Changeling: The Lost: Difference between revisions

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Such is the life of a Changeling, a regular guy who fell into some shit through no fault of his own, and found himself transformed into a monster once he climbed out of it again. It's by far one of the most pessimistic [[World of Darkness]] splats that White Wolf has written out, but it also stands out as the closest to the traditional medieval fantasy world, filled with crazy-ass monsters, landscapes, dungeons and flora, as well as a nice hefty bag of crazed political intrigue. And it is '''AWESOME'''!
Such is the life of a Changeling, a regular guy who fell into some shit through no fault of his own, and found himself transformed into a monster once he climbed out of it again. It's by far one of the most pessimistic [[World of Darkness]] splats that White Wolf has written out, but it also stands out as the closest to the traditional medieval fantasy world, filled with crazy-ass monsters, landscapes, dungeons and flora, as well as a nice hefty bag of crazed political intrigue. And it is '''AWESOME'''!
==Changeling Kiths and Seemings==
Kiths and Seemings are more of a method of classification of what they were forced to do while in Arcadia, and what kind of powers manifested from their Durance, since no two changelings are truly alike and can fall under several categories. A changeling can look like a cat and not be a beast, or an elf-like archer can actually be an Ogre. The Changeling is granted a blessing and a curse by his Seeming, and can further expand (or eschew) his blessing with a Kith, that classifies him even further.
*[[Furry|'''Beasts''']] were taken and transformed into animals and monsters, usually by having their bodies and minds swapped around at their Keeper's discretions. They aren't very smart but they get shit done, and enjoy better animalistic perceptions and a sort of animal magnetism.
*'''Darklings''' were abducted when they broke some seemingly random and abitrary rule that the Fae set in place. They're grimderp boogiemen and nightmare creatures with the [[Derp|cold hearts that can only be melted with the love a beautiful innocent girl]]. They're also smart and sneaky gits. The sun fucks with their Contracts.
*[[Golem|'''Elementals''']] were transformed into some kind of element sans the name. They're not really social capable or smart, but like the Beasts they can get shit done, and they can make themselves tougher with glamour.
*'''Fairest''' were treated like royalty or treasures, until their Keeper got sick of them and dumped their asses like an Alpha. The book says that their Durance in Arcadia was equally difficult to the rest of the Seemings but that's bullshit cause they were pampered, and at worst, had their feelings hurt. Still WW needed a class that excelled in social situations so there you go.
*[[/tg/|'''Ogres''']] were forced to serve brutal durance that made them big and strong, whether it was fighting in eternal warefare, or building houses at the end of a whip. Though not necessarily stupid, Ogres tend to get pissed much easier then most other Seemings, and have a tenden-'''I WILL REND THE FLESH FROM YOUR BONES AND BOIL YOUR ENTRAILS IN A STEW, HUMAN'''
*'''Wizened''' were the literal slaves, and the subjects of constant humiliation at the hands of their keepers. They're usually "less" in some way, whether they're thinner, shorter or just less substantial. If you want to play a flat craftsman or tradesman, this is the seeming for you. They're pissed off and happen to be hella fast, so they're perfect if you want to play a nimble archer-type character.


