Changeling Homebrew Kiths: Difference between revisions

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==Beast==
==Beast==
===Hardshell===
===Hardshell===
The kin of turtles and crustaceans and all animals known for their rock hard durability. Sometimes slow and wise, sometimes stubborn and unflinching, they all share the trait of being very hard nuts to crack thanks to their ability to '''Hunker Down.''' A Hardshell adds 3 dice to defense with the expenditure of a willpower point instead of 2. In addition, the Changeling always has 1 point of natural armor.
The kin of turtles and crustaceans and all animals known for their rock hard durability. Sometimes slow and wise, sometimes stubborn and unflinching, they all share the trait of being very hard nuts to crack thanks to their ability to '''Hunker Down.''' A Hardshell adds 3 dice to defense with the expenditure of a willpower point instead of 2. In addition, the Changeling always has 1/0 natural armor.


==Darkling==
==Darkling==

Revision as of 20:32, 26 January 2010

A resource for new kiths for Changeling the Lost games by sup/tg/.

Beast

Hardshell

The kin of turtles and crustaceans and all animals known for their rock hard durability. Sometimes slow and wise, sometimes stubborn and unflinching, they all share the trait of being very hard nuts to crack thanks to their ability to Hunker Down. A Hardshell adds 3 dice to defense with the expenditure of a willpower point instead of 2. In addition, the Changeling always has 1/0 natural armor.

Darkling

Sporekin

Forthcoming

Elemental

Acidvein

Forthcoming

Crystalsoul

Forthcoming

Magmasteeped

Forthcoming

Newtonian

Elementals formed of stranger things than earth and fire, these Lost have some form of control over some of the building blocks of reality itself. They are able to spend one point of glamour to Invoke the Apple, doubling their speed for a number of turns equal to their Wyrd. Alternatively, they may spend one glamour and roll their Wyrd + Wits + Composure against an opponent's Wyrd + Resolve + Composure to half the opponent's speed for a number of turns equal to their Wyrd. In addition, physical phenomenon come naturally to the Newtonians. This comes as an innate knowledge of where an object or bullet will go, or exactly how far away someone has gone based on time and speed. The storyteller arbitrates when and how this comes into play.

Shroudwrapped

Forthcoming

Wirestreaked

Forthcoming

Fairest

Apollonian

Those Changelings who come to embody the physical ideal of perfection rather than the aesthetic, like the heroic athletes of legend. Often fiercely competitive, they excel at all manner of physical contests, whether it's cleaving a block of stone in two with a single blow, running for days on end without so much as losing their breath, or skittering catlike through the most deadly obstacles. To ensure exellence, Apollonians rely on Arete, which gives +1 dot to Athletics. For 1 glamour, they can also reroll any failed Athletics roll. The second roll must be accepted.

Pampered

Kept as pets, some lucky Changelings received doting attention from their Keepers who treasured and spoiled them before starving them of attention. These Lost often have the looks and lazy manners of felines, though coquettish, indolent concubines and sultry, sly harem slaves fit as well. The Pampered Fairest knows the subtle power of a Silken Suggestion, granting her a 1 die bonus to Manipulation rolls. In addition, once per scene, she can spend 1 glamour and roll Wyrd + Socialize + Manipulation versus a single opponent's Wyrd + Resolve + Composure. If successful, that opponent may only deal bashing damage to the Pampered for that scene, kicking and clubbing instead of stabbing or shooting. The bonus is lost of the Changeling directly attacks that opponent.

Ogre

Wizened

Driver

Forthcoming.

Huckster

Forthcoming.