3.5 Tier Fixing: Difference between revisions
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1d4chan>Cruxador (Created page with "This is the practice of adjusting 3.5 mechanics such that every class is within the same tier[http://brilliantgameologists.com/boards/index.php?topic=5293]. It's a relativ...") |
1d4chan>NotBrandX (cleanup) |
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One night /tg/ was reading Karl Marx and decided the [[Tier System|class system]] was a sham -- not because it isn't true (it is), but because people should be able to play a fighter without being out-gunned by skinny old men in pointy hats. | |||
* Use Tier 3 classes unmodified; Tiers 1 & 2 are the 'why do I need to be in a party?' superstars. | |||
* Druids are okay if you use the Bard's spell slots; or ditch Druids and use Wildshape Rangers instead. | |||
* Fighters add 1/2 their level to weapon damage and to initiative rolls. They can do Full Attack with a mere standard action. They get 6 skill points (+Int) per level. Or give up on vanilla fighters and go Warblade. | |||
* Rogues and Warlocks should be merged. | |||
* Healer class uses the Spontaneous Divine Casters variant from d20SRD. | |||
[http://archive.foolz.us/tg/thread/24716456/#24716456| /tg/ thread on archive.foolz.us] | |||
Revision as of 11:54, 5 June 2013
One night /tg/ was reading Karl Marx and decided the class system was a sham -- not because it isn't true (it is), but because people should be able to play a fighter without being out-gunned by skinny old men in pointy hats.
- Use Tier 3 classes unmodified; Tiers 1 & 2 are the 'why do I need to be in a party?' superstars.
- Druids are okay if you use the Bard's spell slots; or ditch Druids and use Wildshape Rangers instead.
- Fighters add 1/2 their level to weapon damage and to initiative rolls. They can do Full Attack with a mere standard action. They get 6 skill points (+Int) per level. Or give up on vanilla fighters and go Warblade.
- Rogues and Warlocks should be merged.
- Healer class uses the Spontaneous Divine Casters variant from d20SRD.