Continuum: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
1d4chan>Yue No edit summary |
||
Line 11: | Line 11: | ||
And then it turned out it sucked. While the lore was fairly interesting, the [[crunch]] was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after [[FATAL]]. The GM guide was never scanned, and nothing of value was lost. | And then it turned out it sucked. While the lore was fairly interesting, the [[crunch]] was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after [[FATAL]]. The GM guide was never scanned, and nothing of value was lost. | ||
{{stub}} | {{stub}} |
Revision as of 02:02, 29 December 2011
C°ntinuum: rolplaying in The Yet | ||
---|---|---|
RPG published by Aetherco and Dreamcatcher |
||
Authors | Chris Adams, Dave Fooden, Barbara Manui | |
First Publication | 1999 |
C°ntinuum: roleplaying in The Yet is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when an Anonymous samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, we had a scan.
And then it turned out it sucked. While the lore was fairly interesting, the crunch was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after FATAL. The GM guide was never scanned, and nothing of value was lost.
This article is a stub. You can help 1d4chan by expanding it |