Age of Sigmar/Tactics/Warscrolls Compendium/Dwarfs: Difference between revisions

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Rules are here [http://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-dwarfs-en.pdf]
Rules are here [http://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-dwarfs-en.pdf]
==Dwarfs Summary==
You want fucking Dorfs? Here're your fucking Dorfs. Seriously though, Dwarfs play differently than any other army in the game, being very defensive minded, very slow and very tough. They also rely heavily on internal synergy, so don't expect to win by simply setting up the best units in the army and rolling some dice. Oh, and you have an unusually high number of joke rules.
==Dwarfs Warscrolls==
Forenote:
The following section will be arranged with similar units and formations being grouped together for easier reading.
This is by no means a complete guide. Also due to the relatively recent release of Age of Sigmar most of this is based on theory. Take everything with a pinch of salt.
===Named characters===
'''High King Thorgrim Grudgebearer:'''
'''Thorek Ironbrow:'''
'''Kraggi:'''
'''Belegar Ironhammer:'''
'''Ungrim Ironfist the Slayer King:'''
'''Josef Bugman:'''
'''Grimm Burloksson:'''
===Heroes===
'''Dwarf Lord:''' Your rock. This guy hits hard, can take punishment like a champ, keeps your units from running and can make your Dorfs killier with his Command Ability. Never leave home without one of them. They have a choice between Rune Weapon and Shield, Rune Weapon and Pistol or Great Rune Weapon. The Great Weapon has a more consistent damage output of 3 versus the D3 of the normal one, but generally you're better off with the normal Rune Weapon, which has one more swing, albeit at worse Rend. So, the real choice comes down to Shield versus Gun. A quick tip about Pistols, viable throughout the whole army: Your pistols have 8" range. For a slow Dorf, that seems like a lot, for everyone else, it doesn't. And in the case of the Lord, for this meh ranged shot, he has to give up his awesome 3+ save. Stat-wise, your Dorf Lord is a Vampire Lord with a better save. Yes, that's awesome.
'''Runelord:''' Here's your... priest? Okay, so he can strike runes to grant effects to your dorfs, giving them either a 6+ save-after-the-save for even hardier units or better Rend on their weapons for even more murder. It should be noted that this latter ability applies to ALL weapons the unit carries, yes, even to your already awesome Drakeguns. Two more things to note about the Runelord: First, he "prays" better than any other Priest, succeeding on 2+ and never hurting himself, second, you can argue (if you're a dick) that he doesn't actually "pray", so things like the Rain of Sigmar, for which Priests have to forgo praying, can be done even after your Runelord struck a rune.
'''Dragon Slayer:''' Just as slow as any other Dorf, with only a 6+ save to keep him alive, no buff auras whatsoever and nobody wants him within 50 clicks of their Monsters. Yeah. If he manages to reach a monster, he'll hurt it something fierce, but any army with even a token ranged unit will focus fire him down.
'''Dwarf Engineer:''' Take one. Not much else to say. Dorfs love their War Machines, this guy makes them better and can repair them. Sure he's no powerhouse, but almost doubling a Flame Cannon's potential should be good enough.
'''Thane with Battle Standard:''' This guy's weird. Like any other BSB, he can plant his standard and grant effects to your guys. This one makes all Dorfs within 18" immune to Battleshock, which is pretty neat, and also lowers casting rolls for YOUR Wizards. Wat. Probably a typo, but for now, keep him the hell away from Wizards you might have brought along.
===Infantry===
'''Dwarf Warriors:'''
'''Miners:'''
'''Quarrelers:'''
'''Thunderers:'''
'''Slayers:'''
'''Longbeards:'''
'''Hammerers:'''
'''Ironbreakers:'''
'''Irondrakes:'''
===War Machines===
'''Gyrocopters:'''
'''Gyrobombers:'''
'''Dwarf Bolt Thrower:'''
'''Dwarf Cannon:'''
'''Flame Cannon:'''
'''Organ Gun:'''
'''Grudge Thrower:'''
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]

Revision as of 03:54, 15 September 2015

For your Dwarfs, so you can play your midget-bearded-scotsmen

Rules are here [1]


Dwarfs Summary

You want fucking Dorfs? Here're your fucking Dorfs. Seriously though, Dwarfs play differently than any other army in the game, being very defensive minded, very slow and very tough. They also rely heavily on internal synergy, so don't expect to win by simply setting up the best units in the army and rolling some dice. Oh, and you have an unusually high number of joke rules.

Dwarfs Warscrolls

Forenote: The following section will be arranged with similar units and formations being grouped together for easier reading.

This is by no means a complete guide. Also due to the relatively recent release of Age of Sigmar most of this is based on theory. Take everything with a pinch of salt.

Named characters

High King Thorgrim Grudgebearer:

Thorek Ironbrow:

Kraggi:

Belegar Ironhammer:

Ungrim Ironfist the Slayer King:

Josef Bugman:

Grimm Burloksson:

Heroes

Dwarf Lord: Your rock. This guy hits hard, can take punishment like a champ, keeps your units from running and can make your Dorfs killier with his Command Ability. Never leave home without one of them. They have a choice between Rune Weapon and Shield, Rune Weapon and Pistol or Great Rune Weapon. The Great Weapon has a more consistent damage output of 3 versus the D3 of the normal one, but generally you're better off with the normal Rune Weapon, which has one more swing, albeit at worse Rend. So, the real choice comes down to Shield versus Gun. A quick tip about Pistols, viable throughout the whole army: Your pistols have 8" range. For a slow Dorf, that seems like a lot, for everyone else, it doesn't. And in the case of the Lord, for this meh ranged shot, he has to give up his awesome 3+ save. Stat-wise, your Dorf Lord is a Vampire Lord with a better save. Yes, that's awesome.

Runelord: Here's your... priest? Okay, so he can strike runes to grant effects to your dorfs, giving them either a 6+ save-after-the-save for even hardier units or better Rend on their weapons for even more murder. It should be noted that this latter ability applies to ALL weapons the unit carries, yes, even to your already awesome Drakeguns. Two more things to note about the Runelord: First, he "prays" better than any other Priest, succeeding on 2+ and never hurting himself, second, you can argue (if you're a dick) that he doesn't actually "pray", so things like the Rain of Sigmar, for which Priests have to forgo praying, can be done even after your Runelord struck a rune.

Dragon Slayer: Just as slow as any other Dorf, with only a 6+ save to keep him alive, no buff auras whatsoever and nobody wants him within 50 clicks of their Monsters. Yeah. If he manages to reach a monster, he'll hurt it something fierce, but any army with even a token ranged unit will focus fire him down.

Dwarf Engineer: Take one. Not much else to say. Dorfs love their War Machines, this guy makes them better and can repair them. Sure he's no powerhouse, but almost doubling a Flame Cannon's potential should be good enough.

Thane with Battle Standard: This guy's weird. Like any other BSB, he can plant his standard and grant effects to your guys. This one makes all Dorfs within 18" immune to Battleshock, which is pretty neat, and also lowers casting rolls for YOUR Wizards. Wat. Probably a typo, but for now, keep him the hell away from Wizards you might have brought along.

Infantry

Dwarf Warriors:

Miners:

Quarrelers:

Thunderers:

Slayers:

Longbeards:

Hammerers:

Ironbreakers:

Irondrakes:

War Machines

Gyrocopters:

Gyrobombers:

Dwarf Bolt Thrower:

Dwarf Cannon:

Flame Cannon:

Organ Gun:

Grudge Thrower: