Forest: Difference between revisions
1d4chan>A Walrus |
1d4chan>A Walrus |
||
Line 18: | Line 18: | ||
From Tolkien to Martin, forests are one of the stock settings of fantasy. Forests tend to be the most prolific biome in "good" Kingdoms, with forests reaching even the areas around castles despite the fact that, A) This heavily limits potential farmland, and while it does promote game and forestry, it becomes a hindrance to any large scale building projects or settling space. B) Forests provide cover for invading armies, hiding places for dissidents & brigands as well as breeding grounds for all sorts of [[owlbear|monsters]]. | From Tolkien to Martin, forests are one of the stock settings of fantasy. Forests tend to be the most prolific biome in "good" Kingdoms, with forests reaching even the areas around castles despite the fact that, A) This heavily limits potential farmland, and while it does promote game and forestry, it becomes a hindrance to any large scale building projects or settling space. B) Forests provide cover for invading armies, hiding places for dissidents & brigands as well as breeding grounds for all sorts of [[owlbear|monsters]]. | ||
Forests also tend to have different depictions in High and Low fantasy. In Low Fantasy, their depiction might be closer to what Rome experienced in the Battle of Teutoberg Forest; an endless and dark expanse of trees from which hostile natives can emerge out of nowhere and slaughter any would-be trespassers. Whereas in High Fantasy, magic forests exist that can have dryads, ents, and mobile trees… that will also slaughter any would-be trespassers. More generally there is a distinction between Good and Bad forests. The former are airy with lush plant-life in bloom, songbirds and butterflies. | Forests also tend to have different depictions in High and Low fantasy. In Low Fantasy, their depiction might be closer to what Rome experienced in the Battle of Teutoberg Forest; an endless and dark expanse of trees from which hostile natives can emerge out of nowhere and slaughter any would-be trespassers. Whereas in High Fantasy, magic forests exist that can have dryads, ents, and mobile trees… that will also slaughter any would-be trespassers. More generally there is a distinction between Good and Bad forests. The former are airy with gentle casts of light, lush plant-life in bloom, clear paths, songbirds and butterflies. The latter are dark, foreboding with broken trees, are overgrown with thorny vines and jagged rocks. | ||
{{stub}} | {{stub}} |
Revision as of 13:47, 7 January 2023
A Forest (or Jonson if you're from Caliban) is a an area of land with a lot of trees in close proximity, creating a canopy overhead. Forests have been one of the most common Biomes on Earth since the Devonian Period.
Forests and Pre-Industrial Society
Besides obviously being a source of lumber, forests are a useful location for a variety of resources; animals to hunt, wild herbs and mushrooms, etc. Sometimes villages would clear brush and dead wood out of the nearest forest (which also reduced fire hazards) and use it as an auxiliary village space. And in extreme circumstances, if your village gets raided your best option for escape would be the forest. That being said, the demand for farmland and lumber tends to outstrip the benefits of having a nearby forest, and forests were just as likely to be home to dangerous predators and bandits, so many of Europe's old forests had been cut down over the centuries, and replaced with smaller pockets of carefully cultivated groves for timber, wicker and fruit trees.
A local noble or king might claim ownership of a nearby forest and declare that no one may hunt or chop down trees in his forest without his express consent, and he would hire rangers to keep poachers out. Now, this wasn't necessarily because the person in question was a conservationist, so much as he just wanted to hunt those wild elk himself.
Types of Forest
There are a wide variety of forests due to different species, terrains and climates. This is by no means an exhaustive list, but it will give you a decent basic run-down of the common varieties.
- Coniferous Forest Conifers such as pine trees as a rule are better able to handle colder climates.
- Deciduous Forest Broad leaved plants such as Oaks and Ashes have an advantage over Pine Trees in terms of photosynthetic efficiency. The downside of which is that these leaves can't take frosts and shedding leaves to regrow them is costly.
- Bamboo forest Bamboo is a type of fast growing grass. It grows quickly, but after it flowers and sheds it's seeds it dies. Fairly well established in East Asia.
- Rainforest Trees grow very well in places where there is a lot of water. Get a lot of water and you can get some impressive tree growth. Most famously there are Tropical Rainforests, but there are also temperate rainforests like those in British Columbia.
- Mangrove Forest partially submerged forest, usually in swampland, where mangrove trees thrive and small creatures find shelter in the trees' roots.
Forests in Fantasy
From Tolkien to Martin, forests are one of the stock settings of fantasy. Forests tend to be the most prolific biome in "good" Kingdoms, with forests reaching even the areas around castles despite the fact that, A) This heavily limits potential farmland, and while it does promote game and forestry, it becomes a hindrance to any large scale building projects or settling space. B) Forests provide cover for invading armies, hiding places for dissidents & brigands as well as breeding grounds for all sorts of monsters.
Forests also tend to have different depictions in High and Low fantasy. In Low Fantasy, their depiction might be closer to what Rome experienced in the Battle of Teutoberg Forest; an endless and dark expanse of trees from which hostile natives can emerge out of nowhere and slaughter any would-be trespassers. Whereas in High Fantasy, magic forests exist that can have dryads, ents, and mobile trees… that will also slaughter any would-be trespassers. More generally there is a distinction between Good and Bad forests. The former are airy with gentle casts of light, lush plant-life in bloom, clear paths, songbirds and butterflies. The latter are dark, foreboding with broken trees, are overgrown with thorny vines and jagged rocks.
This article is a stub. You can help 1d4chan by expanding it |