Campaign:Golby's Beautiful Placeholder/The Stranger: Difference between revisions

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=== Background ===
=== Background ===
The man called The Stranger is  
The man called The Stranger is


=== Appearance ===
=== Appearance ===
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== Attributes ==
== Attributes ==


* '''Physical:''' Strength 2  -  Dexterity 5  -  Stamina         2
* '''Physical:''' Strength 2  -  Dexterity 5  -  Stamina 2
* '''Social:'''  Charisma  1  -  Manipulation 5  -  Appearance 1
* '''Social:'''  Charisma  1  -  Manipulation 5  -  Appearance 1
* '''Mental:'''  Perception 3  -  Intelligence 4  -  Wits      4
* '''Mental:'''  Perception 3  -  Intelligence 4  -  Wits      4
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* '''Specialties:''' Stealth (In Darkness +3), Thrown (Crypt Bolt +2), Dodge (At
* '''Specialties:''' Stealth (In Darkness +3), Thrown (Crypt Bolt +2), Dodge ( )
* '''Languages:'''  
* '''Languages:''' Firetongue, Low Realm


=== Physical Combat ===
=== Physical Combat ===
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:'''Health Levels:''' 011224ID
:'''Health Levels:''' 011224ID
:'''Wounds:''' 0
:'''Wounds:''' 0
:'''Move:''' 4, '''Dash:''' 10, '''Jump:''' 1
:'''Move:''' 4, '''Dash:''' 10, '''Jump:''' 4
  '''Weapon                    Spd  Acc  Dam    PDV  Rate  Range'''   
  '''Weapon                    Spd  Acc  Dam    PDV  Rate  Range'''   
  Punch                  -  5    9    +2B    2(2)  2      -   
  Punch                  -  5    9    +2B    2(2)  2      -   
  Kick                    -  5    7    +5B    0(0)  2      -
  Kick                    -  5    7    +5B    0(0)  2      -
  Peacemakers -  5  15    15L    -(-)  2      50
  Peacemakers -  5  15    15L    -(-)  2      50
Improvised Trick -  5    8    +2L    -(-)  3      10


=== Social Combat ===
=== Social Combat ===
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* '''Ox-Body Technique''' - (Gain -1 HL and 2 -2 HLs.)
* '''Ox-Body Technique''' - (Gain -1 HL and 2 -2 HLs.)
* '''1st Thrown Excellency''' - 1m+, Reflexive, Instant: The Stranger may add 1 die to Thrown rolls, up to (Dexterity+Thrown) dice, at the cost of 1m per die.
* '''1st Thrown Excellency''' - 1m+, Reflexive, Instant: The Stranger may add 1 die to Thrown rolls, up to (Dexterity+Thrown) dice, at the cost of 1m per die.
* '''Improvised Assassin's Trick''' -  
* '''Improvised Assassin's Trick''' - 1m, Reflexive, Instant: The Stranger can use any small object as a Thrown weapon (Speed 5, Acc: -2, Damage: +0L, Rate: 3, Range: 10), and also ignores the +2 difficulty for making a surprise attack in combat when using a weapon provided by this charm.
* '''Crypt Bolt Attack''' - 4m, Reflexive, One Scene:  
* '''Crypt Bolt Attack''' - 4m, Reflexive, One Scene: The Stranger calls up his Peacemakers, which function as thrown weapons (Speed 5, Acc: +0, Damage: (Essence x2)L, Rate: 2, Range: [Thrown x 10 yards]), and do not add strength. His unarmed punch attacks also deal lethal damage.
* '''Eyes Like Daggers Glance''' - --m, Permanent: The Stranger adds his Whispers rating to the Accuracy and Damage of the weapons granted him by Crypt Bolt Attack, and may also ignite his eyes as well as, or instead of, his hands, allowing him to wield other weapons. Attacks shot from his eyes use Manipulation instead of Dexterity.
* '''Eyes Like Daggers Glance''' - --m, Permanent: The Stranger adds his Whispers rating to the Accuracy and Damage of the weapons granted him by Crypt Bolt Attack, and may also ignite his eyes as well as, or instead of, his hands, allowing him to wield other weapons. Attacks shot from his eyes use Manipulation instead of Dexterity.
* '''Aid of Ill Wind''' - 3m, Supplemental, Instant: The Stranger triples the distance of the Thrown attack supplemented by this charm.
* '''Five Birds, One Stone''' - 2m per attack, Extra Action, Instant: The Stranger may buy up to (Thrown) attacks, with no multiple action penalties, at a cost of 2m per attack.
* '''Flitting Shadow Form''' - 1m, Reflexive, Instant: The Stranger ignores all penalties to his Dodge DV for one attack.
* '''Flitting Shadow Form''' - 1m, Reflexive, Instant: The Stranger ignores all penalties to his Dodge DV for one attack.
* '''Foe-Shaming Defense''' - 3m, Reflexive, Instant: The Stranger makes one 'counterattack' against a Melee or Martial Arts attack, using Dexterity+Dodge+Essence. If this hits, the victim is automatically stunned or prone without a roll. A successful counterattack ends a flurry.
* '''Foe-Shaming Defense''' - 3m, Reflexive, Instant: The Stranger makes one 'counterattack' against a Melee or Martial Arts attack, using Dexterity+Dodge+Essence. If this hits, the victim is automatically stunned or prone without a roll. A successful counterattack ends a flurry.
* '''Uncanny Impulse Evasion''' - 1 Resonance, Reflexive, Instant: The Stranger may apply his Dodge DV against an unexpected attack.
* '''Shadow Cloak Technique''' - --m, Permanent: The Stranger gains an artificial +3 Stealth Specialty (In Darkness), which does not stack with normal specialties. Also, this charm doubles all bonus dice/successes from stunts or Stealth Excellencies.
* '''Shadow Cloak Technique''' - --m, Permanent: The Stranger gains an artificial +3 Stealth Specialty (In Darkness), which does not stack with normal specialties. Also, this charm doubles all bonus dice/successes from stunts or Stealth Excellencies.
* '''Unseen Wisp Method''' -  
* '''Unseen Wisp Method''' - 4m, Simple, One Hour: (Spectral), The Stranger becomes invisible to anyone without a Whispers rating, imposing a -2 external penalty to any attempt to notice or attack him. Ranged attacks against him are impossible without the aid of a Charm or a stunt. The Stranger also adds two bonus successes to contested Stealth rolls to avoid notice, and does not need cover or concealment to hide. He is also considered Outside Fate, and is no longer affected by Sidereal astrology.
* '''Uncanny Impulse Evasion''' - 1 Resonance, Reflexive, Instant: The Stranger may apply his Dodge DV against an unexpected attack.


