Age of Sigmar/Tactics/Edition 1.1/Flesh-Eaters Courts: Difference between revisions

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===Troops===
===Troops===
*'''Crypt Ghouls:''' Are to Skeletons what Skeletons are to Zombies. Better initially, but less opportunities to buff them. Which you take is up to you, but make sure you've got the correct Hero to buff them, as nothing can buff Ghouls the way a Ghoul King can.
*'''Crypt Ghouls:''' Your basic infantry and not too shabby, all things considered, especially since just about everything in this army either makes these little guys better or allows you to toss more of them onto the board. They get two attacks each with a third if the unit's big enough and they have a 6+ save, which may sound bad but is actually pretty good because that means unlike, say, Zombies, Ghouls can actually make use of cover and Mystic Shield. If you want to capitalize on Ghouls, just remember to bring some Crypt Ghast Courtiers to keep your units nice and big and remember that all in all, the save-after-the-save buff of the Terrorgheist-Ghoul King is probably better than a simple Mystic Shield at keeping your Ghouls on the board longer.


*'''Crypt Horrors:''' Simply put, Crypt Horrors are Ogre equivalents. 4 Wounds, 5+ save, 3 attacks with no Rend and 2 Damage each. You know, the usual. These here also regenerate and get rerolls To Hit if a Ghoul King is nearby, which eliminates their only real weakness. Take these first. Flayers are also useful, but more gimmicky skirmishers compared to the powerful sledgehammers that are the Crypt Horrors.
*'''Crypt Horrors:''' Simply put, Crypt Horrors are Ogre equivalents. 4 Wounds, 5+ save, 3 attacks with no Rend and 2 Damage each. You know, the usual. These here also regenerate and get rerolls To Hit if a Ghoul King is nearby, thereby eliminates their only real weakness. Take these first. Flayers are also useful, but more gimmicky skirmishers compared to the powerful sledgehammers that are the Crypt Horrors.


*'''Crypt Flayers:''' At first glance, Crypt Flayers look kind of meh, as their melee profile is the same as that of Vargheists with one more attack, but with only damage 1 and the chance to inflict mortal wounds. Then you see that they have a scream attack that inflicts damage off of Bravery but it's unfortunately so weak that you won't hurt anything but Skaven or Grots with it. Then you finally realize they're not meant to be powerhouses. They're harassers and tarpits, just like Razorgors for the Beastmen. Oh, and you need these because the Crypt Infernal Courtier, aka the best Courtier, summons them.
*'''Crypt Flayers:''' At first glance, Crypt Flayers look kind of meh, as their melee profile is the same as that of Vargheists with one more attack, but with only damage 1 and the chance to inflict mortal wounds. Then you see that they have a scream attack that inflicts damage off of Bravery but it's unfortunately so weak that you won't hurt anything but Skaven or Grots with it. Then you finally realize they're not meant to be powerhouses. They're harassers and tarpits, just like Razorgors for the Beastmen. Oh, and you need these because the Crypt Infernal Courtier, aka the best Courtier, summons them.

Revision as of 17:49, 11 May 2016

Warscrolls

The common keywords of these warscrolls are: DEATH and FLESH-EATER COURTS. Apart from the Ghoul King (in all his variants), the Terrorgheist and the Zombie Dragon all the units also have the MORDANT keyword.

Heroes

  • Abhorrant Ghoul King on Terrorgheist: Oh heck yes. The Ghoul King adds a lot to the already powerful Terrorgheist, such as magic and a Command Ability. This guy can grant a 5+ save-after-the-save to a Flesh-Eater unit and can summon new units of Crypt Flayers or Crypt Horrors. Other than that, it's a Wizard, it has a Command and it has three powerful melee profiles in addition to a dangerous not-a-breath-attack.
  • Abhorrant Ghoul King on Zombie Dragon: Exactly what it says on the tin. Just like the variety on the Terrorgheist, this one here has some seriously powerful buffs. First of all, as a Command, he can summon new Courtiers OF ANY TYPE (who can then proceed to summon more foot soldiers). Then, his unique spell makes a 20" bubble centered on the Ghoul King which grants rerolls To Wound to ALL Flesh-Eater models. Damn. On top of that, the Zombie Dragon heals D3 Wounds each Hero Phase and has an additional attack with both the maw and the claws compared to the garden variety Zombie Dragon. Sweet.
  • Abhorrant Ghoul King: Surprisingly awful when compared to a Vampire Lord in terms of killing power, but they help Ghouls out a lot and are really hard to kill. Their unique spell grants a Flesh-eater unit one more attack with each melee weapon, which makes Crypt Ghouls and Horrors better and Varghulfs terrifying, but if you cast this on a Ghoul King on Terrorgheist, he'll pluck whole units apart by himself. Unfortunately someone noticed how ridiculously overpowered his old Command was, so they exchanged it for the ability to summon 10 Ghouls without any casting roll. Still very decent, but nowhere near the buff aura he used to have.
  • Varghulf Courtier: Oddly not a monster. The Varghulf flies, has a bunch of strong attacks with more if it's in melee with ten or more models and if properly supported can be pretty much unkillable. If not, it'll die in turn 2. What this means is that you have a model that is very strong, heals D3 Wounds each friendly Hero Phase and can reroll To Hit if a Ghoul King casts a spell within 18" of him. Oh, and he can summon additional Ghouls, Horrors and Flayers for your eviscerating pleasure.
  • Crypt Ghast Courtier: A teeny tiny Ghoul champion upstart. That's what he is. He has a bunch of weak attacks and is still somewhat fragile for a Hero, with 4 Wounds and a 5+ save, similar to a Grot. His real use is in summoning on average 5 Ghouls per Hero Phase (yes, that means you can heal Ghoul units back to the point where their size-bonus activates) and he makes them stronger if he personally kills an enemy. Only use this as a last resort, though, as his reviving is superb and he's too fragile to risk in melee.
  • Crypt Haunter Courtier: A slightly stronger Crypt Horror champion who can summon more of his flunkies. That last part alone is already cool, as Crypt Horrors are very powerful, but the fact that the Courtier is strong in melee and regenerates should not be forgotten.
  • Crypt Infernal Courtier: Blessed with everything a Crypt Flayer needs to be good. 5 attacks with 2 damage already make him as good as a small squad of normal Crypt Flayers and instead of a milquetoast Bravery-scream, he breathes fire. This guy is an absolute powerhouse AND he can summon additional Crypt Flayers.

