Dark Souls: Difference between revisions

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Dark Souls is a game [[dwarf fortress|all about dying. Over and over and over and over.]] Except this time it has [[monstergirls]].
 
Dark Souls is a third person RPG created by From Software and Namco Bandai Games. It is the spiritual successor of Demon's Souls (would have been sequel, but the developers lost the rights to the Demon Souls' name), and is considered by some of its playerbase to be one of the hardest games ever created, which is '''very''' wrong. Veteran players will tell you that the game is exceedingly fair, and you only die as a result of your own fuckups. Just be ready to fuckup again and again until you learn it.
 
It is popular in [[/v/]]-circles for its punishing gameplay.  Imagine a fantasy tabletop game run by a [[Gamemaster|Killer DM]] who wants to your character to die if you get the least bit sloppy with your Spot checks, don't [[Powergamer|optimize your build]], and don't carefully study the rulebooks and monsters manuals before you even start playing. Oh, and other players in other groups will occasionally come to your table and roll some dice to kill you, often before you can even roll initiative, for some [[loot]] and [[lulz]]. That is pretty much the Dark Souls experience.
 
Relevant to /tg/ mainly in that people sometimes throw it around as "this is how you do a [[grimdark]] setting properly", "wouldn't it be cool to set a game in this setting?" (Answer: No, because the damn thing is so vague), and "the material GMs can rip off file".

Revision as of 18:40, 15 April 2016

This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.
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Dark Souls is a game all about dying. Over and over and over and over. Except this time it has monstergirls.

Dark Souls is a third person RPG created by From Software and Namco Bandai Games. It is the spiritual successor of Demon's Souls (would have been sequel, but the developers lost the rights to the Demon Souls' name), and is considered by some of its playerbase to be one of the hardest games ever created, which is very wrong. Veteran players will tell you that the game is exceedingly fair, and you only die as a result of your own fuckups. Just be ready to fuckup again and again until you learn it.

It is popular in /v/-circles for its punishing gameplay. Imagine a fantasy tabletop game run by a Killer DM who wants to your character to die if you get the least bit sloppy with your Spot checks, don't optimize your build, and don't carefully study the rulebooks and monsters manuals before you even start playing. Oh, and other players in other groups will occasionally come to your table and roll some dice to kill you, often before you can even roll initiative, for some loot and lulz. That is pretty much the Dark Souls experience.

Relevant to /tg/ mainly in that people sometimes throw it around as "this is how you do a grimdark setting properly", "wouldn't it be cool to set a game in this setting?" (Answer: No, because the damn thing is so vague), and "the material GMs can rip off file".