Age of Sigmar/Tactics/Destruction/Sons of Behemat: Difference between revisions

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* Chicks dig giant drunken.
* Chicks dig giant drunken.
* Low number army, high wound army.
* Low number army, high wound army.
* Painting them should be no problem in short time, plus, you can customize them as you want.
* Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given hor they are basically oversized [[fa/tg/uys]], you can paint them and put bits from other kits on them.
* They can be Allies with ANY faction, no matter the Alliagnce.
* They can be Allies with ANY faction, no matter the Alliagnce.
* Possibly immune to bravery checks for being single model units.
* Immune to bravery checks for being single model units.


'''Cons'''
'''Cons'''
* Good luck transporting them.
* Good luck transporting them.
* Everyone is a MONSTER, so good luck surviving specialist monster hunters. Orruks, like Ironjawz but especially Bonesplitterz, will be your bane.
* Everyone is a MONSTER, so good luck surviving specialist monster hunters. Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane.


===Battleline (this is a given considering the implications of the army)===
===Battleline (this is a given considering the implications of the army)===

Revision as of 13:27, 25 April 2020

Grand Alliance Destruction

Sons of Behemat

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Lore
Tactics
General Tactics

A whole new Age of Sigmar EXCLUSIVE-GARGANTS (giants) army.

The only thing we know so far is that it deploys regular Azzlegulers and three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, buidable from a single kit: Gatebreaker, Warstomper and Kraken-eater.

GW say they can stare Archaon in the eye while he's on Dorghar, so yeah, they will be massive.

One single of them can also join ANY faction as ally.

Why do you want to play them

Pros

  • 'Cuz they are fucken GIANTS.
  • Chicks dig giant drunken.
  • Low number army, high wound army.
  • Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given hor they are basically oversized fa/tg/uys, you can paint them and put bits from other kits on them.
  • They can be Allies with ANY faction, no matter the Alliagnce.
  • Immune to bravery checks for being single model units.

Cons

  • Good luck transporting them.
  • Everyone is a MONSTER, so good luck surviving specialist monster hunters. Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane.

Battleline (this is a given considering the implications of the army)

  • Aleguzzler Gargant: (160pts) Good ol' Giant is here. If you roll a double when he charges, he is too drunk to do it and forces the two players to confront dice rolls in order to choose where he will fall down and deal D3 mortal wounds. Same thing when he dies. And when he piles up, you pick the closest enemy model, roll a dice and instantly kill it if the result is the double of that model's wounds. Said that, the giant is a incredibly cheap monster who can deal a ton of damage, with many weapons and one of them have a -3 rend (yes, the headbutt of a giant hit as hard as Ghal Maraz) if you can, put 2 of them as the Grugg Brothers, for re-roll 1 to hit for all their attacks.


Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others