Circle Orboros: Difference between revisions
Line 46: | Line 46: | ||
*'''Razorwing Griffon''' - He got blades on his wings and can use them to trample everything, vector strike-like. | *'''Razorwing Griffon''' - He got blades on his wings and can use them to trample everything, vector strike-like. | ||
*'''Rotterhorn Griffon''' - This bird | *'''Rotterhorn Griffon''' - This bird screams loud enough to hurt. He can also make people do things at the end of their activation. | ||
*'''Winter Argus''' - Basically a two headed dog that barks ice breath. | *'''Winter Argus''' - Basically a two headed dog that barks ice breath. |
Revision as of 03:28, 19 August 2014
ATTENTION - Circle players, please add a short description to the units below that are missing it!
Race free my army of myth monsters!
The Circle Orboros is for your earth lovers and people who want an army of every kind of mythological monster you can think of and then some or an army of stone men, as if Stonehenge suddenly came to life and decide enough is enough with those freaking photographers! It is also an army for furry lovers, given the amount of naked furry flesh offered by the Tharns and warpwolves (werewolves in disguise!).
The Circle is a group of druids who maintain the balance of civilization and wilderness in the Warmachine/Hordes universe. Essentially, the world has a set of leylines that flow through across the land, and construction of things like cities disrupts them. The Circle believes disrupting too many of these will attract the attention of an aspect of the Devourer Wurm they worship and will wipe out all life in existence. They believe it is worthless trying to talk and explain why it is what they do and instead act all needlessly mystical and such while they butcher you, your family, and your dog, in the name of the greater good. Are they even right? Who knows, it's one of those things Privateer Press probably won't ever answer since leaving it open creates some ambiguity.
This has of course annoyed a couple of people, the Trollbloods most recently and now the Circle finds itself fighting every faction out there, trying to hold out while achieving their aims. You can't say they aren't ambitious.
Circle armies are hard and fast hitting, focusing on magic and speed over staying power. What is fun is that they have a variety of different force to chose on, the creatures mentioned above (griffins, werewolves, satyrs, etc); big constructions of enchanted rock; wild savage tribesmen that worship a devouring god; and the circle's druids and men itself. The option to theme your army or mix and match appeals.
Forces of the Circle
Warlocks
- Baldur the Stonecleaver (Epic version: Baldur the Stonesoul) - Cool old dude that is about the only level headed member of the circle and is more worried about what sneaky old everblight is up to then getting promoted. Can swing a big ass sword like it's nothing.
- Cassius the Oathkeeper & Wurmwood, Tree of Fate - The latest in a long line of druids bound to the oldest and creepiest tree in the world. If he hits you, you die and turn into a tree.
- Kaya the Wildborne (Epic version: Kaya the Moonhunter and Laris) - The starter kit Warlock, she's a hardass fanatic with no patience for the Circle's politicking and a tight bond with her warbeasts. Uses a staff and has a spell list loaded down with movement shenanigans. Her Epic version comes with a wolf sidekick.
- Krueger the Stormwrath (Epic version: Krueger the Stormlord) - Mad old dude that looks like Fred Phelps a bit, he hates humanity and wants to bury them all under the sea or land or whichever is easier. All this stems from being born with a mark indicating he would wield the magic of Circle's druids, and he happened to born in any area controlled by the Protectorate of Menoth whose policy on such people was a swift execution. He survived and grew to hate the Protectorate and all other civilizations and aims to wipe them from the planet and rule with an iron fist. Has a rivalry with Morvahna in which each declares the other is bat shit crazy without realising the irony of their statements.
- Mohsar the Desertwalker - Kranky old man who thinks deserts are the perfect image of nature. He was Krueger's master and taught him to hate humans more. He uses a scythe and can teleport by turning one of his own dudes into sand.
- Morvahna the Autumnblade (Epic version: Morvahna the Dawnshadow) - Taking after Hera's example from Greek mythology, she is a real bitch that just cares about power. Use to shagging Kromac using her boobs of fruitfulness until he saw her for the lying power mad witch she is. She is unable to grasp Kromac has got over her and fully expects him to come back.
- Grayle the Farstrider - This guy was just an expendable minion until he manifested druid powers, much later than normal.
