God Stat: Difference between revisions

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God Stat is a slang term for a character stat with a particularly unbalanced effect compared to the rest. Its opposite is a [[Dump_Stat|dump stat]]. God stats can be created by a [[Gamemaster]] or be endemic to the system. In combat-related games with point-based [[character]] generation, for example  [[Inquisitor]] (a [[warhammer_40k|40k]] RPG and [[skirmish-level]] [[wargame]]), it is often a stat that governs the number of attacks or actions-per-round the character is allowed (in this case, Speed, a [[Derived_stat|stat derived]] from Initiative).
'''God Stat''' is roleplaying gamer slang for a character statistic with a particularly unbalanced effect compared to the other characteristics. It is the opposite of a [[Dump Stat]]. God stats are often accidentally created by [[GM]]s as a result of their house rules; sometimes, however, they are present in the system [[RAW]]. In combat-related games with point-based character generation, for example  [[Inquisitor]] (a [[Warhammer 40,000]] RPG and skirmish-level [[wargame]]), it is often a stat that governs the number of attacks or actions-per-round the character is allowed (in this case, Speed, a [[derived stat|stat derived]] from Initiative).


Dexterity is the most common God Stat, often allowing one to hit more, be hit less, and move faster.
Dexterity is the most common god stat, often allowing one to hit more, be hit less, and move faster.


[[category:game mechanics]]
[[category:game mechanics]]

Revision as of 17:48, 4 September 2008

God Stat is roleplaying gamer slang for a character statistic with a particularly unbalanced effect compared to the other characteristics. It is the opposite of a Dump Stat. God stats are often accidentally created by GMs as a result of their house rules; sometimes, however, they are present in the system RAW. In combat-related games with point-based character generation, for example Inquisitor (a Warhammer 40,000 RPG and skirmish-level wargame), it is often a stat that governs the number of attacks or actions-per-round the character is allowed (in this case, Speed, a stat derived from Initiative).

Dexterity is the most common god stat, often allowing one to hit more, be hit less, and move faster.