Commissar Fuklaw: Difference between revisions

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===Wargear===
===Wargear===
Bolt pistol, power fist, carapace armor, Medallion Crimson, frag grenades, krak grenades.
Bolt pistol, Chainsword, carapace armor, Medallion Crimson, frag grenades, krak grenades.


===Special Rules===
===Special Rules===
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====Cover Is For Pussies!====
====Cover Is For Pussies!====
Commissar Fuklaw has no stomach for cowardly tactics such as ducking behind cover. He, and any unit he is attached to, are never allowed to take cover saves.
Commissar Fuklaw has no stomach for cowardly tactics such as ducking behind cover. He, and any unit he is attached to, are never allowed to take cover saves.
====Drive Me Closer, I Want To Hit Them With My Power Fist!====
====Drive Me Closer, I Want To Hit Them With My Sword!====
Before deployment commences, Commissar Fuklaw may commandeer any non-walker vehicle, even those that normally do not transport models. The original owners, if any, will have to walk. As long as Fuklaw is on board, the vehicle uses his profile for ranged and close combat, and must move at least 6" towards the closest enemy unit during its movement phase and attack in close combat if able. If commandeering a normally non-transport unit, Fuklaw cannot accompany a unit, and cannot disembark unless the  vehicle is destroyed.
Before deployment commences, Commissar Fuklaw may commandeer any non-walker vehicle, even those that normally do not transport models. The original owners, if any, will have to walk. As long as Fuklaw is on board, the vehicle uses his profile for ranged and close combat, and must move at least 6" towards the closest enemy unit during its movement phase and attack in close combat if able. If commandeering a normally non-transport unit, Fuklaw cannot accompany a unit, and cannot disembark unless the  vehicle is destroyed.


====Paranoid Prosecution====
====Paranoid Prosecution====
Such is Commissar Fuklaw's paranoia, that he sees signs of heresy everywhere - especially among his own unit. When joining a unit (including vehicles), Commissar Fuklaw executes any heretics within it by making 4 attacks with his power fist against it. As per Fuck Heresy! rule, these attacks hit on 3+.
Such is Commissar Fuklaw's paranoia, that he sees signs of heresy everywhere - especially among his own unit. When joining a unit (including vehicles), Commissar Fuklaw executes any heretics within it by making 4 attacks with his Chainsword against it. As per Fuck Heresy! rule, these attacks hit on 3+.
====Independent Character====
====Independent Character====
Commissar Fuklaw is an independent character and follows all of the rules for characters in the Warhammer 40,000 rulebook. In addition, he cannot join a unit wearing Terminator armor.
Commissar Fuklaw is an independent character and follows all of the rules for characters in the Warhammer 40,000 rulebook. In addition, he cannot join a unit wearing Terminator armor.

Revision as of 03:55, 23 November 2008

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Commissar of the Angry Marines chapter. The Angry Marines have a Commissar because Fuklaw was too damn angry to be put anywhere else. After the Angry Marines saw him in action, they started recruiting from his homeworld.

Codex: Commissar Fuklaw

Fuklaw Pts 150 WS 5 BS 4 S 3(6) T 3 W 3 I 4 A 4 L 10 Sv 4+

An Imperial Guard or Angry Marines army of 1500 points or more may include Commissar Fuklaw. If he is included, he counts as one of the HQ choices for the army. He must be used exactly as described below, and may not be given any additional equipment.

Wargear

Bolt pistol, Chainsword, carapace armor, Medallion Crimson, frag grenades, krak grenades.

Special Rules

Fuck Impostors!

If two opposing armies include Commissar Fuklaw, those models, and the units they are attached to, must, if able, move to get into close combat with each other. Neither unit will retreat until one of Commissar Fuklaws (who is obviously an impostor) is killed.

Fuck Heresy!

Such is the anger that Commissar Fuklaw has against xenos, mutants and heretics, that he and any unit led by him will fight with redoubled fury against these enemies of the Emprah (as far as Fuklaw is concerned, anyone opposing him is at least one of the three). Commissar Fuklaw, and any unit he is attached to, always hit on 3+, independent of Ballistic or Weapon Skill.

Cover Is For Pussies!

Commissar Fuklaw has no stomach for cowardly tactics such as ducking behind cover. He, and any unit he is attached to, are never allowed to take cover saves.

Drive Me Closer, I Want To Hit Them With My Sword!

Before deployment commences, Commissar Fuklaw may commandeer any non-walker vehicle, even those that normally do not transport models. The original owners, if any, will have to walk. As long as Fuklaw is on board, the vehicle uses his profile for ranged and close combat, and must move at least 6" towards the closest enemy unit during its movement phase and attack in close combat if able. If commandeering a normally non-transport unit, Fuklaw cannot accompany a unit, and cannot disembark unless the vehicle is destroyed.

Paranoid Prosecution

Such is Commissar Fuklaw's paranoia, that he sees signs of heresy everywhere - especially among his own unit. When joining a unit (including vehicles), Commissar Fuklaw executes any heretics within it by making 4 attacks with his Chainsword against it. As per Fuck Heresy! rule, these attacks hit on 3+.

Independent Character

Commissar Fuklaw is an independent character and follows all of the rules for characters in the Warhammer 40,000 rulebook. In addition, he cannot join a unit wearing Terminator armor.

Fearless

Fuklaw is totally fearless and never has to take Morale or Pinning tests. He confers this ability to any unit he joins, as they fear him more than any enemy.

Leader

In addition to his rank of Commissar, Fuklaw is a leader of men. The Advisers special rule does not apply to him - he is free to act independently. He will not carry out Summary Execution (as any units he joins becomes Fearless), but he will execute a Sanctioned Psyker subject to the It's For Your Own Good! rule. Same goes for Angry Marine Librarians. Furthermore, Fuklaw may make a ranged attack against any friendly squad within 12" that fails a Morale check (even if he is embarked in a vehicle - if the vehicle normally does not carry troops, Fuklaw will fire its main weapon at his ballistic skill). If that attack kills at least one model, the unit counts as if it had passed the Morale check.

See Also

Gallery