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(Extensively edited to actually list all the kinds of Daemons out there.)
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Evil gribblies from the [[Warp]]/Realm of Chaos, usually related to one of the four [[Chaos Gods|Chaos gods]]. Daemons come in all shapes, sizes, and flavors, including all the flavors in Dr. Pepper, all 51 Baskin Robins flavors, and the 57 different varieties. However, they are normally found in a few <s>common</s> exciting new flavors:
{{heresy}}
*[[Daemonette|Sex-fiend s/he daemons]]
*[[Bloodletter|Metal-head daemons]]
*[[Horror|Nerdy con-man daemons]]
*[[Plaguebearer|Disease-ridden shit-bag daemons]]
*[[Bloodthirster|Giant axe-wielding daemons]]
*[[Keeper of Secrets|Sexually deviant daemons]]
*[[Lord of Change|Feathered sorcerer daemons]]
*[[Great Unclean One|Even more disease-ridden shit bag daemons]]


==About Daemons==
'''Daemons''' are manifestations of the emotions of psychically powerful species and individuals, like [[humanity]] and [[Eldar]]. They reside in the chaotic and hellish psychic dimension known as the [[Warp]].  Daemons can only enter realspace under certain conditions, like being summoned in a ceremony or crossing through a warp rift.  Even then, because they are made of warp energy and solidified emotion, they don't last long outside of the Warp, so in order to stick around, they have to either drag the Warp into realspace (resulting in a [[Daemon World]] in extreme circumstances) or be bound in a host. [[Psykers]] are the preferred choice of host, especially the powerful and uncontrolled ones, and they also happen to be a favorite method of opening [[Warp]] rifts -- their powers make them shine in the Warp, which attracts daemons like moths to a flame; all the daemons have to do is wait for the psyker's control to falter, and move in to take possession.
Daemons are the manifestations of humanity's negative emotions. Nurgle is the manifestation of death, destruction, and pestilence, but nevertheless shows the positive emotions of acceptance, equality, and genuine care for his followers (albeit in a very twisted way). Khorne is the manifestation of bloodshed, rage and war, and a twisted version of martial virtue. Tzeentch is the manifestation of power, deceit, ambition and hope, but also all forms of change and evolution, positive and negative, and learning. Slaanesh manifested from the Eldar's hedonism and debauchery (at least in 40k; his/her origin in [[Warhammer Fantasy Battles|WFB]] is unclear), and represents both excess and love.


They reside in a chaotic and hellish dimension known as the Warp, also known as the Immaterium. The [[Warp]] is home to the Chaos Gods' realms, where they constantly wage a never-ending war with each other for supremacy. Daemons cannot enter realspace at will due to them being made of warp energy. Daemons can only enter realspace if they are either summoned or can use realspace entrances that could allow them to remain in realspace, such as warp rifts or possession of a host (usually psykers as they tap the Warp to use their powers, which reveal themselves to daemons and leave them vulnerable to it's influences, or powerful (and mostly unwilling) individuals that the daemon would have great use of, like [[Chaos Space Marines]]).
They generally cannot be killed but only banished back to the Warp, though they sometimes can be banished for a long period of time - millennia, even - buying realspace some relative peace until the daemon is free to wreak havoc again. Lesser daemons like [[Bloodletter]]s can normally be banished back by either a few dozen shots from a lasgun or a simple chant of a certain scripture that daemons fear, while a Greater Daemon, like a [[Bloodthirster]] or [[Great Unclean One]], will normally either require ''extremely'' powerful dakka the size of [[Baneblade]]s, or the intervention of the [[Daemonhunters]] or similar specialists.


They generally cannot be killed but only banished back to the Warp (Though, they sometimes can be banished for a long period of time - millennia, even - buying realspace some relative peace until the daemon is free to wreak havoc again). Banishing daemons normally vary from their power, lesser daemons like Bloodletters can normally be banished back by either a few dozen shots from a lasgun or a simple chant of a certain scripture that daemons fear, while Greater Daemons like a Bloodthirster or Great Unclean One will normally either require ''extremely'' powerful dakka the size of Baneblades, or the intervention of the [[Daemonhunters]] or similar specialists.
It should be noted that despite the name "Daemon" is their widely accepted name by the mortal races, it is not necessarily the name they call themselves. One Daemon even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin. (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren't the authors of the RoC).


It should be noted that despite the name "Daemon" is their widely accepted name by the mortal races, it is not necessarily their actual name. One Daemon even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin. (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren't the authors of the RoC).
Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures.


