Dice Pool: Difference between revisions

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(New page: A Dice pool is a game mechanic that does not look for a specific number, but instead successes. Successes are generated by rolling multiple of the same kind of dice, the number...)
 
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A Dice pool is a game mechanic that does not look for a specific number, but instead [[success|successes]]. Successes are generated by rolling multiple of the same kind of dice, the number rolled is most commonly determined by a stat of some type with beneficial modifiers and negative penalties taken into account. The most common way to "count" successes is to cast the dice and see how many of the dice [[roll over]] a predetermined value. A less common example is counting successes as matching dice, or even sequences of numbers.
A Dice pool is a game mechanic that does not look for a specific number, but instead successes. Successes are generated by rolling multiple of the same kind of dice, the number rolled is most commonly determined by a stat of some type with beneficial modifiers and negative penalties taken into account. The most common way to "count" successes is to cast the dice and see how many of the dice [[roll over]] a predetermined value. A less common example is counting successes as matching dice, or even sequences of numbers.
[[category:game mechanics]]
[[category:game mechanics]]

Revision as of 21:44, 3 July 2008

A Dice pool is a game mechanic that does not look for a specific number, but instead successes. Successes are generated by rolling multiple of the same kind of dice, the number rolled is most commonly determined by a stat of some type with beneficial modifiers and negative penalties taken into account. The most common way to "count" successes is to cast the dice and see how many of the dice roll over a predetermined value. A less common example is counting successes as matching dice, or even sequences of numbers.