Blam!: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Krypter
No edit summary
1d4chan>Krypter
No edit summary
Line 33: Line 33:
Blam! PDF (6 MB) available [http://www.mediafire.com/?sy72beafdwmkngw here].
Blam! PDF (6 MB) available [http://www.mediafire.com/?sy72beafdwmkngw here].
Character Sheet (500 KB) available [http://www.mediafire.com/?2dw37m9x734dvfk here].
Character Sheet (500 KB) available [http://www.mediafire.com/?2dw37m9x734dvfk here].
First thread discussing game details and faults is archived on [http://suptg.thisisnotatrueending.com/archive/13165220/ suptg].


[[category:Homebrew Settings]]
[[category:Homebrew Settings]]

Revision as of 01:12, 19 December 2010

Front Cover

BLAM!

Blam! is a post-apocalyptic game set in the neverending City of the Blame! manga. The entire solar system has been deconstructed to create the City, whose guardians have turned against the human population and now ruthlessly wipe them out. Access to the Netsphere, where the Governing Authority resides, has been lost over the centuries along with the necessary Net Terminal Genes. Silicon Creatures have infested all the levels of the City, spreading chaos and infection everywhere, along with their ideology of cyborg conversion.


The Blam! mechanics are very simple, utilizing compact Abilities (Skills combined with classic Attributes) on a scale of 1-100. Combat is very lightweight as well.


There are 4 attributes:

  • Structure Physical damage capacity, size, mass, hit points
  • Energy Each ability used needs energy to perform actions. More complex actions take more energy.
  • Ghost Network status and presence. Mind damage. If your ghost is erased your memories are gone.
  • Memories Unit of value, generic currency in the City


And 9 Abilities

  • Blast - firearms, energy weapons, longe-range, explosives
  • Fight - melee attack and defence, hand weapons
  • Resist - armor, resist damage/poison/mindcontrol/conversion
  • Move - dodge, athletics, climb, run
  • Hide - stealth, camouflage, evade, disguise
  • Find - search, track, detect, notice, perception
  • Hack - computers, netsphere, reprogram, infect, mind transfer
  • Recover - regeneration, healing, memory, endurance
  • Build - upgrade mods, repair things, change environment, take over bodies, matter conversion, construct items


Current version is Draft v0.5 (working on v0.6) Contributions are welcome. A short story or introductory adventure could still be added.

Blam! PDF (6 MB) available here. Character Sheet (500 KB) available here.

First thread discussing game details and faults is archived on suptg.