==The Wyrd==
==The Wyrd==
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Luckily, by proxy of being in such close proximity to where the Wyrd is the strongest, humans taken to Arcadia learn how to (Forced to, really) strike deals with elements and concepts, otherwise die from exposure to Time Cube logic. This is where Changelings get their Contracts, semi-magical spells that allow them, for the price of a point of Glamour (Emotional energy taken from humans), to mess with one aspect of reality when they wish. On top of that, contracts always have a loophole, known as a Catch, where the concept MUST grant you usage of the power for free if certain conditions are met.
Luckily, by proxy of being in such close proximity to where the Wyrd is the strongest, humans taken to Arcadia learn how to (Forced to, really) strike deals with elements and concepts, otherwise die from exposure to Time Cube logic. This is where Changelings get their Contracts, semi-magical spells that allow them, for the price of a point of Glamour (Emotional energy taken from humans), to mess with one aspect of reality when they wish. On top of that, contracts always have a loophole, known as a Catch, where the concept MUST grant you usage of the power for free if certain conditions are met.
==The Freeholds and Courts==
Life as a Changeling sucks. You get to enjoy PTSD and wonderful thoughts such as suicide and giving in to madness on a daily basis, on top of worrying when the Others will show up to take you back home, or whether your best friend is a privateer manipulating you into the hands of one the True Fae. Luckily, Changelings aren't stupid, and they understand the value of teamwork and contact. Hence, Freeholds, keeps within the Hedge where Changelings and friendly Hobgoblins come to congregate. Pretty much all Changelings are welcome, and there's no prisons. On the other hand, trust must be earned, and banishments are distributed like candy, being the usual punishments for Oathbreakers and criminals, and delivering other Changelings into captivity earns you a nice death sentence at the end of a Cold Steel axe.
The Freehold itself is usually distributed into a Courts, which circulate their power to keep the Fae from showing up. It makes sense in context, since the Fae don't understand the concept of willingly giving up power and this hurts their brains. Joining a Court is usually free, and nabs you a free dot in one of their Contracts, as well as a benefit of getting two points for every one point you would regularly harvest from your Court emotion. You can work your way up the Court ladder through your actions or through your devotion to emotion or theme, and you begin to embody your Season more and more, as well as having access to awesome powers that would otherwise be unavailable. And since Changelings usually don't have heirs, what with the infertility and whatnot, so everyone has a chance to become a Noble through their actions, even possibly the Court King, a title that grants absolute sovereignty (And nifty buffs for your bros) while your Court rules over the Freehold.
===Seasonal Courts===
The most recent and by far the most popular Court system, at least in the Americas, was established with the Four Seasons (not the hotel). Because every Changeling is drawn to a particular opinion of Arcadia and their durance, the Seasonal Courts were designed with that in mind, to nudge Changelings into groups where they can hang out with people sharing similar perspectives, to foster friendships and to act as support groups. The circulation rule of thumb consists of every season ruling for 3 months of the year, during their respective seasons (Winter rules from December to Febuary, etc) but as per usual the rules are different in every Freehold.
However, just because they're designed to compliment each other doesn't mean that there's no conflict or strife. Differing ideologies cause hell, with Spring directly opposing Fall because one chooses to forget and the other chooses to remember, and Summer opposing Winter because one beats their chest and the other hides. For reference of how nasty politics can get, in the fluff of the Core book, Grandfather Thunder, the Summer King of Maimi, acts like a massive dick towards the rest of the Courts, and the other Kings are all willing to step on each other to get the chance to punch him in the face.
