Disney Villains Victorious Kings and Villains: Difference between revisions

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Endure: 7 + 2 from Villain trait<br/>
Endure: 7 + 2 from Villain trait<br/>


---Traits---
---Traits---<br/>
-Multiple Arms<br/>
-Multiple Arms<br/>
Unit has multiple arms. In this unit's case it has four arms.<br/>
Unit has multiple arms. In this unit's case it has four arms.<br/>

Revision as of 13:47, 23 November 2014

The statblocks of the Villains and Kings of /tg/'s homebrew Disney Villains Victorious.


Kingdom of the Cauldron

Villains

  • 1. Great Gwythaint

Role: Villain/Nimble Guy
Class: MOTHERFUCKIN' DRAGON
Size: Gigantic
Species: Beast

---Attributes---
Robustness: 13/16
Agility: 18/14 (SANIC SPEED)
Intelligence: 5/14
Sensibility: 12/14
Charm: 3/14
Will: 3/3
Strikes: 8+X2, where X is number of party members.

---Skills---
Acrobatics: 7 + 1 counting role.
Athletics: 7
Intimidate: 7
Brawl: 6 + 2 counting Natural Weapons.
Prevent Harm: 6 + 3 from Villain trait and role.
Endure: 6 + 2 from Villain trait.

---Traits---
-Flight
Obviously it can fly. That's just the nature of the beast.
-Bull Charge
+2 to Brawl when charging into combat.
-Think You Hide from Me?
+2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)
-Natural Weapons
Talons, horns, and teeth provide a +2 to Brawl.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.

---Powers---
-Sonic Roar (Unique!)
Spend one Will point. Deal one Social Strike to all living units in 30m area. Can only be used during suprise round or on the Great Gwythaint's first turn.
-Dive, Dive, Dive!
Unit gains a +2 to Brawl and a +2 to Initiative and charges from above.


Physical Description/Background: 25ft. long from head to tail. 20ft. tall. 30ft. wingspan. This black-scaled terror of the skies is the Horned King's most feared and loyal pet. Raised to strike fast, hard, and then run, the Great Gwythaint's initial attack is devastating, however, it's attack decreases in power after the initial roar and charge, and it's scales aren't as hard as a regular wyvern's. Don't think you can hide from it however. Many have tried to do that. None survived.


  • 2. Cauldron Giant: Colloso

Role: Villain/Strong Guy
Class: Fuckhuge Skeleton Warrior
Size: Gigantic
Species: Human (?) (Do you count Cauldron-Born as human?)

---Attributes---
Robustness: 25/16 (WALKING TANK)
[Weak Point Robustness: 4/16] (WE SHADOW OF THE COLOSSUS NOW)
Agility: 8/14
Intelligence: 8/14
Sensibility: 8/14
Charm: 4/14
Will: 3/3
Strikes: 9+X2, where X is the number of party members.
[Weak Point Strikes: 1+X, where X is the number of party members.]

---Skills---
Athletics: 3 + 1 counting role.
Intimidate: 7
Melee: 6 + 4 counting Weapons.
Prevent Harm: 7 + 3 from Villain trait and role.
Endure: 7 + 2 from Villain trait

---Traits---
-Multiple Arms
Unit has multiple arms. In this unit's case it has four arms.
-Weak Point/Achilles Heel (Self)
Unit is granted massive power in exchange for a weak point. In this unit's case there is a small sigil located at the center of the forehead/"third eye" that is it's weakpoint.
-Undead
Unit is not affected by poisons, music (Unless it's xylophone or really, really, good music.), semi-intense climate change, and medical sciences.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.

---Powers---
-Klaatu Barada Nikto (Unique!)
Every 3 strikes against this unit summons 5 Cauldron-Born mooks. If attacking the weak spot this power does not come into affect.
-Demonic Stare
Identify one character/unit. +3 intimidation against them.

