Cheese: Difference between revisions

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(Added a note about fliers and cheesyness, as they aren't so bad in 7th ed these days. Still a bit cheesy to spam, sure, but not unbeatable.)
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** Massed Vendetta spam †
** Massed Vendetta spam †
** [[Chapter Master Smashfucker]]
** [[Chapter Master Smashfucker]]
 
** [[Wraith Knight]] Spam
†Note, Heldrakes, Vendetta swarms, and the so called Ultimate Grey Knight Cheese List have all been downgraded from industrial pallet crates of EZ-cheese down to a little bit of gimmicky queso dip. Most of their original cheese comes form 6th edition, when anti-air was quite scarce. These days, nearly every army has access to a hard counter for fliers. Ork Traktor Kannonz and Tau Broadsides will eat you alive.  
†Note, Heldrakes, Vendetta swarms, and the so called Ultimate Grey Knight Cheese List have all been downgraded from industrial pallet crates of EZ-cheese down to a little bit of gimmicky queso dip. Most of their original cheese comes form 6th edition, when anti-air was quite scarce. These days, nearly every army has access to a hard counter for fliers. Ork Traktor Kannonz and Tau Broadsides will eat you alive.  



Revision as of 14:19, 17 May 2015

Definitions of Cheese

Varies of cheese. Do not bring any of these to the table, lest you want everyone to call you a win-at-any-cost-power-faggot. Beware the brie in particular - Shit's pretty much a gamewinner.

1 - A dairy product that is often used in the making of delicious meatbread.

2 - A reference to an overpowered unit or faction in tabletop or video games. Said overpowering isn't due to some loop hole in the rules, bugs/glitches, or development team oversight. No, if something is grade "A" cheese it was designed from the ground up to be that way.

Oftentimes, most characters, races, armies, etc. get their own bit of cheese by design, this gives the different things you can play as certain advantages and tactics, as well as giving them a feel and flavor. Sometimes one guy might be left out, and you can usually tell which one it is. It's always the one that seems like he's mediocre all around, but because he doesn't have any real strength, it actually tends to be a bit of a failing. This isn't the same as a "jack of all trades" character, who has a strong point in flexibility and can usually get fairly good at most things, this is just a "there's nothing remarkable in any way" sort of class or army.

Usually the cheese is meant to be very good, but limited. In the end, it doesn't really break the rest of the game. Then there are times when the developer didn't realize just how strong and cheesy he made it, and that can cause game-breaking problems. There are also times when the developer is fully aware that he's creating a fuckton of cheesy units that would single-handedly break the entire game as a whole due to it's overwhelmingly retarded power but continued to go with it and officially release it anyway for reasons only the Tzeentch would know.

The phrase "Cheesy" is derived from the British English "Beardy". This refers to the older veterans of the game, often decked out with massive beards. Because of their time with the game they have developed the best tactics, army lists and know how to defeat anything. Because their mastery of the game comes from experience the new players often have trouble dealing with their "beardy" tactics and armies.

†Note, Heldrakes, Vendetta swarms, and the so called Ultimate Grey Knight Cheese List have all been downgraded from industrial pallet crates of EZ-cheese down to a little bit of gimmicky queso dip. Most of their original cheese comes form 6th edition, when anti-air was quite scarce. These days, nearly every army has access to a hard counter for fliers. Ork Traktor Kannonz and Tau Broadsides will eat you alive.

Behold the power of cheese, indeed.

Images

This is your game on cheese. Any questions?

Ironically, this is how Space Marines are in the actual plot. Remember, in real life, no one wants a fair fight. They want to utterly roflstomp anything and everything dumb enough to get in their way (or general vicinity).