Carab Culln: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>ThatOneBruvva
No edit summary
1d4chan>ThatOneBruvva
No edit summary
Line 1: Line 1:
'''Lord High Commander Carab Culln''' is the current [[Chapter Master]] of the [[Red Scorpions]] Chapter, he has worked his way up through every possible rank from Scout upwards, he served as a Sergeant in the Vanguard Veterans and a Terminator squad Sergeant, before being promoted to command the Red Scorpions 1st Company. When his total scrub of a commander died when naively meeting with old [[Huron Blackheart]] the Tyrant, Culln became the Chapter Master and led his Chapter onto kick Huron's ass in the Badab War at the head of the loyalist forces, taking advantage of the diverse chapters under his command. One quote which sums him up perfectly is as follows:
'''Lord High Commander Carab Culln''' is the current [[Chapter Master]] of the [[Red Scorpions]] Chapter, he has worked his way up through every possible rank from Scout upwards, he served as a Sergeant in the Vanguard Veterans and a Terminator squad Sergeant, before being promoted to command the Red Scorpions 1st Company. When his total scrub of a commander died when naively meeting with old [[Huron Blackheart]] the Tyrant, Culln became the Chapter Master and led his Chapter onto kick Huron's ass in the Badab War at the head of the loyalist forces, taking advantage of the diverse chapters under his command. One quote which sums him up perfectly is as follows:
''"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death. My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die."''
''"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death. My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die."''


In short, he is a total badass of a Space Marine.


==On the Tabletop==
==On the Tabletop==
Being the Chapter Master of the Red Scorpions, the super-special OC chapter of [[Forge World]], Carab has three different models to represent his progression to Chapter Master: Veteran Sergeant Carab Culln (IA 5-7, when he helped hold the line at [[Vraks]]), Commander Carab Culln (IA 4, where he was captain of the First Company during [[Inquisitor]] Lok's failed stand at Beta Anphelion II), and Lord High Commander Carab Culln (IA 9-10, as Chapter Master during his battle with Huron).  The only other character that even gets an alternate persona is [[Erasmus Tycho], and that was when he joined the Death Company (There's also IA 12's Bran Redmaw, who turns into a savage monster, but that's an in-game transformation).
Being the Chapter Master of the Red Scorpions, the super-special OC chapter of [[Forge World]] (aside the [[Minotaurs]]), Carab has three different models to represent his progression to Chapter Master: Veteran Sergeant Carab Culln (IA 5-7, when he helped hold the line at [[Vraks]]), Commander Carab Culln (IA 4, where he was captain of the First Company during [[Inquisitor]] Lok's failed stand at Beta Anphelion II), and Lord High Commander Carab Culln (IA 9-10, as Chapter Master during his battle with Huron).  The only other character that even gets an alternate persona is [[Erasmus Tycho]], and that was when he joined the Death Company (There's also IA 12's Bran Redmaw, who turns into a savage monster, but that's an in-game transformation).


Carab Culln comes at a total of 215 points, obviously takes Chapter Tactics: Red scorpions, as well as Eternal Warrior, Orbital Bombardment, Master of Battle and Warlord. His warlord trait, proud to live, proud to die, hard to kill means that basically all Red Scorpion units within 12 inches get a bonus to their combat score when working out who won, an even higher bonus if Culln was in a challenge, however, this rule also means that he cannot be protected by the look out sir rule. Master of battle allows all your Red Scorpions units to use his leadership of 10 for all morale and pinning tests. He has a special melee weapon called the blade of the scorpion, as well as a master-crafted storm bolter, terminator armour, and iron halo and a teleport homer. His blade can either act like a regular master-crafted power sword at AP 3 or halve his attacks for a smash attack, which doubles his strength , makes him AP 2 and allows him to re-roll armour penetration tests.
Carab Culln comes at a total of 215 points, obviously takes Chapter Tactics: Red scorpions, as well as Eternal Warrior, Orbital Bombardment, Master of Battle and Warlord. His warlord trait, proud to live, proud to die, hard to kill means that basically all Red Scorpion units within 12 inches get a bonus to their combat score when working out who won, an even higher bonus if Culln was in a challenge, however, this rule also means that he cannot be protected by the look out sir rule. Master of battle allows all your Red Scorpions units to use his leadership of 10 for all morale and pinning tests. He has a special melee weapon called the blade of the scorpion, as well as a master-crafted storm bolter, terminator armour, and iron halo and a teleport homer. His blade can either act like a regular master-crafted power sword at AP 3 or halve his attacks for a smash attack, which doubles his strength , makes him AP 2 and allows him to re-roll armour penetration tests.


In short, he is a total badass of a Space Marine.


