Campaign:The Black Parade:Bolt of the Everdark: Difference between revisions
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Basics[edit]
- Campaign:The Black Parade
- Name: Bolt of the Everdark
- Concept: Bitter Sniper
- Caste/Aspect: Midnight
- Motivation: Revenge on his killer
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background[edit]
The man who would become Bolt of the Everdark was a simple man amongst the people of the Haslanti League. He was a hunter by trade and lived alone. But as time passed he found another source of income, instead of hunting animals, he took up hunting people. It paid well, and he soon moved to "bigger" prey, in the larger cities. Until one day an old man came to him and offered a substantial payment for the hide of a travelling priest. And soon at midday on the road he found his mark travelling along with what looked like a gold shod staff. from his hidden position he took aim and drew back... and then the priest burst into golden flames covering his body with a mark shining gold on his head as he lifted and strung the bow he disguised as a staff in an instant. Raising his hands feebly against the onslaught of light, bolt after glowing bolt stuck his body shredding the feeble protection of his hands and piercing him again and again. And thus he fell in the snow and lay dying. And there he lay on the edge of mortality for hour after agonizing hour, cursing his murderer, and boiling with hatred. Then as night fell and snow began to fall, the old man came up to him and told him "So you failed, what I feared had already come to pass. Still, you aren't quite dead are you? Tell me would you like a chance for revenge? If you could would you pull down everything you knew and dance on the ashes? I can grant you the first if you will accept doing the second." And with his last breath the man gasped agreement, and died on that field. But he who is Bolt of the Everdark walked away to bring terror to the living, and destruction to his foes.
-Additional Note-
Appearance[edit]
(what other people see when they look at your character.)
Attributes[edit]
Strength ●●● Charisma ●●●● Perception ●●●● Dexterity ●●●●● Manipulation ●●●● Intelligence ● Stamina ●● Appearance Wits ●●
Abilities[edit]
Solar/Abyssal Block Archery ●●●●● Integrity * Craft * Athletics ●●● Bureaucracy * Martial Arts ● Performance * Investigation ● Awareness ●●● Linguistics ● Melee * Presence ●●● Lore ● Dodge ●●● Ride * Thrown * Resistance ●●●●● Medicine * Larceny ●●● Sail * War * Survival * Occult * Stealth ●●● Socialize *
Languages: SkyTongue, Rivertongue
Specialties[edit]
(Write here your specialties, if any)
Backgrounds[edit]
Background 1: ● Background 2: ● Background 3: ●
Charms[edit]
- FIRST ARCHERY EXCELLENCY
1m per 1 die up to attribute + Ability
- PULSE OF THE PREY
Cost: 3m or 5m; Mins: Archery 4, Essence 1;
Type: Supplemental
Keywords: Combo-OK, Mirror (There is No Wind;
Exalted, p. 187)
Duration: Instant
Prerequisite Charms: Any Archery Excellency
No distraction can keep an Abyssal from his quarry. His
attacks unnaturally twist in flight with a predatory hunger of
their own to find their mark, negating all penalties except
wound and multiple-action penalties.
- WITHERING FEATHERED MAELSTROM
Cost: 2m or 4m per attack; Mins: Archery 3, Essence 2;
Type: Extra Action
Keywords: Combo-OK, Mirror (Trance of Unhesitating
Speed; Exalted, p. 187), Obvious
Duration: Instant
Prerequisite Charms: Any Archery Excellency
His fingers an unnatural blur of motion, the Abyssal
draws and fires a barrage from his weapon.
- DOOM DRAWN AND IMMINENT
Cost: 3m Mins: Archery 3, Essence 2; Type: Reflexive
Keywords: Combo-Basic, Emotion, Mirror (Flashing Vengeance
Draw; Exalted, p. 188)
Duration: Instant
Prerequisite Charms: Withering Feathered Maelstrom
When an Abyssal archer draws his weapon, panic ensues.