Interestingly, the Seasonal Courts embody the Kübler-Ross model of the Four Stages of Grief. Spring is Denial, Summer is Anger, Autumn is Bargaining and Winter is Depression. Acceptance is bad, though, since this probably makes you a treacherous Loyalist fuckhead.
====Spring Court====
'''Court Emotion''': Desire
'''Batman Villain Best Represented''': The Joker
Basically a Spring Court Changelings mind comes down to this: "Arcadia? Oh, you so crazy. Oh sure, I've been transformed. But, seriously, the True Fae ain't shit. Now get over here and suck on my tongue, lol asl?" They'll deny that their durance left them with anything but positive attributes, and they use passion as a way of flipping off the Fae and to hide that they're actually miserable. To that end, they'll laugh and fuck and drink and smoke, and encourage others to do the same, to enjoy life, and damn the consequences. The other Courts don't like them because they're loud and kind of crazy.
*'''Contracts of Fleeting Spring''': Discover, manipulate and redirect the desires of man.
*'''Contracts of Eternal Spring''': Rejuvenation and Growth granted by Spring. Animate plants, make it rain, heal a person or make something age a season with these Contracts.
*'''Contracts of Verdant Spring''': Cannot be learned through Court Goodwill. A series of buffs granted by Spring that encompasses pretty much any given situation.
====Summer Court====
'''Court Emotion''': Wrath
'''Batman Villain Best Represented''': Scarface (Arnold Wesker, Peyton Riley doesn't have shit on the original)
The reality is that the Court is little more then a loosely organized militia made of monsters, but their desire and capacity to punch suckas in the face is undeniable and grants them a level of respect. Discipline and anger makes up the psychology of a member of the Iron Spear, they're quick to blame and willing to chase down anyone who slights them. Fanatics, extremists and murderers to the last. The other Courts, while they appreciate their protection, don't enjoy dealing with these hotheaded Changelings.
*'''Contracts of Fleeting Summer''': Discover, manipulate and redirect the wrath of man.
*'''Contracts of Eternal Summer''': KAMEHAMEHA. Also summon sunlight and have fire punches.
*'''Contracts of Punishing Summer''': Fuck the police (By which I mean oathbreakers and flammable stuff in general).
====Autumn Court====
'''Court Emotion''': Fear
'''Batman Villain Best Represented''': Scarecrow
Know thine enemy. The Autumn Court is made up of scholars, wizards and assassins, all brought together by their capacity to understand and spread Fear. Their belief is that Fear is what keeps people in line, and fear is what will keep them safe from incursions of the True Fae. If you've got a question about the Wyrd or you need a Token looked at, come to these guys, but get ready for a lecture like in Hannibal cause they probably know everything that scares you already, or that they'll just jump out of the shadows screaming OOGA BOOGA if your DM doesn't understand subtlety.
*'''Contracts of Fleeting Autumn''': Discover, manipulate and redirect the fear of man.
*'''Contracts of Eternal Autumn''': Cause crops to ripen for harvest, manipulate the weather and other cool fall stuff, like turning into leaves.
*'''Contracts of Spellbound''': Contracts for gathering information and general it's magic, bitch, ain't gotta explain shit.
====Winter Court====
'''Court Emotion''': Sorrow
'''Batman Villain Best Represented''': Mr. Freeze
Since you're playing World of Darkness it's safe to assume that you're a faggy goth. This is the Court for you. Court meetings usually consist of sighing and mumbling about parents and cutting. Since they embody sadness, The Silent Arrow ends up being probably the most conservative of the Courts, and it's their belief that they should keep quiet, and maybe the monsters will eventually go away. They are also take their affinity for silence to the logical level, and some the best assassins in the Freehold claim membership with them. Like the Autumn Court, they collect information, but it's usually more for the sake of blackmail then knowledge.
*'''Contracts of Fleeting Winter''': Discover, manipulate and redirect the fear of man.
*'''Contracts of Eternal Winter''': Ice breath, Touch of Cold, etc. Snow powers.
*'''Contracts of Sorrow-Frozen Heart''': You are so sad that pain doesn't hurt as much as it used to. A bloo bloo bloo


==[[Mary Sue|The True Fey]] and Arcadia==
==[[Mary Sue|The True Fey]] and Arcadia==
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You can make mortals see you and go into their dreams and fight and make stuff. Fuck you, go read about it in the books.
You can make mortals see you and go into their dreams and fight and make stuff. Fuck you, go read about it in the books.


==Changeling Kiths and Seemings==
Kiths and Seemings are more of a method of classification of what they were forced to do while in Arcadia, and what kind of powers manifested from their Durance, since no two changelings are truly alike and can fall under several categories. A changeling can look like a cat and not be a beast, or an elf-like archer can actually be an Ogre. The Changeling is granted a blessing and a curse by his Seeming, and can further expand (or eschew) his blessing with a Kith, that classifies him even further.
*[[Furry|'''Beasts''']] were taken and transformed into animals and monsters, usually by having their bodies and minds swapped around at their Keeper's discretions. They aren't very smart but they get shit done, and enjoy better animalistic perceptions and a sort of animal magnetism.
*'''Darklings''' were abducted when they broke some seemingly random and abitrary rule that the Fae set in place. They're grimderp boogiemen and nightmare creatures with the [[Derp|cold hearts that can only be melted with the love a beautiful innocent girl]]. They're also smart and sneaky gits. The sun fucks with their Contracts.
*[[Golem|'''Elementals''']] were transformed into some kind of element sans the name. They're not really social capable or smart, but like the Beasts they can get shit done, and they can make themselves tougher with glamour.
*'''Fairest''' were treated like royalty or treasures, until their Keeper got sick of them and dumped their asses like an Alpha. The book says that their Durance in Arcadia was equally difficult to the rest of the Seemings but that's bullshit cause they were pampered, and at worst, had their feelings hurt. They're assholes but they're hot so...
*[[/tg/|'''Ogres''']] were forced to serve brutal durance that made them big and strong, whether it was fighting in eternal warefare, or building houses at the end of a whip. Though not necessarily stupid, Ogres tend to get pissed much easier then most other Seemings, and have a tenden-'''CRUSH PUNY HUMANS'''
*'''Wizened''' were the literal slaves, and the subjects of constant humiliation at the hands of their keepers. They're usually "less" in some way, whether they're thinner, shorter or just less substantial. If you want to play a flat craftsman or tradesman, this is the seeming for you. They're pissed off midgets who happen to be hella fast.


==See Also==
==See Also==

Revision as of 00:47, 4 August 2011

Once upon a time you were a regular jack-off, living your regular jack-off life with your jack-off family working at your jack-off job. Then one night some crazy toad-faced fucker made entirely out of rotting meat abducts you, dragging you kicking and screaming through a forest filled with thorns that tears off chunks of your soul, memories and personality, and takes you to a realm where physics don't matter and forces you to slave under him for no reason. What a dick! Fortunately, you've escaped that crazy nightmare world with your psyche (mostly) intact, the only problem is that now you're a huge lizard made out of fire. Fuck! At least you can return to your regular jack-off life, except everyone thinks you've never left, and there's a sentient pile of leaves that looks like you screwing your wife. Fuck! Well, you might as well start a new life in another city. Except now that toad-faced asshole wants his toy back, and will go to any lengths to abduct you again, even hiring bounty hunters! Fuck! And on top of that, you're going crazier and crazier with every passing day, until you're running down the street naked and screaming and throwing rocks at pigeons to keep them from conspiring against you. Fuck!

Such is the life of a Changeling, a regular guy who fell into some shit through no fault of his own, and found himself transformed into a monster once he climbed out of it again. It's by far one of the most pessimistic World of Darkness splats that White Wolf has written out, but it also stands out as the closest to the traditional medieval fantasy world, filled with crazy-ass monsters, landscapes, dungeons and flora, as well as a nice hefty bag of crazed political intrigue. And it is AWESOME!

Changeling Kiths and Seemings

Kiths and Seemings are more of a method of classification of what they were forced to do while in Arcadia, and what kind of powers manifested from their Durance, since no two changelings are truly alike and can fall under several categories. A changeling can look like a cat and not be a beast, or an elf-like archer can actually be an Ogre. The Changeling is granted a blessing and a curse by his Seeming, and can further expand (or eschew) his blessing with a Kith, that classifies him even further.

  • Beasts were taken and transformed into animals and monsters, usually by having their bodies and minds swapped around at their Keeper's discretions. They aren't very smart but they get shit done, and enjoy better animalistic perceptions and a sort of animal magnetism.
  • Darklings were abducted when they broke some seemingly random and abitrary rule that the Fae set in place. They're grimderp boogiemen and nightmare creatures with the cold hearts that can only be melted with the love a beautiful innocent girl. They're also smart and sneaky gits. The sun fucks with their Contracts.
  • Elementals were transformed into some kind of element sans the name. They're not really social capable or smart, but like the Beasts they can get shit done, and they can make themselves tougher with glamour.
  • Fairest were treated like royalty or treasures, until their Keeper got sick of them and dumped their asses like an Alpha. The book says that their Durance in Arcadia was equally difficult to the rest of the Seemings but that's bullshit cause they were pampered, and at worst, had their feelings hurt. Still WW needed a class that excelled in social situations so there you go.
  • Ogres were forced to serve brutal durance that made them big and strong, whether it was fighting in eternal warefare, or building houses at the end of a whip. Though not necessarily stupid, Ogres tend to get pissed much easier then most other Seemings, and have a tenden-I WILL REND THE FLESH FROM YOUR BONES AND BOIL YOUR ENTRAILS IN A STEW, HUMAN
  • Wizened were the literal slaves, and the subjects of constant humiliation at the hands of their keepers. They're usually "less" in some way, whether they're thinner, shorter or just less substantial. If you want to play a flat craftsman or tradesman, this is the seeming for you. They're pissed off and happen to be hella fast, so they're perfect if you want to play a nimble archer-type character.