---Equipment---
Colossal Stone Greatsword x 2: Two-handed, grants +2 to melee for each sword
Horned Tin Cap: Horned helmet made out of soft tin. Does nothing except guard one attack to the head.


Physical Description/Background:
"Oh woe is me, for I have looked death in the face, and know it comes. A lumbering colossus, larger than anything I have seen. (It's 40ft tall) It was human in shape, but not in nature or structure. Made out of the bones of giants and men, it has four arms, to wield it's bringers of death, twin greatswords of colossal size, (35ft.) almost as long as it was. But the worst thing was it's stare. It had no eyes, but it's sockets seemed to stare at my very soul. And it wanted it. I couldn't take it anymore, I ran. I ran, but I know it hunts for me, and it won't stop until the deed is done. If only it had a weak point..."

                                                                                                            - Peasant of The Land of the Black Cauldron.

The Shadowlands

King
Name: Dr. Facilier
Role: King/Charming Guy
Class: Shadow Man
Size: Medium
Species: Human

---Attributes---
Robustness: 10/16
Agility: 10/16
Intelligence: 16/24
Sensibility: 18/24
Charm: 20/24
Will: 12/12
Strikes: 3, but Shadow Shield blocks damage
---Skills---
Acrobatics: 10
Athletics: 7
Persuade: 14
Deceive: 14
Occult: 14
Melee: 8(9)
Prevent Harm: 4
Endure: 8
Music:12
---Traits---
-Shadow Shield: Since taking New Orleans, Facilier has done quite well for his Friends on the Other Side. So well, in fact, that one shadow being is his personal guard. This being has 24 ROBUSTNESS, 20 Agility and +14 Prevent Harm. It will block any strike on Facilier made with a physical attack and can take ___[4X+16]____ Strikes before dissipating, although it takes double strikes from light- or fire-based weapons.
-Don’t Play A Player: +20 against social attacks
-Sentient Shadow: Facilier is never without his shadow, which has a life of its own and can attack for him. This being has 20 Agility, +15 Prevent Harm and +14 Brawl (+16 with its shadow claws), always striking with Agile Natural Attacks. It can be stunned for a round by attacking it with a light or fire weapon.
-Master of an Army - He can call in his Villains to aid him in a fight if they haven’t been defeated
-KING: This unit is a KING. It gets +10 to Persuade its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.
---Powers---
-Show Them Their Dreams: Facilier can, for one will point, show somebody their deepest wish and offer it to them. This lets him make a Deceit or Persuade roll with an extra +16 bonus, and if it succeeds, it does 3 social strikes. This only works once on each person though.
-Facilier and his shadows can attack the PC’s shadows, bypassing all armor unless they have glowing armor.
-Friendly Assistance: Spend a Will Point. Gain +4 to all shadows’ attributes for a round.
-Master of Shadows: Spend a Will point to summon 5 Lackeys from the shadows.

Arendelle

Queen Elsa the Frozen
Country of Origin: Arrendelle
Medium-Size Humanv Strikes - 30
Robustness: 10
Agility: 14
Intelligence: 16
Sensibility: 14
Charm: 12

Skills:
Acrobatics 5
Athletic 4
Ranged 18
Prevent Harm 16
Endure 8
Academics 8
Music 14

Traits:
Ice Queen's Madness - Elsa is quick to lash out, and rolls to calm her down suffer a +5 to difficulty.
Frozen Heart - Social strikes against Elsa have a +3 to difficulty, but deal three times as much damage.
Following - This unit is followed by a massive Ice Golem with 18 Robustness, 10 prevent harm and 12 Brawl.
King - This unit is a King, and receives appropriate bonuses.

Powers:
Freeze - Renders one specific unit unable to act for five turns, or until a different unit spends three turns helping them up.
Ice Shards - Spends a will point to make a ranged attack against every member of the party with no penalties.
Ice Shield - Adds a +10 to prevent harm for two rounds at the cost of not being able to make physical attacks during this time.

Equipment:
None.