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God Stat is | '''God Stat''' is roleplaying gamer slang for a character statistic with a particularly unbalanced effect compared to the other characteristics. It is the opposite of a [[Dump Stat]]. God stats are often accidentally created by [[GM]]s as a result of their house rules; sometimes, however, they are present in the system [[RAW]]. In combat-related games with point-based character generation, for example [[Inquisitor]] (a [[Warhammer 40,000]] RPG and skirmish-level [[wargame]]), it is often a stat that governs the number of attacks or actions-per-round the character is allowed (in this case, Speed, a [[derived stat|stat derived]] from Initiative). | ||
Dexterity is the most common | Dexterity is the most common god stat, often allowing one to hit more, be hit less, and move faster. | ||
[[category:game mechanics]] | [[category:game mechanics]] |
Revision as of 17:48, 4 September 2008
God Stat is roleplaying gamer slang for a character statistic with a particularly unbalanced effect compared to the other characteristics. It is the opposite of a Dump Stat. God stats are often accidentally created by GMs as a result of their house rules; sometimes, however, they are present in the system RAW. In combat-related games with point-based character generation, for example Inquisitor (a Warhammer 40,000 RPG and skirmish-level wargame), it is often a stat that governs the number of attacks or actions-per-round the character is allowed (in this case, Speed, a stat derived from Initiative).
Dexterity is the most common god stat, often allowing one to hit more, be hit less, and move faster.