Burmecian: Difference between revisions

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(New page: thumb|Fratley and Freya, two Burmecians. [[Image:Burmecian17.jpg|thumb|Few Burmecians remain in the Unified Setting, existing in quite desperation alone amongst the...)
 
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#Another dragon, one of Bahamut’s ancient enemies, takes notice of the Cleyrans and sends a horde of kobold minions to destroy their underground city to spite Bahamut. The Cleyrans resist but are eventually overwhelmed and seek help from the Burmecians. The last handful of Dragoons manage to slay the dragon, but not before Cleyra is turned to glass by the dragon’s awesome magic. All but a few Dragoons perish in the war and Burmecia is ransacked by a huge kobold army. The desert becomes kobold territory and the Burmecian survivors less than a thousand in number flee to the ruins of their ancient home.
#Another dragon, one of Bahamut’s ancient enemies, takes notice of the Cleyrans and sends a horde of kobold minions to destroy their underground city to spite Bahamut. The Cleyrans resist but are eventually overwhelmed and seek help from the Burmecians. The last handful of Dragoons manage to slay the dragon, but not before Cleyra is turned to glass by the dragon’s awesome magic. All but a few Dragoons perish in the war and Burmecia is ransacked by a huge kobold army. The desert becomes kobold territory and the Burmecian survivors less than a thousand in number flee to the ruins of their ancient home.
#New Burmecia is founded, a tiny settlement carved into the natural caves of the rocky shore near Bahamut’s ruined fortress. The population begins to swell once more. The blood of Bahamut runs in every family, granting the Burmecians a taste of his incredible power. The last pure-blooded Dragoon passes on the secrets of his trade to a common warrior, who takes it upon her young shoulders to resurrect the nigh-perished order.
#New Burmecia is founded, a tiny settlement carved into the natural caves of the rocky shore near Bahamut’s ruined fortress. The population begins to swell once more. The blood of Bahamut runs in every family, granting the Burmecians a taste of his incredible power. The last pure-blooded Dragoon passes on the secrets of his trade to a common warrior, who takes it upon her young shoulders to resurrect the nigh-perished order.
#Burmecians care greatly for their hats, not wearing one is worse than being naked in their society as it is pretty much the only thing that makes one modest or immodest.
#Burmecians care greatly for hats and other headgear, not wearing one is worse than being naked in their society, the presence of other clothing being secondary to whether one has a hat on.


==Gallery==
==Gallery==

Revision as of 22:58, 9 March 2009

Fratley and Freya, two Burmecians.
Few Burmecians remain in the Unified Setting, existing in quite desperation alone amongst the draconian ruins.

Burmecians are a race from the game Final Fantasy 9, the "Best game in the series" according to /tg/. They are being statted up and references to the game series they're from is being put into the Unified Setting for /tg/, given how much /tg/ apparently loves this race of people and Freya in particular.

Unified Setting Description

Burmecians are a noble but desperate race, poised on the cusp of extinction. Once divided into two species, now they stand under a mixed heritage of chivalrous war and humble artistry. Burmecians typically range from 5 to 7 feet tall and 90-120 pounds. Their short fur is grey, but their heads are topped with hair that ranges between brown, grey and blonde, and their eyes come in shades of grey, blue and green. Their clothing comes in all manner of colours, with several styles depending on profession, from heavy coats to puff-sleeved shirts to voluminous robes. Burmecians have a strong sense of history and tradition, and tend to be formal and reserved: this cool demeanor, however, conceals a pride and determination fired by their great losses, and they can be fierce and implacable enemies. They tend towards the Lawful side of the alignment spectrum. Burmecians speak Common, though they once were native speakers of Draconic. Most Burmecians encountered outside their home are Fighters.

Burmecia: the rise and fall

This is the fluff so far for the Burmecians of the unified setting.

  1. Bahamut created Reis, the first Burmecian ever, by imbuing a common desert rat with his incredibly incredible life powers. Bahamut thought this was pretty lulzy.
  2. Later, Bahamut got in a war with some other Draconian sorcerers and decided that Reis would make a useful soldier. He created several hundred duplicates and gifted them with incredible powers from his own divine awesomeness, making them hardcore dragon-killers. He called them Dragoons.
  3. Eventually, Bahamut’s castle was destroyed and Bahamut disappeared. Reis and the surviving Dragoons ran away like the cowardly rats they were to the west into a desert. The goddess(?) of the rain took pity upon them and granted them shelter from the harsh sun in the form of a never-ending rain cloud that caused the desert to blossom and grow fertile around them. She also gave Reis several hundred babies, the start of the Burmecian race.
  4. The Burmecians built up a grand city in the desert, where the rain always fell and the sun could not hurt them. The Dragoons protected them and eventually were integrated into their society as a separate caste of noble warriors. A small group of Burmecians broke away and formed their own nation to the north, called Cleyra. Some sort of religious feud. The Cleyrans prayed to the god of the desert for protection and the desert led them to a great underground cavern where a city made of sandstone was waiting for them.
  5. Over the centuries, the blood of the Dragoons was passed into many of the families of Burmecia. By contrast, the Dragoons themselves were becoming fewer in number with each generation, and their divine abilities faded over time.
  6. Another dragon, one of Bahamut’s ancient enemies, takes notice of the Cleyrans and sends a horde of kobold minions to destroy their underground city to spite Bahamut. The Cleyrans resist but are eventually overwhelmed and seek help from the Burmecians. The last handful of Dragoons manage to slay the dragon, but not before Cleyra is turned to glass by the dragon’s awesome magic. All but a few Dragoons perish in the war and Burmecia is ransacked by a huge kobold army. The desert becomes kobold territory and the Burmecian survivors less than a thousand in number flee to the ruins of their ancient home.
  7. New Burmecia is founded, a tiny settlement carved into the natural caves of the rocky shore near Bahamut’s ruined fortress. The population begins to swell once more. The blood of Bahamut runs in every family, granting the Burmecians a taste of his incredible power. The last pure-blooded Dragoon passes on the secrets of his trade to a common warrior, who takes it upon her young shoulders to resurrect the nigh-perished order.
  8. Burmecians care greatly for hats and other headgear, not wearing one is worse than being naked in their society, the presence of other clothing being secondary to whether one has a hat on.

Gallery

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