Troops

  • Crypt Ghouls: Your basic infantry and not too shabby, all things considered, especially since just about everything in this army either makes these little guys better or allows you to toss more of them onto the board. They get two attacks each with a third if the unit's big enough and they have a 6+ save, which may sound bad but is actually pretty good because that means unlike, say, Zombies, Ghouls can actually make use of cover and Mystic Shield. If you want to capitalize on Ghouls, just remember to bring some Crypt Ghast Courtiers to keep your units nice and big and remember that all in all, the save-after-the-save buff of the Terrorgheist-Ghoul King is probably better than a simple Mystic Shield at keeping your Ghouls on the board longer.
  • Crypt Horrors: Simply put, Crypt Horrors are Ogre equivalents. 4 Wounds, 5+ save, 3 attacks with no Rend and 2 Damage each. You know, the usual. These here also regenerate and get rerolls To Hit if a Ghoul King is nearby, thereby eliminates their only real weakness. Take these first. Flayers are also useful, but more gimmicky skirmishers compared to the powerful sledgehammers that are the Crypt Horrors.
  • Crypt Flayers: At first glance, Crypt Flayers look kind of meh, as their melee profile is the same as that of Vargheists with one more attack, but with only damage 1 and the chance to inflict mortal wounds. Then you see that they have a scream attack that inflicts damage off of Bravery but it's unfortunately so weak that you won't hurt anything but Skaven or Grots with it. Then you finally realize they're not meant to be powerhouses. They're harassers and tarpits, just like Razorgors for the Beastmen. Oh, and you need these because the Crypt Infernal Courtier, aka the best Courtier, summons them.
  • Terrorgheist: It's powerful, with its Shriek being downright terrifying. 3D6 minus Bravery mortal wounds, eh? That'll halve a Liberator unit on average. Unfortunately someone at GW noticed just how powerful this was and now it's 6+D6 minus Bravery Mortal Wounds. And while this has dramatically cut down on the maximum damage, it has also made it much more reliable. Additionally, they decided to make up for it by making the Terrorgheists already devastating attacks even more dangerous and they raised it to a 4+ save. Add to that high movement, sweet regeneration and a lot of powerful attacks. It also explodes into a bunch of mortal wounds when it dies, which can make your opponent hesitate to finish it off, at which point it will regenerate and eat his sorry ass.
  • Zombie Dragon: Don't. Scroll way up. Play this thing with the Ghoul King on top. Seriously, the Ghoul King adds so much to this thing it isn't funny. As in, regeneration, another melee profile, magic and a Command Ability.

Battalions

Royal Family

Found in the Flesh-eaters Courts Battletome.

Attendants at Court

Found in the Flesh-eaters Courts Battletome.

Deadwatch

Found in the Flesh-eaters Courts Battletome.

Abattoir

Found in the Flesh-eaters Courts Battletome.

Ghoul Patrol

Found in the Flesh-eaters Courts Battletome.

King's Ghouls

Found in the Flesh-eaters Courts Battletome.

Royal Mordants

Found in the Flesh-eaters Courts Battletome.

Royal Menagerie

Found in the Flesh-eaters Courts Battletome.

Flesh-eater Court

Found in the Flesh-eaters Courts Battletome.

Army Building

Allied Armies

External links

Rules are here

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-abhorrant-ghoul-king-terrorgheist-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-abhorrant-ghoul-king-zombie-dragon-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-zombie-dragon-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-terrorgheist-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-crypt-horrors-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-crypt-infernal-courtier-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-crypt-haunter-courtier-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-crypt-flayers-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-crypt-ghouls-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-varghulf-courtier-en.pdf