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'''THE GRAND DAD EMPIRE''' ARE a prolific VINESAUCE-centric MEME group based in BEDROCK CITY.  Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with JOEL).
[[File:protoss_zealot.gif|thumb|right|Wait a minute, is this the right artwork?]]
'''Xephs''' are a race of dark-skinned, [[psionics|innately psionic]] humanoids from the world of [[Dungeons & Dragons]], whose mental powers manifest as an ability to telekinetically boost their speed. They appeared in the Expanded Psionics Handbook for [[Dungeons & Dragons 3rd Edition]] and haven't appeared since.


They operated out of the SilvaGunner YouTube channel until it was terminated in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before returning to SilvaGunner in June of 2018.
The lands of the xephs, at least in the generic not![[Greyhawk]] of 3e, are said to lie in a great rift "far to the east", where psionically illuminated forests glimmer within a valley so deep it is plunged into permanent darkness. Here, the xephs thrive, aided by their psionic powers and bodies both seemingly designed to enhance their capacity for motion. Xephs stand about 5-1/2 feet tall and are slender and graceful, usually weighing about 140 pounds. Males are typically taller and heavier than females. Xephs’ skin is typically brown, and their eyes are dark. Their hair is usually black and straight; some wear it clipped short, while others shave their heads except for a topknot and weave that hair into a single long braid. Some have noted a certain resemblance to the [[gith]] in their appearance, making them wonder if xephs might not be a forgotten branch of the family tree that has forgotten its kin - or deliberately wishes to avoid them and their pointless blood feud.


== CHANNELS ==
Unlike the [[gith]] they vaguely resemble, xephs are quick to laugh or joke, welcoming of strangers, and especially charitable to those who really earn their confidence. However, if they are betrayed by a friend, xephs are [[dwarf]]like in their resolve to seek justice and redress. Xephs value artful sculpture, beautiful paintings, expensive clothing, and other art objects. They prefer to avoid a fight rather than wade in, but they are not timid if combat is their only recourse. Xephs get along well with [[human]]s, [[half-elves]], and [[halflings]]. They think that [[elves]] might be a little too good to be true, while they view [[half-orcs]] and [[half-giants]] with some suspicion. Xephs and [[maenad]]s tend to rub each other the wrong way; xephs see maenads as too stiff (little realizing the reason why), while maenads envy xephs their free and easy attitude. Members of other races are welcomed into their luminiscent forest homes, although they are warned that some ancient xeph temples are forbidden to non-xeph on religious grounds.  
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


{{awesome}}== EVENTS ==
The xeph race can mostly be compared to the [[diabolus]] in their cultural inclination towards "benevolent anarchy" (Chaotic Good). Whilst the xephs are not as philosophically attached to chaos as the diaboli are, and in particular their preponderance of [[soulknife|soulknives]] gives them a strongly lawful contingent, they are in general a Goodly aligned race. One thing all xephs have in common is at least some degree of wanderlust. They love to travel and explore, and whilst their culture is not nomadic, individual xeph tend to spend significant portions of their time roving for the sheer joy of moving. This has two effects; firstly, despite their isolation, xeph communities tend to be surprisingly wealthy; the combination of the xeph love of travel and their artistic skills means they readily conduct trade with other races. Secondly, their primary god is [[Fharlanghn]], the Dweller on the Horizon. He is the deity of travel, roads, distance, and horizons, all of which are concepts that stir the xeph soul.  
The VINESAUCE MEME events that The GRAND DAD EMPIRE held were known for being diverse and involved, due in large part to their incredibly strong YTP scene.  These events would involve VINESAUCE-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.


In later years, an event known as GRAND FEST was hosting PREMIERES for GRAND DAD Fantasy, KING FOR ANOTHER DAY, GRANDmachine, HE THICC 69, and MEME Wars, as of 2019.
As you might expect, xeph [[adventurer]]s are extremely common. Typically, their motivation is just the thought of travel and exploration in and of itself, and they can be found in overland caravans and aboard seagoing ships all over the world. An adventuring xeph may also be motivated by the desire to see new wonders, feats of might, psionics, or magic great enough to inspire the xeph to greater works of personal art.


== HIGH-QUALITY RIPS and MEMES ==
Xephs speak their own language, which uses the same alphabet as Common. Some also learn Sylvan, the language of fellow wanderers. A xeph’s name is granted to her by her parents on her fourth birthday. Most xeph names are used and reused down through the generations. Xephs who travel usually take the name of their city of birth as a second name, a reminder of where they originally began their journey through life.
Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition. Note that The GRAND DAD EMPIRE seem to have been most active between 2012 and 2019.
* Male Names: Assim, Bahram, Behrooze, Cyrus, Jamsheed, Ksathra, Majeed, Mehrdad, Nasim, Shatrevar, Xerxes.
* Female Names: Amira, Azar, Cyra, Darya, Jaleh, Marjan, Narda, Shahin, Soraya, Zenda.
* Second (City) Names: Asha, Dareh, Feroz, Kurush, Melchior, Saeed, Val.


* GRAND DAD 2: SPASTIC BOOGALOO
==PC Stats==
* GRAND DAD 3: THE GAUNTLET OF ASS (FEATURING SMOL NOZOMI, TITO DICKMAN, SPONGE, HE THICC, and SANS UNDERTALE)
[[File:Xeph.png|thumb|right|Ah, there we are!]]
* GRAND DAD 4: GRAND DAD IS GOD
* GRAND DAD 5: DEATH TO 1D4CHAN


GRAND DAD IS LOVE
::+2 Dexterity, –2 Strength
GRAND DAD IS LIFE
::Medium size
GRAND DAD WILL CONQUER THIS WIKI
::Xeph base land speed is 30 feet
FOR MEMES
::Darkvision out to 60 feet
FOR VINESAUCE
::+1 racial bonus on saving throws against powers, spells, and spell-like effects
AND FOR
::Naturally Psionic: Xephs gain 1 bonus power point at 1st level
SILVAGUNNER
::Burst (Su): Three times per day, a xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.
[[Category: Meme]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]][[Category: Awesome]]
::Automatic Languages: Common, Xeph. Bonus Languages: Draconic, Elven, Gnoll, Goblin, Halfling, Sylvan
::[[Favored Class]]: [[Soulknife]]
 
==See Also==
*[[Dungeons & Dragons 3rd Edition races]]
 
[[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Dungeons & Dragons Races]]

Revision as of 12:40, 14 August 2020

Wait a minute, is this the right artwork?

Xephs are a race of dark-skinned, innately psionic humanoids from the world of Dungeons & Dragons, whose mental powers manifest as an ability to telekinetically boost their speed. They appeared in the Expanded Psionics Handbook for Dungeons & Dragons 3rd Edition and haven't appeared since.

The lands of the xephs, at least in the generic not!Greyhawk of 3e, are said to lie in a great rift "far to the east", where psionically illuminated forests glimmer within a valley so deep it is plunged into permanent darkness. Here, the xephs thrive, aided by their psionic powers and bodies both seemingly designed to enhance their capacity for motion. Xephs stand about 5-1/2 feet tall and are slender and graceful, usually weighing about 140 pounds. Males are typically taller and heavier than females. Xephs’ skin is typically brown, and their eyes are dark. Their hair is usually black and straight; some wear it clipped short, while others shave their heads except for a topknot and weave that hair into a single long braid. Some have noted a certain resemblance to the gith in their appearance, making them wonder if xephs might not be a forgotten branch of the family tree that has forgotten its kin - or deliberately wishes to avoid them and their pointless blood feud.

Unlike the gith they vaguely resemble, xephs are quick to laugh or joke, welcoming of strangers, and especially charitable to those who really earn their confidence. However, if they are betrayed by a friend, xephs are dwarflike in their resolve to seek justice and redress. Xephs value artful sculpture, beautiful paintings, expensive clothing, and other art objects. They prefer to avoid a fight rather than wade in, but they are not timid if combat is their only recourse. Xephs get along well with humans, half-elves, and halflings. They think that elves might be a little too good to be true, while they view half-orcs and half-giants with some suspicion. Xephs and maenads tend to rub each other the wrong way; xephs see maenads as too stiff (little realizing the reason why), while maenads envy xephs their free and easy attitude. Members of other races are welcomed into their luminiscent forest homes, although they are warned that some ancient xeph temples are forbidden to non-xeph on religious grounds.

The xeph race can mostly be compared to the diabolus in their cultural inclination towards "benevolent anarchy" (Chaotic Good). Whilst the xephs are not as philosophically attached to chaos as the diaboli are, and in particular their preponderance of soulknives gives them a strongly lawful contingent, they are in general a Goodly aligned race. One thing all xephs have in common is at least some degree of wanderlust. They love to travel and explore, and whilst their culture is not nomadic, individual xeph tend to spend significant portions of their time roving for the sheer joy of moving. This has two effects; firstly, despite their isolation, xeph communities tend to be surprisingly wealthy; the combination of the xeph love of travel and their artistic skills means they readily conduct trade with other races. Secondly, their primary god is Fharlanghn, the Dweller on the Horizon. He is the deity of travel, roads, distance, and horizons, all of which are concepts that stir the xeph soul.

As you might expect, xeph adventurers are extremely common. Typically, their motivation is just the thought of travel and exploration in and of itself, and they can be found in overland caravans and aboard seagoing ships all over the world. An adventuring xeph may also be motivated by the desire to see new wonders, feats of might, psionics, or magic great enough to inspire the xeph to greater works of personal art.

Xephs speak their own language, which uses the same alphabet as Common. Some also learn Sylvan, the language of fellow wanderers. A xeph’s name is granted to her by her parents on her fourth birthday. Most xeph names are used and reused down through the generations. Xephs who travel usually take the name of their city of birth as a second name, a reminder of where they originally began their journey through life.

  • Male Names: Assim, Bahram, Behrooze, Cyrus, Jamsheed, Ksathra, Majeed, Mehrdad, Nasim, Shatrevar, Xerxes.
  • Female Names: Amira, Azar, Cyra, Darya, Jaleh, Marjan, Narda, Shahin, Soraya, Zenda.
  • Second (City) Names: Asha, Dareh, Feroz, Kurush, Melchior, Saeed, Val.

PC Stats

Ah, there we are!
+2 Dexterity, –2 Strength
Medium size
Xeph base land speed is 30 feet
Darkvision out to 60 feet
+1 racial bonus on saving throws against powers, spells, and spell-like effects
Naturally Psionic: Xephs gain 1 bonus power point at 1st level
Burst (Su): Three times per day, a xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.
Automatic Languages: Common, Xeph. Bonus Languages: Draconic, Elven, Gnoll, Goblin, Halfling, Sylvan
Favored Class: Soulknife

See Also