The Wyrd

If there was ever a necessary constant in the universe, it's the Wyrd. The Wyrd is an old Germanic word or some shit that pretty much means Fate, and while it's tied to everything that exists, only the fey have the power to manipulate it. It acts as an adhesive between every single thought, atom, and concept in existence, and since it's destiny in all its forms, it determines reactions, repercussions, and causes and effects between everything in the form of Contracts. This means that it's because fire has a number of contracts with the Wyrd that a flame is hot to the touch, that it can hurt you, that it cooks flesh, or that it dies when it runs out of fuel. Because it's only contracts sealed by the Wyrd that keep all of reality from unraveling and fucking our universe over, it's kind of a big deal that the biggest problem in this game is that the True Fey can rape reality with just a thought if they catch you in the wrong place.


Luckily, by proxy of being in such close proximity to where the Wyrd is the strongest, humans taken to Arcadia learn how to (Forced to, really) strike deals with elements and concepts, otherwise die from exposure to Time Cube logic. This is where Changelings get their Contracts, semi-magical spells that allow them, for the price of a point of Glamour (Emotional energy taken from humans), to mess with one aspect of reality when they wish. On top of that, contracts always have a loophole, known as a Catch, where the concept MUST grant you usage of the power for free if certain conditions are met.

The Freeholds and Courts

Life as a Changeling sucks. You get to enjoy PTSD and wonderful thoughts such as suicide and giving in to madness on a daily basis, on top of worrying when the Others will show up to take you back home, or whether your best friend is a privateer manipulating you into the hands of one the True Fae. Luckily, Changelings aren't stupid, and they understand the value of teamwork and contact. Hence, Freeholds, keeps within the Hedge where Changelings and friendly Hobgoblins come to congregate. Pretty much all Changelings are welcome, and there's no prisons. On the other hand, trust must be earned, and banishments are distributed like candy, being the usual punishments for Oathbreakers and criminals, and delivering other Changelings into captivity earns you a nice death sentence at the end of a Cold Steel axe.

The Freehold itself is usually distributed into a Courts, which circulate their power to keep the Fae from showing up. It makes sense in context, since the Fae don't understand the concept of willingly giving up power and this hurts their brains. Joining a Court is usually free, and nabs you a free dot in one of their Contracts, as well as a benefit of getting two points for every one point you would regularly harvest from your Court emotion. You can work your way up the Court ladder through your actions or through your devotion to emotion or theme, and you begin to embody your Season more and more, as well as having access to awesome powers that would otherwise be unavailable. And since Changelings usually don't have heirs, what with the infertility and whatnot, so everyone has a chance to become a Noble through their actions, even possibly the Court King, a title that grants absolute sovereignty (And nifty buffs for your bros) while your Court rules over the Freehold.

Seasonal Courts

The most recent and by far the most popular Court system, at least in the Americas, was established with the Four Seasons (not the hotel). Because every Changeling is drawn to a particular opinion of Arcadia and their durance, the Seasonal Courts were designed with that in mind, to nudge Changelings into groups where they can hang out with people sharing similar perspectives, to foster friendships and to act as support groups. The circulation rule of thumb consists of every season ruling for 3 months of the year, during their respective seasons (Winter rules from December to Febuary, etc) but as per usual the rules are different in every Freehold.