- Kromac the Ravenous - Half man/half furry although this is a furry fully capable of chopping you into pieces.
- Bradigus Thorle the Runecarver - Circle's latest warlock. He builds golems and can cause round-trip landslides to move around.
Warbeasts
Light Warbeasts
- Argus - Bascially a two headed dog who's alternating barks give you a headache.
- Argus Moonhound - Basically a two headed hunting dog. He will help your dudes see and hit their targets at range.
- Gorax - Your worst furry nightmare. Also, the only Light Warbeast with 4 Fury in the game.
- Scarsfell Griffon - The Griffon meant to work alone, either flanking or far ahead.
- Razorwing Griffon - He got blades on his wings and can use them to trample everything, vector strike-like.
- Rotterhorn Griffon - This bird screams loud enough to hurt. He can also make people do things at the end of their activation.
- Winter Argus - Basically a two headed dog that barks ice breath.
- Woldwatcher - Bodyguard golem, can shield people from arrows and bullets and harden itself.
- Woldwyrd - Floating golem that shoots lasers. Does his stuff better against enemies loaded with magic.
Heavy Warbeasts
- Feral Warpwolf - You will learn to love this guy, or play pure construct, definitely the workhorse heavy beast of the Circle
- Gnarlhorn Satyr - He's a ram, so he loves to charge things headfirst to slam them away. So much in fact he can do it during your opponent's turn.
- Pureblood Warpwolf - Usually run with a Feral at the least, a very common sight.
- Riphorn Satyr - The bodybuilder Satyr. Tough and strong, he can push people around.
- Shadowhorn Satyr - Light Satyr, he knocks down people who miss him in melee and can jump around.
- Warpwolf Stalker - Usually taken with a Pureblood, a Feral or complementing a Gorax and Argus. This werewolf uses a bigass sword and can go berserk on people with it, or hide really well in the woods. Considered the best non-character heavy currently.
- Wold Guardian - The big brother golem bodyguard. Slow, but hits hard, immune to explosions and can become impervious to ranged attacks.
- Woldwarden - Basic big golem that can cast his Warlock's spells and grow forests.
Character Heavies
- Ghetorix - Boss Werewolf. He used to be one of the half-furry people but became so angry he turned full-time werewolf on their ass. He was pounded into submission by Kromac.
- Megalith - Stupidly effective with Baldur, the amount of healing makes them fairly difficult to finish off and can drag out games where your opponent went for an assassination run and gets stuck unable to off him.
Gargantuan
- Woldwrath - Huge golem that shoots lightning from his eyes. One punch knocks everyone around on their ass.
Units
- Druids of Orboros
Potential attachment - Overseer
- Druid Stoneward & Woldstalkers
- Reeves of Orboros
Potential attachment - Chieftan & Standard Bearer
- Sentry Stone & Mannikins
- Shifting Stones
Potential attachment - Stone Keeper
- Tharn Blood Pack
- Tharn Bloodtrackers
Potential attachment - Nuala the Huntress
- Tharn Bloodweavers
- Tharn Ravagers - Furry lovers who took things too far. Now look like monster movie rejects.
Potential attachment - Tharn Ravager Chieftain Potential attachment - Tharn Ravager Shaman
- Tharn Wolf Riders
- Warpborn Skinwalkers
Potential attachment - Warpborn Alpha
- Wolves of Orboros
Potential attachment - Chieftain & Standard
Solos
- Blackclad Wayfarer
- Druid Wilder
- Reeve Hunter
- Tharn Ravager White Mane
- War Wolf
- Gallows Grove
Character Solos
- Lord of the Feast
- Wolf Lord Morraig
Battle Engines
- Celestial Fulcrum - Giant weather machine able to cause floods, earthquakes and volcanic eruptions. Do not leave on.
The games and their factions of Privateer Press | |
---|---|
Warmachine: | Convergence of Cyriss - Cryx - Cygnar - Khador Mercenaries - Protectorate of Menoth - Retribution of Scyrah |
Hordes: | Circle Orboros - Legion of Everblight Minions - Skorne - Trollbloods |
Other games: | Monsterpocalypse |