Goblin Quest: Difference between revisions
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Goblin Quest | ||
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RPG | ||
No. of Players | 2-6 | |
Authors | Grant Howitt | |
First Publication | 2015 |
Goblin Quest is a rules-light, optionally GM-less comedy RPG written by Grant Howitt.
Players take on the role of groups of goblins trying to accomplish a simple task as a team, with d6 results contributing to lowering a difficulty score, and additional complications being added further down the line. The term "groups" is used here because inevitably, the goblin a player is currently controlling is going to succumb to its naturally bad luck and die in some capacity, necessitating a replacement to take their place. As such, the game's appeal lies in both its simplicity and the various ways a seemingly simple task can escalate into something insurmountable and herculean.
Rule Hacks[edit]
Naturally, given the simplistic nature of the rules, the book includes a number of rule hacks:
- Kobold Quest: Same basic idea as vanilla Goblin Quest, with the specific stipulation of groups of kobolds building a complicated contraption to accomplish their goals.
- My Name is Inigo Montoya Jr.: Action-oriented setting about pulp heroes (ideally swordfighters) seeking revenge.
- Sean Bean Quest: Players play several occurrences of the oft-killed dimensional entity we know as Sean Bean, all trying to end their curse of being constantly killed everywhere and finally die on their own terms.
- The Cthulhu Files: Non-comedic setting which applies the same basic "investigate/discover/go insane" structure of Call of Cthulhu to Goblin Quest's rules, playing off of the idea of inevitable failure. Requires a GM.
- Neither Super Nor Heroic: Modern day setting where players play a group of either dangerous and/or incompetent superheroes. Requires a GM.
- Space Interns: Players take on the role of Redshirts. Requires a GM.