However, just because they're designed to compliment each other doesn't mean that there's no conflict or strife. Differing ideologies cause hell, with Spring directly opposing Fall because one chooses to forget and the other chooses to remember, and Summer opposing Winter because one beats their chest and the other hides. For reference of how nasty politics can get, in the fluff of the Core book, Grandfather Thunder, the Summer King of Maimi, acts like a massive dick towards the rest of the Courts, and the other Kings are all willing to step on each other to get the chance to punch him in the face.

Interestingly, the Seasonal Courts embody the Kübler-Ross model of the Four Stages of Grief. Spring is Denial, Summer is Anger, Autumn is Bargaining and Winter is Depression. Acceptance is bad, though, since this probably makes you a treacherous Loyalist fuckhead.

Spring Court

Court Emotion: Desire

Batman Villain Best Represented: The Joker

Basically a Spring Court Changelings mind comes down to this: "Arcadia? Oh, you so crazy. Oh sure, I've been transformed. But, seriously, the True Fae ain't shit. Now get over here and suck on my tongue, lol asl?" They'll deny that their durance left them with anything but positive attributes, and they use passion as a way of flipping off the Fae and to hide that they're actually miserable. To that end, they'll laugh and fuck and drink and smoke, and encourage others to do the same, to enjoy life, and damn the consequences. The other Courts don't like them because they're loud and kind of crazy.

  • Contracts of Fleeting Spring: Discover, manipulate and redirect the desires of man.
  • Contracts of Eternal Spring: Rejuvenation and Growth granted by Spring. Animate plants, make it rain, heal a person or make something age a season with these Contracts.
  • Contracts of Verdant Spring: Cannot be learned through Court Goodwill. A series of buffs granted by Spring that encompasses pretty much any given situation.

Summer Court

Court Emotion: Wrath

Batman Villain Best Represented: Scarface (Arnold Wesker, Peyton Riley doesn't have shit on the original)

The reality is that the Court is little more then a loosely organized militia made of monsters, but their desire and capacity to punch suckas in the face is undeniable and grants them a level of respect. Discipline and anger makes up the psychology of a member of the Iron Spear, they're quick to blame and willing to chase down anyone who slights them. Fanatics, extremists and murderers to the last. The other Courts, while they appreciate their protection, don't enjoy dealing with these hotheaded Changelings.

  • Contracts of Fleeting Summer: Discover, manipulate and redirect the wrath of man.
  • Contracts of Eternal Summer: KAMEHAMEHA. Also summon sunlight and have fire punches.
  • Contracts of Punishing Summer: Fuck the police (By which I mean oathbreakers and flammable stuff in general).

Autumn Court

Court Emotion: Fear

Batman Villain Best Represented: Scarecrow

Know thine enemy. The Autumn Court is made up of scholars, wizards and assassins, all brought together by their capacity to understand and spread Fear. Their belief is that Fear is what keeps people in line, and fear is what will keep them safe from incursions of the True Fae. If you've got a question about the Wyrd or you need a Token looked at, come to these guys, but get ready for a lecture like in Hannibal cause they probably know everything that scares you already, or that they'll just jump out of the shadows screaming OOGA BOOGA if your DM doesn't understand subtlety.

  • Contracts of Fleeting Autumn: Discover, manipulate and redirect the fear of man.
  • Contracts of Eternal Autumn: Cause crops to ripen for harvest, manipulate the weather and other cool fall stuff, like turning into leaves.
  • Contracts of Spellbound: Contracts for gathering information and general it's magic, bitch, ain't gotta explain shit.

Winter Court

Court Emotion: Sorrow

Batman Villain Best Represented: Mr. Freeze

Since you're playing World of Darkness it's safe to assume that you're a faggy goth. This is the Court for you. Court meetings usually consist of sighing and mumbling about parents and cutting. Since they embody sadness, The Silent Arrow ends up being probably the most conservative of the Courts, and it's their belief that they should keep quiet, and maybe the monsters will eventually go away. They are also take their affinity for silence to the logical level, and some the best assassins in the Freehold claim membership with them. Like the Autumn Court, they collect information, but it's usually more for the sake of blackmail then knowledge.

