Derived stat: Difference between revisions
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A [[derived stat]] is a character [[statistic]] or attribute which is derived from another, usually by dividing the original, or by adding or averaging several stats together. For example, in the [[Dungeons and Dragons]] franchise, EGO is derived from the "Mental" stats of Charisma, Wisdom, and Intelligence. | A [[derived stat]] is a character [[statistic]] or attribute which is derived from another, usually by dividing the original, or by adding or averaging several stats together. For example, in the [[Dungeons and Dragons]] franchise, EGO is derived from the "Mental" stats of Charisma, Wisdom, and Intelligence. | ||
==See Also== | |||
*[[God Stat]] | |||
*[[Dump Stat]] | |||
*[[Stats]] | |||
[[category:Game Mechanics]] [[category:Roleplaying]] | [[category:Game Mechanics]] [[category:Roleplaying]] |
Revision as of 18:56, 20 November 2012
A derived stat is a character statistic or attribute which is derived from another, usually by dividing the original, or by adding or averaging several stats together. For example, in the Dungeons and Dragons franchise, EGO is derived from the "Mental" stats of Charisma, Wisdom, and Intelligence.