God Stat: Difference between revisions
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A [[God Stat]] is roleplaying gamer slang for a character [[statistic]] with a particularly unbalanced effect compared to the other characteristics. It is the opposite of a [[Dump Stat]]. God stats are often accidentally created by [[GM]]s as a result of their house rules; sometimes, however, they are present in the system [[RAW]]. In combat-related games with point-based character generation, for example [[Inquisitor]] (a [[Warhammer 40,000]] RPG and skirmish-level [[wargame]]), it is often a stat that governs the number of attacks or actions-per-round the character is allowed (in this case, Speed, a [[derived stat|stat derived]] from Initiative). | |||
Dexterity is the most common god stat, often allowing one to hit more, be hit less, and move faster. | Dexterity is the most common god stat, often allowing one to hit more, be hit less, and move faster. | ||
In the game [[Mekton]], Reflex is the God Stat because without it you simply can't do anything awesome (like be a Mechwarrior, which is what the system is built around) and you will just fall over a lot and get hit all the time (like your average grunt suit pilot - NPCs should have low Reflex.) It's closely followed by Intelligence and Education, which govern your number of skill points. High numbers of skill points allow you to add a fuckton to dice rolls, since they're nearly all opposed checks using Reflex and at least one skill. | In the game [[Mekton]], Reflex is the God Stat because without it you simply can't do anything awesome (like be a Mechwarrior, which is what the system is built around) and you will just fall over a lot and get hit all the time (like your average grunt suit pilot - NPCs should have low Reflex.) It's closely followed by Intelligence and Education, which govern your number of skill points. High numbers of skill points allow you to add a fuckton to dice rolls, since they're nearly all opposed checks using Reflex and at least one skill. | ||
==See Also== | |||
*[[Dump Stat]] | |||
*[[Stats]] | |||
*[[Derived stat]] | |||
[[category:Game Mechanics]] [[category:Gamer Slang]] | [[category:Game Mechanics]] [[category:Gamer Slang]] |
Revision as of 18:58, 20 November 2012
A God Stat is roleplaying gamer slang for a character statistic with a particularly unbalanced effect compared to the other characteristics. It is the opposite of a Dump Stat. God stats are often accidentally created by GMs as a result of their house rules; sometimes, however, they are present in the system RAW. In combat-related games with point-based character generation, for example Inquisitor (a Warhammer 40,000 RPG and skirmish-level wargame), it is often a stat that governs the number of attacks or actions-per-round the character is allowed (in this case, Speed, a stat derived from Initiative).
Dexterity is the most common god stat, often allowing one to hit more, be hit less, and move faster.
In the game Mekton, Reflex is the God Stat because without it you simply can't do anything awesome (like be a Mechwarrior, which is what the system is built around) and you will just fall over a lot and get hit all the time (like your average grunt suit pilot - NPCs should have low Reflex.) It's closely followed by Intelligence and Education, which govern your number of skill points. High numbers of skill points allow you to add a fuckton to dice rolls, since they're nearly all opposed checks using Reflex and at least one skill.