Continuum: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Yue
No edit summary
No edit summary
Line 7: Line 7:
|year = 1999
|year = 1999
}}
}}
'''C°ntinuum: roleplaying in The Yet''' is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when [[User:Yue|an Anonymous]] samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, [http://www.demonoid.com/files/details/1963796/4651332/ we had a scan.]
'''C°ntinuum: roleplaying in The Yet''' is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when [[User:Yue|an Anonymous]] samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, [http://www.mediafire.com/view/oy97tm2q12rg9tf/Continum%2C_Roleplaying_in_the_Yet.pdf we had a scan.]


And then it turned out it sucked. While the lore was fairly interesting, the [[crunch]] was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after [[FATAL]]. The GM guide was never scanned, and nothing of value was lost.
And then it turned out it sucked. While the lore was fairly interesting, the [[crunch]] was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after [[FATAL]]. The GM guide was never scanned, and nothing of value was lost.

Revision as of 18:50, 16 October 2013

C°ntinuum: rolplaying in The Yet
RPG published by
Aetherco and Dreamcatcher
Authors Chris Adams, Dave Fooden, Barbara Manui
First Publication 1999

C°ntinuum: roleplaying in The Yet is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when an Anonymous samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, we had a scan.

And then it turned out it sucked. While the lore was fairly interesting, the crunch was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after FATAL. The GM guide was never scanned, and nothing of value was lost.


This article is a stub. You can help 1d4chan by expanding it