CharOp: Difference between revisions
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==See Also== | ==See Also== | ||
*[[D&D Optimization]], which also contains tips for 4e optimization | |||
* [[Pun-Pun]] | * [[Pun-Pun]] | ||
* [[Tarrasque#How to Kill A Tarrasque in 20 Easy Levels|How to Kill A Tarrasque in 20 Easy Levels]] | * [[Tarrasque#How to Kill A Tarrasque in 20 Easy Levels|How to Kill A Tarrasque in 20 Easy Levels]] | ||
* [http://community.wizards.com/charop/wiki/Broken CharOp wiki] at Wizards of the Coast for (4e D&D) | * [http://community.wizards.com/charop/wiki/Broken CharOp wiki] at Wizards of the Coast for (4e D&D) | ||
** or just skip to the part of the wiki that describes [http://community.wizards.com/charop/wiki/Broken ways to break the game]. | ** or just skip to the part of the wiki that describes [http://community.wizards.com/charop/wiki/Broken ways to break the game]. |
Revision as of 23:32, 12 November 2010
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CharOp is the abbreviation commonly used to refer to the Character Optimisation board on Wizards of the Coast's official forums. It is where players of WotC's games, usually Dungeons & Dragons of variable edition, unite in order to try and break the fuck out of the system any way they can. CharOp is responsible for finding most of the exploitable loopholes and badly-thought-through features in D&D, creating character builds such as Pun-Pun, designing infinite feedback loops that make people infinitely good at something, and otherwise stacking bonuses in unexpected ways to break the game utterly. The only purpose of discourse is to make the best character possible; having a given concept actually make sense is mostly irrelevant, so a charop player would gladly use a half-orc wizard or halfing fighter even though it doesn't make sense in the system, if there were any loophole that would allow for it to be effective.
See Also
- D&D Optimization, which also contains tips for 4e optimization
- Pun-Pun
- How to Kill A Tarrasque in 20 Easy Levels
- CharOp wiki at Wizards of the Coast for (4e D&D)
- or just skip to the part of the wiki that describes ways to break the game.