Age of Sigmar/Tactics/Old/Death/Deathmages: Difference between revisions

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===Heroes===
===Heroes===
*'''Necromancer:'''
*'''Necromancer:''' They can use what is basically 40k's Look Out Sir, allocating wounds they suffer to Skeletons and Zombies around them, which grants them significantly more staying power. That's great because you really need these guys alive and out of harm's way. They can cast a spell a turn and, for one, they have a very powerful unique spell that lets a friendly Skeleton, Mordant or Zombie unit (most infantry and cavalry) pile in and fight twice, which gets A LOT more mileage out of your Zombies.


===Troops===
===Troops===
*'''Mortis Engine:'''
*'''Mortis Engine:''' More or less a Coven Throne with less attacks and more special rules. It's main shtick is to get quickly into enemy lines and dish out a whole bunch of Mortal Wounds. Alternatively, you can keep it close to make your Wizards better.


==Battalions==
==Battalions==

Revision as of 17:22, 22 April 2016

Warscrolls

Heroes

  • Necromancer: They can use what is basically 40k's Look Out Sir, allocating wounds they suffer to Skeletons and Zombies around them, which grants them significantly more staying power. That's great because you really need these guys alive and out of harm's way. They can cast a spell a turn and, for one, they have a very powerful unique spell that lets a friendly Skeleton, Mordant or Zombie unit (most infantry and cavalry) pile in and fight twice, which gets A LOT more mileage out of your Zombies.

Troops

  • Mortis Engine: More or less a Coven Throne with less attacks and more special rules. It's main shtick is to get quickly into enemy lines and dish out a whole bunch of Mortal Wounds. Alternatively, you can keep it close to make your Wizards better.

Battalions

Army Building

Allied Armies

External links

Rules are here