Age of Sigmar/Tactics/Old/Order/Devoted of Sigmar: Difference between revisions

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===Heroes===
===Heroes===
*'''Witch Hunter:'''
*'''Witch Hunter:''' Not too dangerous, unless you send him at Wizards or Daemons. Funnily enough, the rule doesn't specify CHAOS Daemons, so your Witch Hunter will have a field day with Seraphon, as ALL his attacks doing D3 damage actually makes this guy pretty dangerous.
 
*'''War Altar of Sigmar:''' Surprisingly very dangerous at range, especially against Chaos and even more against Chaos Daemons. It is also immensely good at buffing your units and keeping them safe. One Altar in your army can also have Volkmar the Grim chilling in it, who makes the thing even better. Do keep in mind that, as it gets damaged, it will have trouble keeping up with your Knights, so an all-cav list may not be the right place for it.
*'''War Altar of Sigmar:'''
*'''Warrior Priest:''' Never ever give this guy the Greathammer as its stat block was obviously written by someone who didn't get the rules. Other than that, they are decent though not impressive in melee and have some very nice prayers up their sleeves and most importantly, unlike most Priests, they aren't that squishy. In fact, with a shield, they are decidedly non-squishy and not just by Empire standards, either.
 
*'''Warrior Priest:'''


===Troops===
===Troops===
*'''Flagellants:'''
*'''Flagellants:''' Bad hit rolls and no saves make for a very unimpressive unit at first glance, but if you get a War Altar or a Hurricanum (or better both) close to them, you have an absolutely terrifying unit that nobody wants to get charged by, because even if your opponent kills them, they can deal unpleasant damage to him.


==Battalions==
==Battalions==

Revision as of 10:58, 11 May 2016

Warscrolls

Heroes

  • Witch Hunter: Not too dangerous, unless you send him at Wizards or Daemons. Funnily enough, the rule doesn't specify CHAOS Daemons, so your Witch Hunter will have a field day with Seraphon, as ALL his attacks doing D3 damage actually makes this guy pretty dangerous.
  • War Altar of Sigmar: Surprisingly very dangerous at range, especially against Chaos and even more against Chaos Daemons. It is also immensely good at buffing your units and keeping them safe. One Altar in your army can also have Volkmar the Grim chilling in it, who makes the thing even better. Do keep in mind that, as it gets damaged, it will have trouble keeping up with your Knights, so an all-cav list may not be the right place for it.
  • Warrior Priest: Never ever give this guy the Greathammer as its stat block was obviously written by someone who didn't get the rules. Other than that, they are decent though not impressive in melee and have some very nice prayers up their sleeves and most importantly, unlike most Priests, they aren't that squishy. In fact, with a shield, they are decidedly non-squishy and not just by Empire standards, either.

Troops

  • Flagellants: Bad hit rolls and no saves make for a very unimpressive unit at first glance, but if you get a War Altar or a Hurricanum (or better both) close to them, you have an absolutely terrifying unit that nobody wants to get charged by, because even if your opponent kills them, they can deal unpleasant damage to him.

Battalions

Pilgrimage of Wrath

A War Altar of Sigmar, 2 Warrior Priests, a Witch Hunter and two units of Flagellants

Army Building

Allied Armies

External links

Rules are here