Eisenhorn: Xenos (Video Game): Difference between revisions

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Gameplay, according to GDC info, is supposed to be a mixture of Sword, Gun and psychic play. There will also be a stealth system in the case that the player will want a more non-violent route, assuming they're a [[Heresy|HERETIC]]. A true servant of the Emperor will always hack and slash their way to victory, rather than being a pussy and try to [[Raven Guard|sneak towards the finish line]] (Of course, that's just [[Administratum|the official line]]. Inquisitors have more leeway with how they can serve the Emperor. Plus you have to do a lot of sneaking if you [[Spanish Inquisition|don't want anyone to expect you]]). Players will also be able to pick two companions to aid them during missions. Though it is stated that missions will suggest which character from Eisenhorn's retinue the player should pick, likely in order to keep with the stories canon.
Gameplay, according to GDC info, is supposed to be a mixture of Sword, Gun and psychic play. There will also be a stealth system in the case that the player will want a more non-violent route, assuming they're a [[Heresy|HERETIC]]. A true servant of the Emperor will always hack and slash their way to victory, rather than being a pussy and try to [[Raven Guard|sneak towards the finish line]] (Of course, that's just [[Administratum|the official line]]. Inquisitors have more leeway with how they can serve the Emperor. Plus you have to do a lot of sneaking if you [[Spanish Inquisition|don't want anyone to expect you]]). Players will also be able to pick two companions to aid them during missions. Though it is stated that missions will suggest which character from Eisenhorn's retinue the player should pick, likely in order to keep with the stories canon.


Now that the game is out, we can all enjoy the jankiest of animations, and [[bolter]]s that sound like [[Lasgun|suppressed cartoon water pistols]]. It's shit. It does a decent job of visualising a lot of elements from 40k and the novels, as well as character design, but the voice acting is very hit and miss, and the gameplay is split between completely linear corridor running and a rather unimaginative combat system.  
Now that the game is out, we can all enjoy the jankiest of animations, and [[bolter]]s that sound like [[Lasgun|suppressed cartoon water pistols]]. It's shit. It does a decent job of visualising a lot of elements from 40k and the novels, as well as character design, but the voice acting is very hit and miss (except for Eisenhorn, of course), and the gameplay is split between completely linear corridor running and a rather unimaginative combat system.


== Links ==
== Links ==

Revision as of 01:16, 1 March 2020

Eisenhorn: Xenos is one from the list of many video game adaptations of Warhammer that GeeDubs decided to whore out the license to any developer they can get. Anyway, the video game is an adaptation of Dan Abnett's "Eisenhorn Trilogy" and is being developed by Pixel Hero Games (A developer known to have created only one game for the Ipad). Initially, during the time it was first announced, it was slated to be for IoS only, but recently, the game has also been announced to be for PC as well (set to be available on Steam). The game notably has MARK MOTHERFUCKING STRONG as the titular Gregor Eisenhorn, who has previously voiced the ever awesome Captain Titus from Warhammer 40,000: Space Marine. The game was released in June 2016.

Gameplay

Gameplay, according to GDC info, is supposed to be a mixture of Sword, Gun and psychic play. There will also be a stealth system in the case that the player will want a more non-violent route, assuming they're a HERETIC. A true servant of the Emperor will always hack and slash their way to victory, rather than being a pussy and try to sneak towards the finish line (Of course, that's just the official line. Inquisitors have more leeway with how they can serve the Emperor. Plus you have to do a lot of sneaking if you don't want anyone to expect you). Players will also be able to pick two companions to aid them during missions. Though it is stated that missions will suggest which character from Eisenhorn's retinue the player should pick, likely in order to keep with the stories canon.

Now that the game is out, we can all enjoy the jankiest of animations, and bolters that sound like suppressed cartoon water pistols. It's shit. It does a decent job of visualising a lot of elements from 40k and the novels, as well as character design, but the voice acting is very hit and miss (except for Eisenhorn, of course), and the gameplay is split between completely linear corridor running and a rather unimaginative combat system.

Links