=== Combos ===
=== Combos ===
* '''Combo Name''' (Charms)
* '''Combo Name''' (Charms)
:
:
:Cost: 0m, 2 wp, Duration:  
:Cost: 0m, 1 wp, Duration:  


== Inventory ==
== Inventory ==
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Valour 2 (3 XP)
Valour 2 (3 XP)
Whispers 3 (3 XP)
Whispers 3 (3 XP)
Aid of Ill Wind (8 XP)
Five Birds, One Stone (8 XP)
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Revision as of 17:35, 19 August 2008

Basics

  • Name: The Stranger
  • Concept: Gunman of the Apocalypse
  • Caste/Aspect: Day Caste Abyssal
  • Anima Banner: The world around him bleached of color and lit unnaturally bright by the sun at high noon, with purple heat haze surrounding him like a bruise on the world.
  • Motivation: Kill the Neverborn the rest of the way.
  • Intimacies: Peace and quiet,

Background

The man called The Stranger is

Appearance

Attributes

  • Physical: Strength 2 - Dexterity 5 - Stamina 2
  • Social: Charisma 1 - Manipulation 5 - Appearance 1
  • Mental: Perception 3 - Intelligence 4 - Wits 4

Abilities

 [ ]Archery:    	0   [F]Integrity:    	3   [ ]Craft:		0
 [F]Martial Arts:	2   [ ]Performance:	0   [ ]Investigation:	0
 [ ]Melee:         	0   [ ]Presence:    	0   [ ]Lore:          	1
 [F]Thrown:        	3   [ ]Resistance:	2   [ ]Medicine:	0
 [ ]War:           	0   [F]Survival:     	2   [F]Occult:        	2

 [C]Athletics:    	3   [ ]Bureacracy:	0
 [C]Awareness:     	3   [ ]Linguistics:  	1
 [C]Dodge:         	5   [ ]Ride:         	0
 [C]Larceny:       	0   [ ]Sail:         	0
 [C]Stealth:		5   [ ]Socialize:    	0
  • Specialties: Stealth (In Darkness +3), Thrown (Crypt Bolt +2), Dodge ( )
  • Languages: Firetongue, Low Realm

