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'''Borderlands''' is an ongoing series of first person shooter videogames best known for their combination of high octane violence, black comedy, and gleeful irreverence: there's no pretense to a deep and gritty story here, players are just here to score kills, loot shit, and get better stuff to kill even more critters. It's the sci-fi [[murderhobo]] experience distilled to an art. | '''Borderlands''' is an ongoing series of first person shooter videogames made by Gearbox Software, best known for their combination of high octane violence, black comedy, and gleeful irreverence: there's no pretense to a deep and gritty story here, players are just here to score kills, loot shit, and get better stuff to kill even more critters. It's the sci-fi [[murderhobo]] experience distilled to an art. | ||
The series is set on Pandora, a frontier colony world that was intended to be settled, but it turned out to have one of those ridiculously long ecological cycles, and what they thought of as a harsh but manageable environment turned out to be its "Winter" season, with "Spring" occurring once the colonists had settled in. Which was when all the giant monsters and ridiculously lethal flora & fauna woke up. The place was basically abandoned and turned into a giant intergalactic corporate prison for humanity's dregs and refuse... | The series is set on Pandora, a frontier colony world that was intended to be settled by the Dahl megacorporation, but it turned out to have one of those ridiculously long ecological cycles, and what they thought of as a harsh but manageable environment turned out to be its "Winter" season, with "Spring" occurring once the colonists had settled in. Which was when all the giant monsters and ridiculously lethal flora & fauna woke up. The place was basically abandoned and turned into a giant intergalactic corporate prison for humanity's dregs and refuse... Sort of like Space Australia. None of this matter to the big megacorps, who keep squabbling and fighting using cash, legal threats and merc armies. | ||
None of which matters much to your player, who is one of several different crazy | None of which matters much to your player, who is one of several different crazy adventurers who has decided they can carve out great wealth on this lawless world, or just needs a place to lie low by finding the elusive "Vault", an mysterious location that supposedly holds a fuckton of riches and loot while thwarting some corporate assholes who's in your way ; a task not easy since 90% of Pandora is made of more-or-less crazed bandits and raiders who want at best to murder you, at worst to make [[What|a meat bicycle out of you]] OR murderous fauna who sees anything as their next brunch. Adding to that is the fact that the Vault is allegedly impossible to find without the guidance of an "Angel" of sorts. | ||
==The First Game== | ==The First Game== | ||
After getting off a bus in the little border town of Fyrestone, the player, controlling one of the four different characters, are contacted by the "Angel" mentionned above, who guides them towards the pieces of the Key to the Vault, which turns out to have been built by aliens. Against both bandit lords and later the Crimson Lance ( | After getting off a bus in the little border town of Fyrestone, the player, controlling one of the four different characters, are contacted by the "Angel" mentionned above, who guides them towards the pieces of the Key to the Vault, which turns out to have been built by aliens. Against both bandit lords and later the Crimson Lance (the private army of the Atlas megacorporation) hellbent on finding the Vault themselves, the player shoots his way through while helping the rare non-psychotic inhabitants of the planet such as [[Painboy|Dr Zed, who is totally a doctor even without a license]] or Patricia Tannis, the resident Vault expert as knoledgable as she's crazy. The player eventually finds the Vault, only to realize it was used by anciens aliens as a prison to hold [[Tyranids|a huge-ass monster made of teeth and tentacles]], beating the shit out of it. | ||
While praised for it's Diablo-esque sci-fi [[murderhobo]] flavour, Borderlands was criticized for being an indecisive parody of sorts, failing to find a balance between gritty seriousness and the balls-to-the-wall humour that would later become a staple of the series. Other criticism involves the world feeling empty with almost no dialog aside from quest givers, REALLY large number of guns lootable (one of the main selling points of the game) feeling not that different once one realizes most are limited to interchangeable parts randomly generated, with only the color scheme and small stat variations to differenciate between manufacturers. Also, shit-ass PC optimization. Seriously, above-average computers in 2020 have trouble running this game. | |||
===''Borderlands'' classes=== | |||
Being the first game, character classes are much more restrictive than in later games, albeit one could still use some degree of variety during gameplay. | |||
'''Roland''', the Soldier, is your typical Jack-of-all-Trades. A former Crimson Lance combat engineer who defected after blamming his [[Commissar|asshole superior]], Roland favors assault rifles and shotguns. His special ability deploys a fixed turret, providing cover, suppressive fire and various buffs to himself and his allies. His skill trees focus on buffing his gun profeciencies and his turret's, resupplying the team with ammo and health packs or turning full medic. | |||
'''Lilith''', the Siren, is the Mage equivalent. One of the six Sirens (women with magic powers and weird tatoos) in the whole galaxy, Lilith uses pistols and submachine guns. Her special skill has her turning intangible and extremely fast for a few seconds, causing a shockwave once the effect ends. Her skill trees focus on crowd control, elemental damage (especially Fire and Acid) and killing chains to remain buffed. | |||
'''Mordecai''', the Hunter, is the Ranger equivalent. A shooting prodigy who travels the galaxy for cash with his pet bird of prey Bloodwing, Mordecai uses revolvers and sniper rifles. His special skill has him sic Bloodwing on enemies for massive damage. skill trees focus on boosting his sniping abilities, becoming a better gunslinger or letting his bird do almost all the legwork. | |||
'''Brick''', Himself, is your Barbarian/Berserker equivalent. With little to zero character developement aside "liking to punch things" and "being fucking angry", Brick favours hand-to-hand combat and rocket launchers. His special skill has him go [[Angry Marines|FULL RAGE]] and holster his weapons to punch everything to death. His skill trees focus on becoming better at puching, using rockets or simply tanking hits. |
Revision as of 13:33, 13 September 2020
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Borderlands is an ongoing series of first person shooter videogames made by Gearbox Software, best known for their combination of high octane violence, black comedy, and gleeful irreverence: there's no pretense to a deep and gritty story here, players are just here to score kills, loot shit, and get better stuff to kill even more critters. It's the sci-fi murderhobo experience distilled to an art.
