Continuum: Difference between revisions

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(Clarification of whether or not the system is complex.)
(More links to more books.)
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'''C°ntinuum: roleplaying in The Yet''' is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when [[User:Yue|an Anonymous]] samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, [http://www.mediafire.com/view/oy97tm2q12rg9tf/Continum%2C_Roleplaying_in_the_Yet.pdf we had a scan.]
'''C°ntinuum: roleplaying in The Yet''' is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when [[User:Yue|an Anonymous]] samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, [http://www.mediafire.com/view/oy97tm2q12rg9tf/Continum%2C_Roleplaying_in_the_Yet.pdf we had a scan.] [http://www.scribd.com/my_document_collections/3178900 more scans can be found here, of the main book, the gm's guide, and the prerelease of Narcissist. You need a subscription account to download. However they can be read in browser format.]


And then it turned out it sucked. While the lore was fairly interesting, the [[crunch]] was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after [[FATAL]]. The GM guide was never scanned, and nothing of value was lost.
And then it turned out it sucked. While the lore was fairly interesting, the [[crunch]] was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after [[FATAL]]. The GM guide was never scanned, and nothing of value was lost.

Revision as of 16:29, 1 November 2013

C°ntinuum: rolplaying in The Yet
RPG published by
Aetherco and Dreamcatcher
Authors Chris Adams, Dave Fooden, Barbara Manui
First Publication 1999

C°ntinuum: roleplaying in The Yet is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when an Anonymous samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, we had a scan. more scans can be found here, of the main book, the gm's guide, and the prerelease of Narcissist. You need a subscription account to download. However they can be read in browser format.

And then it turned out it sucked. While the lore was fairly interesting, the crunch was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after FATAL. The GM guide was never scanned, and nothing of value was lost.

The above point is arguable. By and large, the rules are simple. You use d10s, and roll under your rank in a skill plus your rank in an attribute to achieve success. There are 3 attributes which break down into Body, Mind, and Quick (which is both your inner sense of timing and rythm, and your ability to time travel). You advance your skills by making successful rolls and marking on your sheet every time you do so. Make enough successful rolls, and your skill or attribute level will increase accordingly, making future rolls easier. Equipment and circumstances can modify how difficult or easy a roll is by modifying the value you need to roll under. Difficult circumstances or faulty equipment might apply a deficit to the value you need to roll under, making it hard to do so, while good equipment or circumstances might increase this number, making it easier to roll under.

There, not quite so complicated now is it? The crunch was just written badly.


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