{{Template: Marines-Characters}}
{{Template: Marines-Characters}}

Revision as of 20:06, 9 December 2014

Lord High Commander Carab Culln is the current Chapter Master of the Red Scorpions Chapter, he has worked his way up through every possible rank from Scout upwards, he served as a Sergeant in the Vanguard Veterans and a Terminator squad Sergeant, before being promoted to command the Red Scorpions 1st Company. When his total scrub of a commander died when naively meeting with old Huron Blackheart the Tyrant, Culln became the Chapter Master and led his Chapter onto kick Huron's ass in the Badab War at the head of the loyalist forces, taking advantage of the diverse chapters under his command. One quote which sums him up perfectly is as follows:

"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death. My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die."

In short, he is a total badass of a Space Marine.

On the Tabletop

Being the Chapter Master of the Red Scorpions, the super-special OC chapter of Forge World (aside the Minotaurs), Carab has three different models to represent his progression to Chapter Master: Veteran Sergeant Carab Culln (IA 5-7, when he helped hold the line at Vraks), Commander Carab Culln (IA 4, where he was captain of the First Company during Inquisitor Lok's failed stand at Beta Anphelion II), and Lord High Commander Carab Culln (IA 9-10, as Chapter Master during his battle with Huron). The only other character that even gets an alternate persona is Erasmus Tycho, and that was when he joined the Death Company (There's also IA 12's Bran Redmaw, who turns into a savage monster, but that's an in-game transformation).

Carab Culln comes at a total of 215 points, obviously takes Chapter Tactics: Red scorpions, as well as Eternal Warrior, Orbital Bombardment, Master of Battle and Warlord. His warlord trait, proud to live, proud to die, hard to kill means that basically all Red Scorpion units within 12 inches get a bonus to their combat score when working out who won, an even higher bonus if Culln was in a challenge, however, this rule also means that he cannot be protected by the look out sir rule. Master of battle allows all your Red Scorpions units to use his leadership of 10 for all morale and pinning tests. He has a special melee weapon called the blade of the scorpion, as well as a master-crafted storm bolter, terminator armour, and iron halo and a teleport homer. His blade can either act like a regular master-crafted power sword at AP 3 or halve his attacks for a smash attack, which doubles his strength , makes him AP 2 and allows him to re-roll armour penetration tests.


Famous loyalist members of the Adeptus Astartes
Black Templars: Grimaldus - Helbrecht - Sigismund - Tankred
Blood Angels: Acrion - Astorath - Azkaellon - Corbulo - Dante - Donatos Aphael
Erasmus Tycho - Karlaen - Lemartes - Mephiston - Meros
Moriar - Rafen - Raldoron - Sanguinor - Thalastian Jorus
Blood Ravens: Apollo Diomedes - Avitus - Azariah Kyras - Brother-Sergeant Matiel
Cyrus - Davian Thule - Force Commander Aramus - Gabriel Angelos
Indrick Boreale - Isador Akios - Jonah Orion - Martellus - Tarkus - Thaddeus
Crimson Fists: Alessio Cortez - Alexis Polux - Pedro Kantor
Dark Angels: Asmodai - Azrael - Belial - Corswain - Ezekiel - Lazarus - Luther - Naaman - Sammael - Zahariel
Flesh Tearers: Gabriel Seth - Nassir Amit
Grey Knights: Anval Thawn - Arvann Stern - Castellan Crowe
Hyperion - Kaldor Draigo - Vorth Mordrak
Imperial Fists: Darnath Lysander - Slaughter Koorland - Maximus Thane
Tor Garadon - Vorn Hagen - Fafnir Rann
Iron Hands: Malkaan Feirros - Kardan Stronos
Lamenters: Malakim Phoros
Minotaurs: Asterion Moloc - Hecaton Aiakos - Ivanus Enkomi
Raptors: Lias Issodon
Raven Guard: Kayvaan Shrike - Korvydae - Kyrin Solaq
Red Scorpions: Carab Culln - Casan Sabius - Sevrin Loth - Sirae Karagon
Red Talons: Autek Mor
Salamanders: Adrax Agatone - Bray'arth Ashmantle - Tu'Shan - Vulkan He'stan - Xavier
Space Sharks: Tyberos the Red Wake
Space Wolves: Arjac Rockfist - Bjorn the Fell Handed - Bran Redmaw - Canis Wolfborn
Haegr the Mountain - Krom Dragongaze - Logan Grimnar - Lukas the Trickster
Njal Stormcaller - Ragnar Blackmane - Ulrik
Ultramarines: Aeonid Thiel - Antaro Chronus - Captain Titus - Cato Sicarius
Illiyan Nastase - Marneus Calgar - Ortan Cassius - Remus Ventanus
Severus Agemman - Torias Telion - Uriel Ventris - Varro Tigurius
White Scars: Kor'sarro Khan