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'''Note:''' When making the Roll20 map, be sure to make it 48x48 units (Size of normal Mordheim board in inches), and set diagonal measurement to "3.5 D&D/Pathfinder" So it measures it correctly. | '''Note:''' When making the Roll20 map, be sure to make it 48x48 units (Size of normal Mordheim board in inches), and set diagonal measurement to "3.5 D&D/Pathfinder" So it measures it correctly. | ||
==Houserules== | |||
*Using two melee weapons at once incurs a -1 to-hit penalty | |||
*Slings are S2 | |||
*All body armor (So not shields/bucklers/helmets) give an additional +1 to the armor save (So Light Armor gives a 5+ save, Heavy a 4+, etc) | |||
==The Story== | ==The Story== |
Revision as of 11:55, 13 March 2013
Basically, /tg/ plays Mordheim over Roll20
Mordheim rules links are here: Main Rules
Link to page to generate maps for Roll20 (Set to 1x1 when generating): Map Generator
Note: When making the Roll20 map, be sure to make it 48x48 units (Size of normal Mordheim board in inches), and set diagonal measurement to "3.5 D&D/Pathfinder" So it measures it correctly.
Houserules
- Using two melee weapons at once incurs a -1 to-hit penalty
- Slings are S2
- All body armor (So not shields/bucklers/helmets) give an additional +1 to the armor save (So Light Armor gives a 5+ save, Heavy a 4+, etc)
The Story
To be filled in as people trickle in...
The Warbands
/TG/heim: Hoestermann's Mans (Reikland)
Notable Moments
To be filled in as people trickle in...