The series is set on Pandora, a frontier colony world that was intended to be settled by the Dahl megacorporation, but it turned out to have one of those ridiculously long ecological cycles, and what they thought of as a harsh but manageable environment turned out to be its "Winter" season, with "Spring" occurring once the colonists had settled in. Which was when all the giant monsters and ridiculously lethal flora & fauna woke up. The place was basically abandoned and turned into a giant intergalactic corporate prison for humanity's dregs and refuse... Sort of like Space Australia. None of this matter to the big megacorps, who keep squabbling and fighting using cash, legal threats and merc armies.
None of which matters much to your player, who is one of several different crazy adventurers who has decided they can carve out great wealth on this lawless world, or just needs a place to lie low by finding the elusive "Vault", an mysterious location that supposedly holds a fuckton of riches and loot while thwarting some corporate assholes who's in your way ; a task not easy since 90% of Pandora is made of more-or-less crazed bandits and raiders who want at best to murder you, at worst to make a meat bicycle out of you OR murderous fauna who sees anything as their next brunch. Adding to that is the fact that the Vault is allegedly impossible to find without the guidance of an "Angel" of sorts.
The First Game
After getting off a bus in the little border town of Fyrestone, the player, controlling one of the four different characters, are contacted by the "Angel" mentionned above, who guides them towards the pieces of the Key to the Vault, which turns out to have been built by aliens. Against both bandit lords and later the Crimson Lance (the private army of the Atlas megacorporation) hellbent on finding the Vault themselves, the player shoots his way through while helping the rare non-psychotic inhabitants of the planet such as Dr Zed, who is totally a doctor even without a license or Patricia Tannis, the resident Vault expert as knoledgable as she's crazy. The player eventually finds the Vault, only to realize it was used by anciens aliens as a prison to hold a huge-ass monster made of teeth and tentacles, beating the shit out of it.
While praised for it's Diablo-esque sci-fi murderhobo flavour, Borderlands was criticized for being an indecisive parody of sorts, failing to find a balance between gritty seriousness and the balls-to-the-wall humour that would later become a staple of the series. Other criticism involves the world feeling empty with almost no dialog aside from quest givers, REALLY large number of guns lootable (one of the main selling points of the game) feeling not that different once one realizes most are limited to interchangeable parts randomly generated, with only the color scheme and small stat variations to differenciate between manufacturers. Also, shit-ass PC optimization. Seriously, above-average computers in 2020 have trouble running this game.
Borderlands classes
Being the first game, character classes are much more restrictive than in later games, albeit one could still use some degree of variety during gameplay.
Roland, the Soldier, is your typical Jack-of-all-Trades. A former Crimson Lance combat engineer who defected after blamming his asshole superior, Roland favors assault rifles and shotguns. His special ability deploys a fixed turret, providing cover, suppressive fire and various buffs to himself and his allies. His skill trees focus on buffing his gun profeciencies and his turret's, resupplying the team with ammo and health packs or turning full medic.
Lilith, the Siren, is the Mage equivalent. One of the six Sirens (women with magic powers and weird tatoos) in the whole galaxy, Lilith uses pistols and submachine guns. Her special skill has her turning intangible and extremely fast for a few seconds, causing a shockwave once the effect ends. Her skill trees focus on crowd control, elemental damage (especially Fire and Acid) and killing chains to remain buffed.
Mordecai, the Hunter, is the Ranger equivalent. A shooting prodigy who travels the galaxy for cash with his pet bird of prey Bloodwing, Mordecai uses revolvers and sniper rifles. His special skill has him sic Bloodwing on enemies for massive damage. skill trees focus on boosting his sniping abilities, becoming a better gunslinger or letting his bird do almost all the legwork.
Brick, Himself, is your Barbarian/Berserker equivalent. With little to zero character developement aside "liking to punch things" and "being fucking angry", Brick favours hand-to-hand combat and rocket launchers. His special skill has him go FULL RAGE and holster his weapons to punch everything to death. His skill trees focus on becoming better at puching, using rockets or simply tanking hits.