberron's Player's Guide ChangelingKalashtarWarforged
The Manual of the Planes Bladeling
Dark Sun Campaign Setting MulThri-kreen
Forgotten Realms Player's Guide DrowGenasi