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In Warhammer Fantasy and its sequel, Chaos Marauders are the lowly fodder of the Chaos armies. Since the badass, heavily-armored, steroid-abusing super-vikings can't do it all on their own, Chaos Marauders fill out the ranks. Like the Chaos Warriors themselves, they play into various "horny Viking" tropes, and in fact do so even more than the Chaos Warriors given their horned, open-faced helmets, Fantasy Barbarian-esque aversion to clothing that isn't made of animal furs, love of raiding, and the fact that all of them seem to have beards. As you can guess, they have a high turnover rate, with the "lucky" ones getting the dubious honor of becoming Chaos Warriors proper.

Semi-Official[edit]

Back in 6th edition, when Games Workshop was awesome, White Dwarf featured an article on the Norse colonists of Lustria (somewhere around issue #309, but we all know that WD numbering got a little weird between countries). As part of this, it offered Chaos players two new character choices for their Hordes of Chaos armies; the Skeggi Marauder Lords and Aspiring Champions.

Marauder Lords of Skeggi are Mortal Lords who cost 195 points. They have Movement 4, Weapon Skill 8, Ballistic Skill 3, Strength 5, Toughness 5, Wounds 3, Initiative 8, Attacks 5, and Leadership 9. They come with a Hand Weapon, Light Armor, and a Mark of Chaos Undivided as standards, with the following options:

  • Great Weapon (+6 points)
  • Additional Hand Weapon (+6 points)
  • Flail (+3 points)
  • Shield (+3 points)
  • Magic Items (Common or Chaos) up to 100 points.
  • May swap the Mark of Chaos Undivided for the Mark of Khorne (+40 points), Slaanesh (+25 points), Nurgle (+50 points) or Tzeentch (+140 points).
  • May ride either a Warhorse (+14 points), a Cold One (+45 points) or in a Mortal Chariot of Chaos by displacing one of the crew.

Marauder Aspiring Champions of Skeggi are Mortal Heroes who cost 65 points. They have Movement 4, Weapon Skill 6, Ballistic Skill 3, Strength 5, Toughness 4, Wounds 2, Initiative 6, Attacks 3, and Leadership 8. They come with a Hand Weapon, Light Armor, and a Mark of Chaos Undivided as standards, with the following options:

  • Great Weapon (+4 points)
  • Additional Hand Weapon (+4 points)
  • Flail (+2 points)
  • Shield (+3 points)
  • Magic Items (Common or Chaos) up to 50 points.
  • May swap the Mark of Chaos Undivided for the Mark of Khorne (+35 points), Slaanesh (+20 points), Nurgle (+40 points) or Tzeentch (+70 points).
  • May ride either a Warhorse (+14 points), a Cold One (+45 points) or in a Mortal Chariot of Chaos by displacing one of the crew.
Forces of Norsca and the Men of the North
Command: Marauder Chieftan - Jarl
Heroes: Shaman-Sorcerer - Skin Wolf Werekin - Fimir Balefiend - Norscan Seer
Marauders: Marauders - Marauder Berserkers - Marauder Champions - Marauder Hunters - Marauder Horsemen - Marauder Horsemasters - Marauder Chariot - Marauder Ice Wolf Chariot - Thralls
Monstrous Infantry: Fimir Warriors - Norscan Trolls - Ice Trolls - Skin Wolves
Warbeasts: Norscan Warhounds - Ice Wolves
Monsters: War Mammoth - Frostwyrms - Feral Manticore - Curs'd Ettin - Norscan Giant
Auxiliaries: Warriors of Chaos - Chaos Dwarfs - Chaos Daemons
Hordes of the Warriors of Chaos
Champions: Chaos Lords - Daemon Prince - Chaos Sorcerer - Exalted Hero - Aspiring Champion - Druchii Anointed
Chaos Warriors: Chaos Warriors - Chosen - Forsaken - Chaos Knights - Chaos Chariot - Gorebeast Chariot
Mortals and Fodder: Chaos Marauders - Marauder Horsemen - Cultists -Chaos Warhounds - Marauder Horsemasters
Monsters and Daemonic War Engines: Chaos Spawn - Dragon Ogre - Dragon Ogre Shaggoth - Manticore - War Mammoth - Chaos Trolls - Chaos Giant - Chaos Ogres - Hellcannon - Chaos Beast - Chaos Warshrine - Slaughterbrute - Chimera
Khorne: Skullreapers - Wrathmonger - Skullcrushers
Tzeentch: Mutalith Vortex Beast - Chaos Dragon - Doom Knights
Nurgle: Putrid Blightking - Bile Trolls - Plague Ogres - Rot Knights
Slaanesh: Hellstrider - Mirror Guard
Auxiliaries: Beastmen - Norsca - Chaos Dwarfs - Chaos Daemons - Skaven - Dark Elves