  • Contracts of Fleeting Winter: Discover, manipulate and redirect the fear of man.
  • Contracts of Eternal Winter: Ice breath, Touch of Cold, etc. Snow powers.
  • Contracts of Sorrow-Frozen Heart: You are so sad that pain doesn't hurt as much as it used to. A bloo bloo bloo

The True Fey and Arcadia

An example of one of the True Fae, now with nigh-invulnerability and kung-fu reality shifting omnipotence grip! Buy one today!

To become a Changeling, a mortal must be abducted by the Gentry, also known as the True Fae or the Others, and taken to Arcadia, the land of the Faeries, where the Wyrd reshapes them by proxy of their being there. The Gentry are unique antagonists in that each and every single one is absolutely omnipotent, capable of doing anything they wish while they're in Arcadia, but incapable of understanding anything that's not in relation to them, and existing only to feed their egos and self-gratification. The problem is that despite their massive affinity with screwing with the Wyrd, they're both incapable of creation and exist empty lives without conflict, where they will eventually whither away into nothing without discord. Ergo, they find both slaves and friction in human beings, which they are eternally fascinated of, but not to the extent where they'll consider them anywhere close to their own glory. To that effect, they lord their status over their servants and screw with their perceptions, transforming people into inanimate objects for a time, and then back again only to change him into dog. The True Fae are creatures that can modify the Wyrd like they were breathing, but only while they are far from where reality is strong, in Arcadia, in their little corner of paradise, where they can change the color of the sky to their modding their own unique and original superpowers and keyblade designs, to whether snowflakes are radioactive and weigh half a ton. The further they get from Arcadia, the weaker their powers become, and when they're on Earth, while they're still powerful, they can pretty much only screw with the minor things that their contracts allow them to, and indeed reality itself poisons them, so they can't stay around for too long, so they generally don't leave Arcadia unless they wants something (That something is slaves). What it ultimately comes down to for the Gentry is "Is it fun for me? And how long will it be fun for me? What should I do afterwards?".


But all hope is not lost! Once upon a time, the Gentry pissed Cold Iron off, and now it's fucking mad and wants revenge, and it's not gonna let godlike powers stand in its way! Still, it's going to need all the help it can get. This Summer, get ready for edge of your seat excitement in this action packed thriller! '"Cold Iron"', starring Kurt Russell and Jason Lee! This film is not yet rated


A great burn on players that play Mary Sue type characters is that the rules punish you for acting like one of the Gentry, resulting in Clarity drops out of the ass, along with benefits such as suspicion and ostracism from changeling freeholds, calling the True Fey to your location through your actions, and generally being snubbed by mortals who find you unlikable.

Oh yeah, and if you're strong and crazy enough your character might become one of the Gentry.

The Hedge

If you wanna go from Arcadia to Earth or vice versa, you need to traverse the Hedge, a semi-sentient domain that appears as a vast, beautiful landscape littered with thorns. Spend too much time in the thorns and you go crazy, and for gods sake DO NOT WANDER OFF THE PATH. You can pretty much find anything here, and if you can't find it, you can find it at a Goblin Market, which is also here. Changelings can live here, but so can the True Fey, and Hobgoblins can be assholes. The food here is awesome!

The Mask

When dealing with mortals, what's left of your soul forms a sort of mask that hides your monsterous nature from the normies. It gets weaker as your connection to the Wyrd gets stronger, since it can't contain all the magic that envelops you as easily. The Mask usually looks like how you used to look like, but with minor details (An Ogre looks fatter then how he used to look, a Beast will have leathery or thick skin, while a Fairest may be taller or have a sort of strange attraction that draws people towards her.)

Fetch

So you've made it back home, whoop-dee-doo. Unfortunately, most people didn't even realize you ever left, since the Gentry like animating a bit of crap they find scattered around and have it live your life for you. Killing your Fetch fucks with your clarity, but it's a necessity if you want your old life back, plus you get a bunch of really cool magic stuff and merits out of it.

Mortals, Ensorcellment and Oneiromancy

You can make mortals see you and go into their dreams and fight and make stuff. Fuck you, go read about it in the books.


See Also