Fighting Fantasy: Difference between revisions

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Apart from single player books which were sold to kids who had no friends to play proper cool Satan worshiping Dungeons and Dragons with, several multi-player roleplay books came out such as the Riddling Reaver and Dungeoneer.
Apart from single player books which were sold to kids who had no friends to play proper cool Satan worshiping Dungeons and Dragons with, several multi-player roleplay books came out such as the Riddling Reaver and Dungeoneer.
Also some computer game versions came out, like the shitty "Forest of Doom" on the ZX Spectrum and "Death Trap Dungeon" on the PC and Playstation 1. Eventually after exhausting the thesarus and dictionary of cool words to send the readers to, the series stopped, then the original authors reprinted for nostalgia and to make more cash in their old age.
Also some computer game versions came out, like the shitty "Forest of Doom" on the ZX Spectrum and "Death Trap Dungeon" on the PC and Playstation 1. There was also a mediocre "Warlock of Firetop Mountain" boardgame. Eventually after exhausting the thesarus and dictionary of cool words to send the readers to, the series stopped, then the original authors reprinted for nostalgia and to make more cash in their old age.

Revision as of 22:25, 21 March 2012

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Despite the name, not that thing where two lesbians wrestle for a bit and then fuck.

Created by Ian Livingstone and the other Steve Jackson, Fighting Fantasy is a series of adventure game books from the 80's. These where the same guys who founded Games Workshop, because they are massive nerds who made more cash than you or I and we resent them for it.

Unlike a normal boring book you get to make choices in the story as you are the hero. Usually it's either you succeed or you go down the wrong corridor and die.The story does not progress in a linear fashion but rather is divided into a series of numbered sections. Beginning at the first section, the reader chooses an option (e.g. Section 1 to Section 180) which in turn provides an outcome for the decision and advances the story. Usually. What actually happens is most people read all the potential options, and then pick one. This leads to multiple bookmarks and fingers being jammed in the book.

Also, dice are involved (but not really!) you're supposed to roll dice but no-one ever does. Keeping your thumb on the page where you are and then flipping back if you fuck up and die. Sometimes the authors would put in some lame ass maths question to make you think and stop the reader from cheating.

Awesome illustrations were used to help depict where you were. A variety of books were printed starting with the Warlock of Firetop mountain more titles followed such as The Forest of Doom and Appointment with F.E.A.R (in which Brian Bolland illustrate it).

Apart from single player books which were sold to kids who had no friends to play proper cool Satan worshiping Dungeons and Dragons with, several multi-player roleplay books came out such as the Riddling Reaver and Dungeoneer. Also some computer game versions came out, like the shitty "Forest of Doom" on the ZX Spectrum and "Death Trap Dungeon" on the PC and Playstation 1. There was also a mediocre "Warlock of Firetop Mountain" boardgame. Eventually after exhausting the thesarus and dictionary of cool words to send the readers to, the series stopped, then the original authors reprinted for nostalgia and to make more cash in their old age.