Age of Sigmar/Tactics/Old/Death/Deathmages: Difference between revisions

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==External links==
==External links==
Rules are here
Rules are here
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-necromancer-en.pdf
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-mortis-engine-en.pdf
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]

Revision as of 17:57, 12 January 2017

Warscrolls

The common keywords of these warscrolls are: DEATH and DEATHMAGES.

Leaders

  • Necromancer: Sit at 120pt., they can use what is basically 40k's Look Out Sir, allocating wounds they suffer to Skeletons and Zombies around them, which grants them significantly more staying power. That's great because you really need these guys alive and out of harm's way. They can cast a spell a turn and, for one, they have a very powerful unique spell that lets a friendly Skeleton, Mordant or Zombie unit (most infantry and cavalry) pile in and fight twice, which gets A LOT more mileage out of your Zombies.

Behemoths

  • Mortis Engine: Costing 180pt. this is more or less a Coven Throne with less attacks and more special rules. It's main shtick is to get quickly into enemy lines and dish out a whole bunch of Mortal Wounds. Alternatively, you can keep it close to make your Wizards better.

Battalions

Army Building

It's impossible to form a pitched battle army due to lack of Battleline units.

Allied Armies

External links

Rules are here

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-necromancer-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-mortis-engine-en.pdf