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[[File:Erudite.jpg|400px|thumb|right|One of the most powerful classes in the game for a good reason.]]
[[File:Erudite.jpg|400px|thumb|right|One of the most powerful classes in the game for a good reason.]]
The '''Erudite''' (knowing a lot) is a [[psion]]ic [[class]] in [[3.5e]] [[Dungeons & Dragons]]. It is also [[Tier System|one of six most powerful classes in all of 3.5e]], but not as it appears in the main book. In practice it is the the [[Wizard]] to the Psion's [[Sorcerer]], with a bit of [[Archivist]] thrown in. The Erudite is something of an unknown class, being muffled away all the way in the back of Complete Psionics alongside the Epic rules for psionic characters.
The '''Erudite''' (knowing a lot) is a [[psion]]ic [[class]] in [[3.5e]] [[Dungeons & Dragons]]. It is also [[Tier System|one of six most powerful classes in all of 3.5e]], but not as it appears in the main book. In practice it is the [[Wizard]] to the Psion's [[Sorcerer]], with a bit of [[Archivist]] thrown in. The Erudite is something of an unknown class, being muffled away all the way in the back of Complete Psionics alongside the Epic rules for psionic characters.


==How to use it==
==How to use it==
The Erudite works very much like a regular Psion: it has power points, uses them to cast its psionic powers, can interact with psicrystals and yadda yadda yadda. Its BAB is only so-so (10/5), has 6/6/12 at saves at level 20 and only d4 hit die. It has only limited skills and gains bonus psionic feats at levels 1, 5, 10, 15 and 20. The Erudite can oalso use only a limited amount of unique powers to day: meaning that while at first it can only cast a single level 1 power twice on a day, this later means that it can use up to 11 different powers per day. The main difference between it and the Psion is that the Psion learns powers on its own accord, while the Erudite has to learn them from somewhere: either from an item containing this power or from someone who knows such a power. The target has to be willing to do so: meaning that if you want to learn from someone you must either talk them into it, use some kind of spell to make them do it or knock them out (because unconscious psions can't say no).
The Erudite works very much like a regular Psion: it has power points, uses them to cast its psionic powers, can interact with psicrystals and the fun stuff that entails. Its BAB is only so-so (10/5), has 6/6/12 at saves at level 20 and only d4 hit die. It has only limited skills and gains bonus psionic feats at levels 1, 5, 10, 15 and 20. The Erudite can also use only a limited amount of unique powers to day: meaning that while at first it can only cast a single level 1 power twice on a day, this later means that it can use up to 11 different powers per day. The main difference between it and the Psion is that the Psion learns powers on its own accord, while the Erudite has to learn them from somewhere: either from an item containing this power or from someone who knows such a power. The target has to be willing to do so: meaning that if you want to learn from someone you must either talk them into it, use some kind of spell to make them do it or knock them out (because unconscious psions can't say no).


When the Erudite pulls such a power from a source (which requires two Psicraft checks on DC 15 + power level if the source of the powers fails a Will save DC 13 + Erudite Int bonus) he can either use it immediately but only once, OR he can meditate on the power for 8 hours and add it permanently to its repetoire. Such power comes at a price however... at 20xp per power learned per Erudite level. While this is something of a notable commitment for a lower level character, at the higher levels this becomes almost free. This means that learning single powers will work, but you can't pilfer an enemy's mind completely empty if you don't stick around their unconscious body for a few days. And while this does not damage the minds of anyone you take the power from, items containing the spell will lose it.
When the Erudite pulls such a power from a source (which requires two Psicraft checks on DC 15 + power level if the source of the powers fails a Will save DC 13 + Erudite Int bonus) he can either use it immediately but only once, OR he can meditate on the power for 8 hours and add it permanently to its repetoire. Such power comes at a price however... at 20xp per power learned per Erudite level. While this is something of a notable commitment for a lower level character, at the higher levels this becomes almost free. This means that learning single powers will work, but you can't pilfer an enemy's mind completely empty if you don't stick around their unconscious body for a few days. And while this does not damage the minds of anyone you take the power from, items containing the spell will lose it.


==How to break it==
==How to break it==
Now, while this would be pretty useful on its own, in 2007 a web expansion was released regarding the Erudite. This gave birth to the [http://www.wizards.com/default.asp?x=dnd/psm/20070629a Spell to Power] variant of the Erudite, which allows them to do the power learning thing <i>[[wat|with arcane spells]]</i>. This means that a Erudite cannot only learn psionic powers, but also ALL [[Wizard]], [[Bard]], [[Assassin]] and [[Wu jen]] spells and use them as power. The sheer diversity that comes with such a repertoire makes the Erudite a unique power on the battlefield
Now, while this would be pretty useful on its own, in 2007 a web expansion was released regarding the Erudite. This gave birth to the [http://archive.wizards.com/default.asp?x=dnd/psm/20070629a Spell to Power] variant of the Erudite, which allows them to do the power learning thing <i>[[wat|with arcane spells]]</i>. This means that a Erudite cannot only learn psionic powers, but also ALL [[Wizard]], [[Bard]], [[Assassin]] and [[Wu jen]] spells and use them as power. The sheer diversity that comes with such a repertoire makes the Erudite a unique power on the battlefield


Now, casting your spells is always done at the minimal level when dealing with "X damage per caster level", but for every point you spend this goes up by 1. This can be costly if you try to go for max damage spells, so keep this in mind. You can also choose to pay 2 points extra to pay for ANY material costs that come with the spell, so if you want to [[15,000,000 Gold a Day|have some fun with Fabricate, knock yourself out]].
Now, casting your spells is always done at the minimal level when dealing with "X damage per caster level", but for every point you spend this goes up by 1. This can be costly if you try to go for max damage spells, so keep this in mind. You can also choose to pay 2 points extra to pay for ANY material costs that come with the spell, so if you want to [[15,000,000 Gold a Day|have some fun with Fabricate, knock yourself out]].


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Revision as of 07:53, 22 November 2014

One of the most powerful classes in the game for a good reason.

The Erudite (knowing a lot) is a psionic class in 3.5e Dungeons & Dragons. It is also one of six most powerful classes in all of 3.5e, but not as it appears in the main book. In practice it is the Wizard to the Psion's Sorcerer, with a bit of Archivist thrown in. The Erudite is something of an unknown class, being muffled away all the way in the back of Complete Psionics alongside the Epic rules for psionic characters.

How to use it

The Erudite works very much like a regular Psion: it has power points, uses them to cast its psionic powers, can interact with psicrystals and the fun stuff that entails. Its BAB is only so-so (10/5), has 6/6/12 at saves at level 20 and only d4 hit die. It has only limited skills and gains bonus psionic feats at levels 1, 5, 10, 15 and 20. The Erudite can also use only a limited amount of unique powers to day: meaning that while at first it can only cast a single level 1 power twice on a day, this later means that it can use up to 11 different powers per day. The main difference between it and the Psion is that the Psion learns powers on its own accord, while the Erudite has to learn them from somewhere: either from an item containing this power or from someone who knows such a power. The target has to be willing to do so: meaning that if you want to learn from someone you must either talk them into it, use some kind of spell to make them do it or knock them out (because unconscious psions can't say no).

When the Erudite pulls such a power from a source (which requires two Psicraft checks on DC 15 + power level if the source of the powers fails a Will save DC 13 + Erudite Int bonus) he can either use it immediately but only once, OR he can meditate on the power for 8 hours and add it permanently to its repetoire. Such power comes at a price however... at 20xp per power learned per Erudite level. While this is something of a notable commitment for a lower level character, at the higher levels this becomes almost free. This means that learning single powers will work, but you can't pilfer an enemy's mind completely empty if you don't stick around their unconscious body for a few days. And while this does not damage the minds of anyone you take the power from, items containing the spell will lose it.

How to break it

Now, while this would be pretty useful on its own, in 2007 a web expansion was released regarding the Erudite. This gave birth to the Spell to Power variant of the Erudite, which allows them to do the power learning thing with arcane spells. This means that a Erudite cannot only learn psionic powers, but also ALL Wizard, Bard, Assassin and Wu jen spells and use them as power. The sheer diversity that comes with such a repertoire makes the Erudite a unique power on the battlefield

Now, casting your spells is always done at the minimal level when dealing with "X damage per caster level", but for every point you spend this goes up by 1. This can be costly if you try to go for max damage spells, so keep this in mind. You can also choose to pay 2 points extra to pay for ANY material costs that come with the spell, so if you want to have some fun with Fabricate, knock yourself out.

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