==True Names==
== Lesser Daemons ==
Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons' true names are very hard to pronounce if you aren't well trained psyker like a [[Librarian]] or a full-fledged [[Inquisitor]], and can actually make your throat sore. There was even one instance that uttering their true names can actually make your mouth literally burn. Some ridiculously powerful daemons, especially those of [[Tzeentch]], have incredibly long names. One, recorded in the books of the [[Grey Knights]], had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals.
 
The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of [[Chaos]].  Each one is roughly on par with a [[Space Marine]] or [[Imperial Guard]] stormtrooper in [[Warhammer 40,000]], or a couple of [[Empire]] soldiers in [[Warhammer Fantasy Battle]] (generally stronger in close combat, but mostly lacking ranged attacks); they form the Troops of a [[Warhammer 40,000]] Chaos Daemons army, and the Core of a [[Warhammer Fantasy Battle]] Daemons of Chaos army.
 
[[Khorne]]'s lesser daemons are [[Bloodletter]]s.  They are disciplined as they march to battle, but they tear into enemies like nobody's business on the charge.  They take skulls for the skull throne.
 
[[Slaanesh]]'s lesser daemons are the [[Daemonette]]s (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though some browsers of [[/tg/]] like them just the way they usually are.
 
[[Nurgle]]'s lesser daemons are [[Plaguebearer]]s.  They are generally stoic creatures who are born from the souls of people who died of [[Nurgle's Rot]].
 
[[Tzeentch]]'s lesser daemons are [[Horror]]s.  They start out pink-colored, and when they are destroyed, they split into two blue horrors.
 
[[Fury|Furies]] can be thought of as lesser daemons of [[Chaos Undivided]], although "Chaos Undecided" might be a more accurate description -- they served the Gods of Chaos, but did not devote themselves strongly to any one before dying.
 
== Daemonic Creatures ==
 
Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent.  Some, classified as daemonic ''steeds'', may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a mortal servant, while others, classified as daemonic ''beasts'', are simply turned loose on the enemy and left to their own devices.
 
Khorne's daemonic steeds are [[Juggernaut]]s, cyborg dog-creatures, and his beasts are the [[Flesh Hound]]s, who are sent to hunt Khorne's enemies (including his own servants, if they displease him).  Bloodthirsters who ride Juggernauts are called "Bloodcrushers."
 
Slaanesh's daemonic steeds are "Mounts of Slaanesh" (which has ''got'' to be a sex pun), and his/her beasts are called Fiends.  Daemonettes who ride Mounts of Slaanesh are called "Seekers."  Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to taste their prey).
 
Nurgle's daemonic steeds are "Palanquins of Nurgle" (it's a sedan chair towed by [[Nurgling]]s) and his beasts are the uncreatively named [[Beast of Nurgle|Beasts of Nurgle]]. [[Nurgling]]s are daemonic ''servants'' of Nurgle, spawned from [[Great Unclean One]]s.  If there are daemonic servants of other gods, we haven't encountered them.
 
Tzeentch's daemonic steeds are [[Screamer]]s, called "Discs of Tzeentch" when someone is riding them (though don't look much like discs so much as flying manta rays) and his beasts are called [[Flamer (daemon)|Flamers]] (not to be confused with the [[flamer]] weapon), since they look like they are made of fire.
 
== Greater Daemons ==
 
Greater Daemons are the most powerful of the [[Chaos Gods]]' immortal servants, and Very Bad News when they arrive in the real world.  They are also the most difficult to banish, as they inevitably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to [[Warp]] energy.  Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow.  Greater Daemons are capable of independent thought and highly intelligent, though this intelligence is heavily influenced by the emotions that form them.
 
Khorne's Greater Daemons are [[Bloodthirster]]s, giant axe-wielding warriors.  They are always angry, all the time.
 
Slaanesh's Greater Daemons are [[Keeper of Secrets|Keepers of Secrets]], each carefully formed to tempt their foes and each looking to experience as many sensations as possible.
 
Nurgle's Greater Daemons are [[Great Unclean One]]s, whose jollity is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening.
 
Tzeentch's Greater Daemons are [[Lord of Change|Lords of Change]], bird-like sorcerer daemons.  They like to make [[Just as planned|plans]].
 
== Daemon Princes ==
 
For those mortals unfortunate enough to not be daemons to begin with, there is another route to immortality: serve a [[Chaos Gods|Chaos God]] and impress him or her so much that they grant the gift of daemonhood, resulting in an ascension into a [[Daemon Prince]]. This is the ultimate goal of [[PC]]s in the [[Black Crusade]] roleplaying game, and indeed most worshipers of [[Chaos]] with even an ounce of ambition.  Unfortunately, the Gods' attentions are fickle; would-be Daemon Princes who fall short of expectations may find themselves transformed into [[Chaos Spawn]] for their failures.
 