Death is coming, its cold fist tight on the hearts of those who
might be prey. Activating this Charm instantly draws and loads
an Archery weapon the deathknight has available, either on
his person or banished Elsewhere via Banished Bow Arsenal
(see p. 124). More importantly, if this Charm is used during a
Join Battle action, all other combatants who beat the Abyssal’s
player’s roll feel overwhelming dread at the thought of initiating
hostilities against the suddenly armed deathknight. As a
result, they suffer an internal penalty equal to the Abyssal’s
Archery rating on all attacks directed against the deathknight
until he takes his first action. Any attacker willing to reflexively
spend three Willpower can end the Charm’s unnatural mental
influence over her (gaining Limit or Resonance if appropriate),
allowing her to attack the Abyssal without penalty.
- VOID STARES BACK (tainted)
Cost: 3m (2xp); Mins: Awareness 3, Essence 2;
Type: Simple
Keywords: Combo-OK, Obvious, Taint
Duration: Indefinite
Prerequisite Charms: None
The Abyssal’s pupils ooze outward to stain iris and
white alike with featureless and pitiless darkness. Enemies
who stare into this darkness sometimes see their own death
reflected within, the death they fear or perhaps the death
the Neverborn wish for them (though such visions carry no
true prophetic power). More practically, the deathknight can
see perfectly in the dark without any penalties or reduction
in visibility. He is no better able to see through fog or other
visual obstructions.
The Taint drawback to this Charm is that the Abyssal’s
eyes become painfully sensitive to direct sunlight within
Creation, imposing a -1 internal penalty to all non-reflexive
actions while so illuminated unless he closes his eyes completely.
His eyes also immediately betray his supernatural
nature if he cannot somehow hide their stain. The Taint
costs one bonus point or two experience points.
- FIRST PRESENCE EXCELLENCY
1m per 1 die up to attribute + Ability.
- POISONING THE WILL
Cost: 10m, 1wp; Mins: Presence 3, Essence 2; Type: Simple
Keywords: Combo-OK, Compulsion, Mirror (Hypnotic
Tongue Technique; Exalted, p. 203), Social, Stackable, Touch
Duration: Abyssal’s Charisma in days
Prerequisite Charms: Any Presence Excellency
Deathknights delight in making their victims the instrument
of their own suffering, burying hidden commands in
the deepest recesses of their psyche. Both this Charm and its
Solar Mirror have the Compulsion keyword (although it was
erroneously left out of the Mirror’s write-up in Exalted).
- FIRST RESISTANCE EXCELLENCY
1m per 1 die added up to attribute + Ability
- INJURY-ABSORBING DISCIPLINE
Cost: 10m; Mins: Resistance 1, Essence 1; Type: Supplemental
Keywords: Combo-OK, Mirror (Body-Mending Meditation;
Exalted, p. 208)
Duration: Until the night ends
Prerequisite Charms: None
Having died once, Abyssals quickly shrug off lesser
wounds as inconsequential.
- SPIRIT-HARDENED FRAME
Cost: 3m; Mins: Resistance 2, Essence 1;
Type: Reflexive (Step 7)
Keywords: Combo-OK, Mirror (Durability of Oak Meditation;
Exalted, p. 206)
Duration: Instant
Prerequisite Charms: None
Having returned from death, an Abyssal sneers at
feeble attacks.
Combos[edit]
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence[edit]
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower[edit]
Willpower: ●●●●● ●●
Temporary: 1/1
Virtues[edit]
Virtues:
Compassion ● Conviction ●●●● Temperance ●●● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory[edit]
Light's Lament: Artifact 3
Soulsteel powerbow.
Table
Speed Acc. Damage Rate Range Cost Minimums Attune
5 +1 +3L 3 350 Str ••• 7
Manses and Hearthstones[edit]
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat[edit]
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks[edit]
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement[edit]
it's helpful if you write down how you spent your BP and XP
Shopping list[edit]
it's also helpful (but optional) if you write out charms you intend to buy