Eternal Sentinels: Difference between revisions
(→Crunch) |
|||
Line 61: | Line 61: | ||
== | == Copy Pasta == | ||
Eternal Sentinels | Eternal Sentinels | ||
Revision as of 13:10, 28 May 2016
Eternal Sentinels | ||
---|---|---|
Battle Cry | Eternally watching over those we love. | |
Number | Unknown | |
Founding | M40 | |
Successors of | Blood Angels | |
Successor Chapters | None | |
Chapter Master | Drogan Ross | |
Primarch | Unknown | |
Homeworld | George XXXV | |
Strength | Over 1000 | |
Specialty | Drop pod and Mounted Combat | |
Allegiance | Imperium | |
Colours | Mithril silver with a golden-yellow trim. |
Overview
The Eternal Sentinels were born when Chief Librarian WRITEFAG rolled up a Space Marine chapter in using the Space Marine Chapter Creation Tables and decided to make them even unluckier then the Flesh Helms and the Lamenters. The result was this shit. Remember, this is a WIP. Finally done, just need to do the links.
Summary
The Eternal Sentinels were created using the Space Marine Chapter Creation Tables of the Deathwatch game.. They wear silver and gold power armor,and their symbol is a golden eye in front of a sun cross. They were founded in M40 as a counter to Hive Fleet Chimaera. Their progenitor is unknown, although many suspect it is the Blood Angels, due to their rage whenever the people of their homeworld are attacked. The gene seed is Altered Stock, as they have a Mutated Catalepsean Node, allowing them to go for long periods of time without sleep, with a ratio of 10 days:1 hour. In addition, the Sentinels have little nubs in their shoulders that may indicate descent from Sanguinius. They are considered heretics because they are known allies of Eldar Craftworld Yggdrasil. Their homeworld is George XXXV, where the Machina is kept safe, far from those who would do it harm, such as the Tyranids and the forces of Chaos.
Relations
Allies
The Eternal Sentinels have the Eldar Craftworld Yggdrasil to count on as allies, as they are also fierce enemies of the Hive Fleet Chimaera. They are particularly allies with the Harlequin elite troop, the Laughing Phantoms. They also depend on the freeblade Imperial Knight House House Excalibur to supply them with Neophytes from the resident people, as they respect the Knights if House Excalibur as gods. The Eternal Sentinels also count on the Order of the Red Gaze to provide them with air and Titan support.
Enemies
If you think about it, the Eternal Sentinels have several enemies. These include:
-Hive Fleet Chimarea
-Most Space Marine Chapters (Except the Reasonable Marines and the Lamenters)
-The Dark Eldar
-The Orks
-The Necrons
-All 5 Official Battle Sister Orders (Not the Order of the Red Gaze however)
-The Forces of Chaos
-The Inquistion
Troop Info
Becoming a Sentinel
The trial to become a Neophyte is not hard, but the road to take the trial is very difficult without the proper help. If not sent by House Excalibur, a wannabe Neophyte will have to locate the crashed flagship of the Eternal Sentinel fleet. Once there, the Neophytes perform the simple task of watching a candle dwindle. In preparation, the Neophytes are not allowed to sleep for 3 days. The ones who stay awake are sent away. It is only those who know they must rest, in order to better watch the candle later, who become Eternal Sentinels.
Chapter Divergences
The Eternal Sentinels are a Divergent Chapter, and is severely different from other Chapters. For one thing, as they are technically heretics, they have no Techmarines. They also use a Bolter that is modified to fit a scope and a silencer. The Chaplains are given bone supplements that allow the wing like growths on the back of an Eternal Sentinel to go to adulthood, and can be seen swooping around the battlefield.
Important Personnel
Chapter Master Drogan Ross: The current Chapter Master of the Eternal Sentinels, as well as one of the few Dreadnoughts of the Sentinels. He, unlike other Dreadnoughts, is actually active and updated in the day to day affairs of the Sentinels. So much, in fact, that in the dedicated Fortress-monastery of the Eternal Sentinels, the hallways were specifically built for his size.
Master Chaplain Eric Emyrs: The Master Chaplain and 4th Company Captain. He has XBAWKS HUEG wings, around 6'. Pretty much this guy.
Scout Commander Richard Uriel: The Commander of the 10th(Scout) Company. He has night-vision and a robotic arm. So, pretty much grit. Lots and lots of grit. Perhaps even...true grit?
Copy Pasta
Eternal Sentinels
Colours: White and Gold
War Cry: Always watching. Always faithful.
Why Was the Chapter Founded: Counter to….
When Was The Chapter Founded: M40
Who Was the Chapter’s Progenitor: Unknown
Gene Seed Purity: Altered Stock
Chapter Demeanor: Brothers in Battle
Mutation: Mutated Catalepsean Node (They are able to sleep only 1 hour a day and yet able to fight as if they’ve slept for the full 10.)
Chapter Flaw: We Stand Alone
Figure of Legend: Chief Librarian Arthur Domingus
Deeds of Legend: Faced the Crimson Flesh with Deadly Laughter and Gloriana Empyrean
Chapter Homeworld: Fleet-based/Medieval (Flagship crashed on George XXXV, fleet uses it as base.)
Terrain: Ice
Rule of Homeworld: Distant rule (Children are taken when they are 10, never seen again.)
Chapter Organization: Divergent Chapter
Combat Doctrine: Drop Pod (Kharybdis Assault Claw)
Special Equipment: Rare Weaponry (One Imperator-Class Titan)
Chapter Beliefs: Revere the Trio (Domingus, Empyrean, and Laughter)
Strength of Chapter: Over Strength
Allies: The Order of the Red Gaze and the Laughing Phantoms (Harlequin Shadow Spectres)
Enemies: Hive Fleet Chimaera
Deathwatch Rules
Solo Mode Ability:
Tabletop: Reroll failed overwatch tests, and add one more overwatch test per unit.
Deathwatch: At Rank 1, re-roll any failed Perception and Survival Tests. At Rank 4, +10 to all Perception and Survival Tests. At Rank 8, add a bonus degree of success to all Perception and Survival Tests.
Squad Mode Attack Pattern: Siege Breaker
Tabletop: When in Unit Cohesion, all shots have the Ignore Cover special rule.
Deathwatch: While this ability is in effect, any in Support Range may re-roll Damage rolls against enemies in cover.
Squad Mode Defense Stance: Courage Under Fire
Tabletop: When in Unit Cohesion, all models have the Fearless special rule.
Deathwatch: While this ability is in effect, any in Support Range can recover from being Pinned. At Rank 4, those in Support Range can also take a half move as a free action.
Chapter Advance Table (Deathwatch only): No Respite for the Enemy
Dodge, Skill, for 100 XP. no Prerequisite
Dodge +10, Skill, for 200 XP. Requires Dodge
Dodge +20, Skill, for 200 XP. Requires Dodge +10
Tactics (any), Skill, for 100 XP. no Prerequisite.
Tactics (any) +10, Skill, for 100 XP. Requires Tactics.
Tactics (any) +20, SKill, for 100 XP. Requires Tactics +10.
Mighty Shot, Talent, for 400 XP. Requires BS 40.
Two Weapon Wielder (Ballistic), Talent, for 400 XP. Requires BS 35, AG 35.
Two Weapon Wielder (Melee), Talent, for 400 XP. Requires WS 35, AG 35.
Gunslinger, Talent, for 600 XP. Requires BS 40. Two Weapon Wielder (Ballistic).