== Daemon Engines ==
 
Some daemons can be combined with machinery to create mighty Daemon Engines; this gives them some actual structural integrity and lasting power, as they are now firmly anchored in reality.  The really big ones are made by the Forge of Souls, while others are made by [[Warpsmiths]].


==Chaos Gods==
Some Daemon Engines are aligned with one of the Chaos Gods, while others (like [[Defiler]]s) serve [[Chaos Undivided]].
*[[Nurgle|Papa Nurgle]], the benevolent father and the plague master. Fattest of all the Gods and also the first God to manifest but second to be actually born. He was most likely born during the times of the Black Plague, but he began to form during the Justinian plague over a half millennium before.
*[[Khorne]], is [[rage|incredibly large and angry]] all the time for absolutely no reason, other than the fact that he likes beating up the other Gods. Listens to Death Metal <strike>and tortures all of the other gods' daemons when they fail, as he is too stupid to tell them to do their own work</strike> Khorne despises torture and causing painful kills as that fuels Slaanesh, he just kills them quickly and is done with it.. He is second to have manifested but the first one to be born, most likely during the congregation of bloodshed known as the Mongol Invasion.
*[[Tzeentch]], the tricksy nerdy smart one, has no time for simple pleasures; once mindfucked himself from the past, present, future, current and the 9th dimension all at once. Invented the phrase, [[Just as planned|'JUST AS PLANNED"]]. Tzeentch is the third born, likely forming during the Renaissance out of the outpouring of hope and ambition. Though younger than Nurgle, Tzeentch is more powerful, and sits in a comfortable second place behind Khorne. 
*[[Slaanesh]], the chronic masturbater, his/her mission is to get Tzeentch to become perverted, just to see what it would look like. He/She/it/Hermaphrodite is the youngest to be born by far (And therefore, the weakest amongst the Gods). Slaanesh is notably, the only Chaos God who was not born out of human emotions.


This is, of course, not counting the independent Daemons like Furies(not to be confused with [[furry|furries]]), who are less awesome.
==True Names==
Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons' true names are very hard to pronounce if you aren't well a trained [[psyker]] like a [[Librarian]] or a full-fledged [[Inquisitor]], and can actually make your throat sore. There was even one instance that uttering their true names can actually make your mouth literally burn. Some ridiculously powerful daemons, especially those of [[Tzeentch]], have incredibly long names. One, recorded in the books of the [[Grey Knights]], had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals.


==See Also==
==See Also==
*[[Daemonette]]
*[[Chaos]]
*[[Chaos Gods]]
*[[Warhammer 40,000/Tactics/Chaos Daemons]]
*[[Warhammer 40,000/Tactics/Chaos Daemons]]
*[[Warhammer/Tactics/Daemons of Chaos]]
*[[Warhammer/Tactics/Daemons of Chaos]]


[[Category:Chaos]][[Category:Warhammer 40,000]]
[[Category:Chaos]]
[[Category:Warhammer 40,000]]
[[Category:Warhammer Fantasy]]

Revision as of 17:37, 16 November 2012


Daemons are manifestations of the emotions of psychically powerful species and individuals, like humanity and Eldar. They reside in the chaotic and hellish psychic dimension known as the Warp. Daemons can only enter realspace under certain conditions, like being summoned in a ceremony or crossing through a warp rift. Even then, because they are made of warp energy and solidified emotion, they don't last long outside of the Warp, so in order to stick around, they have to either drag the Warp into realspace (resulting in a Daemon World in extreme circumstances) or be bound in a host. Psykers are the preferred choice of host, especially the powerful and uncontrolled ones, and they also happen to be a favorite method of opening Warp rifts -- their powers make them shine in the Warp, which attracts daemons like moths to a flame; all the daemons have to do is wait for the psyker's control to falter, and move in to take possession.

They generally cannot be killed but only banished back to the Warp, though they sometimes can be banished for a long period of time - millennia, even - buying realspace some relative peace until the daemon is free to wreak havoc again. Lesser daemons like Bloodletters can normally be banished back by either a few dozen shots from a lasgun or a simple chant of a certain scripture that daemons fear, while a Greater Daemon, like a Bloodthirster or Great Unclean One, will normally either require extremely powerful dakka the size of Baneblades, or the intervention of the Daemonhunters or similar specialists.

