/TG/heim: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:


'''Note:''' When making the Roll20 map, be sure to make it 48x48 units (Size of normal Mordheim board in inches), and set diagonal measurement to "3.5 D&D/Pathfinder" So it measures it correctly.
'''Note:''' When making the Roll20 map, be sure to make it 48x48 units (Size of normal Mordheim board in inches), and set diagonal measurement to "3.5 D&D/Pathfinder" So it measures it correctly.
==Houserules==
*Using two melee weapons at once incurs a -1 to-hit penalty
*Slings are S2
*All body armor (So not shields/bucklers/helmets) give an additional +1 to the armor save (So Light Armor gives a 5+ save, Heavy a 4+, etc)


==The Story==
==The Story==

Revision as of 11:55, 13 March 2013

Basically, /tg/ plays Mordheim over Roll20

Mordheim rules links are here: Main Rules

Warbands

Scenarios

Link to page to generate maps for Roll20 (Set to 1x1 when generating): Map Generator

Note: When making the Roll20 map, be sure to make it 48x48 units (Size of normal Mordheim board in inches), and set diagonal measurement to "3.5 D&D/Pathfinder" So it measures it correctly.

Houserules

  • Using two melee weapons at once incurs a -1 to-hit penalty
  • Slings are S2
  • All body armor (So not shields/bucklers/helmets) give an additional +1 to the armor save (So Light Armor gives a 5+ save, Heavy a 4+, etc)

The Story

To be filled in as people trickle in...

The Warbands

/TG/heim: Filler Warband

/TG/heim: Hoestermann's Mans (Reikland)

Notable Moments

To be filled in as people trickle in...