Fudge dice: Difference between revisions

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[[Category:Dice]]
[[Category:Dice]]
__NOTOC__
__NOTOC__
<div style="float:right;border:1px solid black;">
{|
|-
!colspan=3| Probabilities
|-
! Result !! Chance of >= !! Bellcurve
|- align=center
| +4 || 1.2% ||align=left| .
|- align=center
| +3 || 6.2%  ||align=left| #
|- align=center
| +2 || 18.5% ||align=left| ##-
|- align=center
| +1 || 38.3%  ||align=left| ####
|- align=center
| 0 || 61.7% ||align=left| ####-
|- align=center
| -1 || 81.5% ||align=left| ####
|- align=center
| -2 || 93.8% ||align=left| ##-
|- align=center
| -3 || 98.8%  ||align=left| #
|- align=center
| -4 || 100% ||align=left| .
|}
</div>


aka "dF"
aka "dF"
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Used for [[FUDGE]] and thus [[FATE System|FATE]] rpg games.  The bell-curve is pretty steep -- 2/3 of the time you're gonna roll -1, 0 or +1.  Maybe this is supposed to get random chance out of the rpg without actually taking our candy away.  The odds of rolling a "critical" of +4 is 1/81, or four times less likely than rolling a nat 20.
Used for [[FUDGE]] and thus [[FATE System|FATE]] rpg games.  The bell-curve is pretty steep -- 2/3 of the time you're gonna roll -1, 0 or +1.  Maybe this is supposed to get random chance out of the rpg without actually taking our candy away.  The odds of rolling a "critical" of +4 is 1/81, or four times less likely than rolling a nat 20.
<br clear='all'>


If you have to buy weird dice just to play a supposedly simple system, you have failed at life and should immediately swallow the Fudge dice in hopes of choking to death.


== Where to buy ==
== Where to buy ==
[[Image:fudge_dice_homebrew.jpg|200px|thumb|right|When you want to be a dice snob, but can't afford to buy your own.]]
[[Image:fudge_dice_homebrew.jpg|200px|thumb|right|When you want to be a dice snob, but can't afford to buy your own.]]


You can buy them from Grey Ghost games, but why?
If you have to buy weird dice just to play a supposedly simple system, you have failed at life and should immediately swallow the Fudge dice in hopes of choking to death.


Take a d6 and a sharpie, draw a line on the 1 & 2 faces, an X on the 3 & 5 faces, and a square on the 4 & 6 faces.  There you go: a die with -,0,+ on it.  Now roll four of them to get a result from -4 to +4.
Take a d6 and a sharpie, draw a line on the 1 & 2 faces, an X on the 3 & 5 faces, and a square on the 4 & 6 faces.  There you go: a die with -,0,+ on it.  Now roll four of them to get a result from -4 to +4.

Revision as of 20:49, 19 July 2011


Probabilities
Result Chance of >= Bellcurve
+4 1.2% .
+3 6.2% #
+2 18.5% ##-
+1 38.3% ####
0 61.7% ####-
-1 81.5% ####
-2 93.8% ##-
-3 98.8% #
-4 100% .

aka "dF"

aka "our d3 are different, we are so special"

Used for FUDGE and thus FATE rpg games. The bell-curve is pretty steep -- 2/3 of the time you're gonna roll -1, 0 or +1. Maybe this is supposed to get random chance out of the rpg without actually taking our candy away. The odds of rolling a "critical" of +4 is 1/81, or four times less likely than rolling a nat 20.


Where to buy

When you want to be a dice snob, but can't afford to buy your own.

If you have to buy weird dice just to play a supposedly simple system, you have failed at life and should immediately swallow the Fudge dice in hopes of choking to death.

Take a d6 and a sharpie, draw a line on the 1 & 2 faces, an X on the 3 & 5 faces, and a square on the 4 & 6 faces. There you go: a die with -,0,+ on it. Now roll four of them to get a result from -4 to +4.

Or do it old school, with 1,2 = 1 ; 3,4 = 2 ; 5,6 = 3 and subtract 8. Be a man.

d6-d6

Some people are damn impatient and just roll a positive d6 and a negative d6, subtract one from the other, and treat -5 or +5 as 0. Now rolling a critical +4 becomes a 5% chance, same as rolling a natural 20, just like God intended. Also called Delta-6 method.

Links

  • Mathfags do their stats homework about dF and tarot cards and junk.