It should be noted that despite the name "Daemon" is their widely accepted name by the mortal races, it is not necessarily the name they call themselves. One Daemon even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin. (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren't the authors of the RoC).

Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures.

Lesser Daemons

The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of Chaos. Each one is roughly on par with a Space Marine or Imperial Guard stormtrooper in Warhammer 40,000, or a couple of Empire soldiers in Warhammer Fantasy Battle (generally stronger in close combat, but mostly lacking ranged attacks); they form the Troops of a Warhammer 40,000 Chaos Daemons army, and the Core of a Warhammer Fantasy Battle Daemons of Chaos army.

Khorne's lesser daemons are Bloodletters. They are disciplined as they march to battle, but they tear into enemies like nobody's business on the charge. They take skulls for the skull throne.

Slaanesh's lesser daemons are the Daemonettes (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though some browsers of /tg/ like them just the way they usually are.

Nurgle's lesser daemons are Plaguebearers. They are generally stoic creatures who are born from the souls of people who died of Nurgle's Rot.

Tzeentch's lesser daemons are Horrors. They start out pink-colored, and when they are destroyed, they split into two blue horrors.

Furies can be thought of as lesser daemons of Chaos Undivided, although "Chaos Undecided" might be a more accurate description -- they served the Gods of Chaos, but did not devote themselves strongly to any one before dying.

Daemonic Creatures

Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent. Some, classified as daemonic steeds, may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a mortal servant, while others, classified as daemonic beasts, are simply turned loose on the enemy and left to their own devices.

Khorne's daemonic steeds are Juggernauts, cyborg dog-creatures, and his beasts are the Flesh Hounds, who are sent to hunt Khorne's enemies (including his own servants, if they displease him). Bloodthirsters who ride Juggernauts are called "Bloodcrushers."

Slaanesh's daemonic steeds are "Mounts of Slaanesh" (which has got to be a sex pun), and his/her beasts are called Fiends. Daemonettes who ride Mounts of Slaanesh are called "Seekers." Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to taste their prey).

Nurgle's daemonic steeds are "Palanquins of Nurgle" (it's a sedan chair towed by Nurglings) and his beasts are the uncreatively named Beasts of Nurgle. Nurglings are daemonic servants of Nurgle, spawned from Great Unclean Ones. If there are daemonic servants of other gods, we haven't encountered them.

Tzeentch's daemonic steeds are Screamers, called "Discs of Tzeentch" when someone is riding them (though don't look much like discs so much as flying manta rays) and his beasts are called Flamers (not to be confused with the flamer weapon), since they look like they are made of fire.

Greater Daemons

Greater Daemons are the most powerful of the Chaos Gods' immortal servants, and Very Bad News when they arrive in the real world. They are also the most difficult to banish, as they inevitably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to Warp energy. Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow. Greater Daemons are capable of independent thought and highly intelligent, though this intelligence is heavily influenced by the emotions that form them.

Khorne's Greater Daemons are Bloodthirsters, giant axe-wielding warriors. They are always angry, all the time.

Slaanesh's Greater Daemons are Keepers of Secrets, each carefully formed to tempt their foes and each looking to experience as many sensations as possible.

Nurgle's Greater Daemons are Great Unclean Ones, whose jollity is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening.

Tzeentch's Greater Daemons are Lords of Change, bird-like sorcerer daemons. They like to make plans.

Daemon Princes

For those mortals unfortunate enough to not be daemons to begin with, there is another route to immortality: serve a Chaos God and impress him or her so much that they grant the gift of daemonhood, resulting in an ascension into a Daemon Prince. This is the ultimate goal of PCs in the Black Crusade roleplaying game, and indeed most worshipers of Chaos with even an ounce of ambition. Unfortunately, the Gods' attentions are fickle; would-be Daemon Princes who fall short of expectations may find themselves transformed into Chaos Spawn for their failures.

Daemon Engines

Some daemons can be combined with machinery to create mighty Daemon Engines; this gives them some actual structural integrity and lasting power, as they are now firmly anchored in reality. The really big ones are made by the Forge of Souls, while others are made by Warpsmiths.

Some Daemon Engines are aligned with one of the Chaos Gods, while others (like Defilers) serve Chaos Undivided.

True Names

Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons' true names are very hard to pronounce if you aren't well a trained psyker like a Librarian or a full-fledged Inquisitor, and can actually make your throat sore. There was even one instance that uttering their true names can actually make your mouth literally burn. Some ridiculously powerful daemons, especially those of Tzeentch, have incredibly long names. One, recorded in the books of the Grey Knights, had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals.

See Also