Continuum: Difference between revisions
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'''C°ntinuum: roleplaying in The Yet''' is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when [[User:Yue|an Anonymous]] samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, [http://www. | '''C°ntinuum: roleplaying in The Yet''' is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when [[User:Yue|an Anonymous]] samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, [http://www.mediafire.com/view/oy97tm2q12rg9tf/Continum%2C_Roleplaying_in_the_Yet.pdf we had a scan.] | ||
And then it turned out it sucked. While the lore was fairly interesting, the [[crunch]] was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after [[FATAL]]. The GM guide was never scanned, and nothing of value was lost. | And then it turned out it sucked. While the lore was fairly interesting, the [[crunch]] was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after [[FATAL]]. The GM guide was never scanned, and nothing of value was lost. |
Revision as of 18:50, 16 October 2013
C°ntinuum: rolplaying in The Yet | ||
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RPG published by Aetherco and Dreamcatcher |
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Authors | Chris Adams, Dave Fooden, Barbara Manui | |
First Publication | 1999 |
C°ntinuum: roleplaying in The Yet is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when an Anonymous samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, we had a scan.
And then it turned out it sucked. While the lore was fairly interesting, the crunch was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after FATAL. The GM guide was never scanned, and nothing of value was lost.
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