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A word of caution on the Company Champion. Your getting a WS5 marine with a free power weapon, however his combat shield only gives him a 6++ save and cant be replaced by a storm shield. Edit: Ork Codex set a precedent that states (Through official errata) that buying the storm shield before the purchase of the power weapon allows it to carry over. Cheers.
A word of caution on the Company Champion. Your getting a WS5 marine with a free power weapon, however his combat shield only gives him a 6++ save and cant be replaced by a storm shield. Edit: Ork Codex set a precedent that states (Through official errata) that buying the storm shield before the purchase of the power weapon allows it to carry over. Cheers.
Thanks to the FAQ, every Veteran can now take a SPECIAL weapon, not just a RANGED weapon, which means shooty Command Squads are now a thing that can happen. What does this mean for you? With a Drop Pod, it means five Meltaguns dropping down behind your enemy's Land Raider on Turn One, costing 75 points less than the tank. And since Command Squads don't take up a Force Org slot, if they get mauled after their tank-popping (which they most likely will), it's not a horrendous loss. Add in Vulkan He'stan for Master-Crafted Meltaguns, and you'll be laughing. If you can land the Drop Pod in a way so that some doors can't be opened and thus block LoS, even better!
Whilst you totally COULD mix-and-match the weapons, it's generally better to specialise the squad for one purpose that it does WELL, rather than two or three purposes that it does ok at.
There's also the 'Flamethrower Lawnmower', wherein 5 Salamanders Command Squad Veterans take Flamers for hilarious results against Orks, Guardsmen or Tyranids, or 'Terminators, What Terminators?', with 5 Grav-Guns for between 10 and 15 Grav shots, depending if they moved.
5 Flamers are 125
5 Meltaguns are 150
5 Grav-Guns are 175
Not bad cost for mauling Land Raiders, Paladins and Riptides.


{{Marines-Forces}}
{{Marines-Forces}}


[[Category:Space Marines]]
[[Category:Space Marines]]

Revision as of 01:04, 21 July 2014

A Mantis Warriors Command Squad. Not Kamen Rider enough. Plus check out the mantis.

A Command Squad is a squad of Space Marine veterans who accompany the Brother-Captain or other senior leaders such as a Librarian or Chaplain into battle. The exact name of the squad can vary from chapter to chapter, based on customs or tradition, but their function is largely the same. Serving in a command squad is a great honor as the members are often hand picked by the commander, not only for their combat skills but also for their tactical brilliance. Such a prestigious honor always speeds promotion within the chapter, thought this is not without risk. Accompanying the marine commander, the squad will often fight where the battle is the thickest and most wrought with peril.

The members of a Command Squad are known as Honoured Brothers, and members of a command squad are as follows: the Veteran Sergeant (which is sometimes not included), the Company Champion, Standard Bearer, and Apothecary, along with one or two veterans. The Veteran Sergeant will serve as second-in-command to the Captain, but it is rare for the Veteran-Sergeant to succeed the Captain as commander of the Company, though isn't unheard of. The Company Champion is the bodyguard of the Captain. While your average Captain is a human killing machine, the Company Champion will be charged with fighting enemy warlords and champions, allowing the Captain to better focus on coordinating the battle. If there isn't a Veteran Sergeant, the Company Champion will be the acting leader of the Command Squad when the Captain is absent. The Company Standard Bearer will be given the title of "Ancient" and protect the Company Standard from all harm. So if an enemy manages to kill the Standard Bearer and steal/defile the Standard, every Marine in the company will be honor bound to kill the one who did. So basically, the Space Marines were going to kill you, but now you had to go and make it personal. The Veteran will often serve as an adjutant or equerry to the commander.

The Company Champion will always enter combat with a combat shield and power weapon of some variety. The other members of the squad are allowed to take their pick of the company's armory. Unlike other veteran squads such as the Sternguard or Vanguard, members of the Command Squad (excluding the Champion and Apothecary) are not singularly restricted to ranged or melee weapons. However, they may not take heavy or Special weapons.

Command Squads may take to the field mounted on Bikes should they choose. This is preferable for chapters who specialize in mounted assaults.

Tabletop

For 100pts you get an escort unit of vets with reasonable options. The entire squad(with the exception of Apothecary and Champion) can take melee weapons and storm shields each in the same manner as Vanguard Vets. However they dont have access to special weapons. The squad's main strength is the FNP from the Apothecary. The squad's small size also makes it easy to fit into a Razorback or other transport with your leader.

The entire squad has the option to take bikes, making them all the more deadly.

A word of caution on the Company Champion. Your getting a WS5 marine with a free power weapon, however his combat shield only gives him a 6++ save and cant be replaced by a storm shield. Edit: Ork Codex set a precedent that states (Through official errata) that buying the storm shield before the purchase of the power weapon allows it to carry over. Cheers.

Thanks to the FAQ, every Veteran can now take a SPECIAL weapon, not just a RANGED weapon, which means shooty Command Squads are now a thing that can happen. What does this mean for you? With a Drop Pod, it means five Meltaguns dropping down behind your enemy's Land Raider on Turn One, costing 75 points less than the tank. And since Command Squads don't take up a Force Org slot, if they get mauled after their tank-popping (which they most likely will), it's not a horrendous loss. Add in Vulkan He'stan for Master-Crafted Meltaguns, and you'll be laughing. If you can land the Drop Pod in a way so that some doors can't be opened and thus block LoS, even better!

Whilst you totally COULD mix-and-match the weapons, it's generally better to specialise the squad for one purpose that it does WELL, rather than two or three purposes that it does ok at.

There's also the 'Flamethrower Lawnmower', wherein 5 Salamanders Command Squad Veterans take Flamers for hilarious results against Orks, Guardsmen or Tyranids, or 'Terminators, What Terminators?', with 5 Grav-Guns for between 10 and 15 Grav shots, depending if they moved.

5 Flamers are 125 5 Meltaguns are 150 5 Grav-Guns are 175

Not bad cost for mauling Land Raiders, Paladins and Riptides.

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars