Tripping the d2 Fantastic: Difference between revisions

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'''Boss Combat:''' Defeating a big enemy takes several tasks, to destroy their defenses.<br />
'''Boss Combat:''' Defeating a big enemy takes several tasks, to destroy their defenses.<br />
'''Damage:''' Dodging is a task; failure means you're hit and knocked out.
'''Damage:''' Dodging is a task; failure means you're hit and knocked out.
'''Td2F! Sans GM:'''<br />
'''World Building:''' Whenever you want, ask a question and flip a coin: Heads means yes.<br />
'''Veto:''' If you have a good reason, you can reflip World Building once per question.


[[Category:Roleplaying]]
[[Category:Roleplaying]]

Revision as of 01:12, 10 January 2018

Tripping the d2 Fantastic!

Mood: Tripping the d2 Fantastic! is designed for fast and loose madness.
Character Creation: To make a character, select a Class; everything else is fluff.
Class: Each character is defined by a Class: Wizard, Thief, Soldier, Hacker, etc.

Attempting Tasks: When attempting a difficult task, flip a coin; Heads means success.
Difficulty: If a task is really difficult, flip two coins; double Heads means success.
Failure: When attempting a task, any Tails means failure; failure can not be retried.
Class Bonus: If a task falls within your Class, you can reflip that task once.

Mook Combat: Defeating a mook is one task; fail and you must dodge a counter-attack.
Boss Combat: Defeating a big enemy takes several tasks, to destroy their defenses.
Damage: Dodging is a task; failure means you're hit and knocked out.