Physical Combat

Join Battle: 7
Parry DV: 4
Dodge DV: 6 (7 vs. )
Soak: 9A/10L/14B (Hardness 6L/6B)
Health Levels: 011224ID
Wounds: 0
Move: 4, Dash: 10, Jump: 4
Weapon                     Spd  Acc   Dam     PDV  Rate  Range  
Punch                   -   5    9     +2B    2(2)  2      -  
Kick                    -   5    7     +5B    0(0)  2      -
Peacemakers		 -   5   15     15L    -(-)  2      50
Improvised Trick	 -   5    8     +2L    -(-)  3      10

Social Combat

Join Debate: 0
Presence Attack - Speed 4, Dice Pool 5, Rate 2
Investigation Attack - Speed 5, Dice Pool 5, Rate 2
Performance Attack - Speed 6, Dice Pool 5, Rate 1
Parry MDV: 3
Dodge MDV: 7

Essence

  • Essence: 3
  • Regeneration: 4/hr at ease, 8/hr sleeping
  • Personal Essence Pool: 16/16
  • Peripheral Essence Pool: 31/38
  • Committed Essence: 5+3=8

Willpower

  • Willpower: 7
  • Temporary: 7

Virtues

Virtues:

  • Compassion: 2
  • Conviction: 4
  • Temperance: 3
  • Valor: 2
  • Flawed Virtue: n/a
  • Resonance: 0/10

Backgrounds

  • Whispers 3
  • Artifact 3 (Abyssal Elemental Lens)
  • Artifact 2 (My Coat and Hat)

Charms and Combos

Charms

  • Ox-Body Technique - (Gain -1 HL and 2 -2 HLs.)
  • 1st Thrown Excellency - 1m+, Reflexive, Instant: The Stranger may add 1 die to Thrown rolls, up to (Dexterity+Thrown) dice, at the cost of 1m per die.
  • Improvised Assassin's Trick - 1m, Reflexive, Instant: The Stranger can use any small object as a Thrown weapon (Speed 5, Acc: -2, Damage: +0L, Rate: 3, Range: 10), and also ignores the +2 difficulty for making a surprise attack in combat when using a weapon provided by this charm.
  • Crypt Bolt Attack - 4m, Reflexive, One Scene: The Stranger calls up his Peacemakers, which function as thrown weapons (Speed 5, Acc: +0, Damage: (Essence x2)L, Rate: 2, Range: [Thrown x 10 yards]), and do not add strength. His unarmed punch attacks also deal lethal damage.
  • Eyes Like Daggers Glance - --m, Permanent: The Stranger adds his Whispers rating to the Accuracy and Damage of the weapons granted him by Crypt Bolt Attack, and may also ignite his eyes as well as, or instead of, his hands, allowing him to wield other weapons. Attacks shot from his eyes use Manipulation instead of Dexterity.
  • Aid of Ill Wind - 3m, Supplemental, Instant: The Stranger triples the distance of the Thrown attack supplemented by this charm.
  • Five Birds, One Stone - 2m per attack, Extra Action, Instant: The Stranger may buy up to (Thrown) attacks, with no multiple action penalties, at a cost of 2m per attack.
  • Flitting Shadow Form - 1m, Reflexive, Instant: The Stranger ignores all penalties to his Dodge DV for one attack.
  • Foe-Shaming Defense - 3m, Reflexive, Instant: The Stranger makes one 'counterattack' against a Melee or Martial Arts attack, using Dexterity+Dodge+Essence. If this hits, the victim is automatically stunned or prone without a roll. A successful counterattack ends a flurry.
  • Uncanny Impulse Evasion - 1 Resonance, Reflexive, Instant: The Stranger may apply his Dodge DV against an unexpected attack.
  • Shadow Cloak Technique - --m, Permanent: The Stranger gains an artificial +3 Stealth Specialty (In Darkness), which does not stack with normal specialties. Also, this charm doubles all bonus dice/successes from stunts or Stealth Excellencies.
  • Unseen Wisp Method - 4m, Simple, One Hour: (Spectral), The Stranger becomes invisible to anyone without a Whispers rating, imposing a -2 external penalty to any attempt to notice or attack him. Ranged attacks against him are impossible without the aid of a Charm or a stunt. The Stranger also adds two bonus successes to contested Stealth rolls to avoid notice, and does not need cover or concealment to hide. He is also considered Outside Fate, and is no longer affected by Sidereal astrology.

Combos

  • Combo Name (Charms)
Cost: 0m, 1 wp, Duration:

Inventory

  • Peacemakers - The Peacemakers are manifestations of The Stranger's twisted soul, as expressed through the Crypt Bolt Attack and the Eyes Like Daggers Glance charms. They appear as a pair of black steel revolvers, glowing with heat haze and looking as if they'd just been pulled out of the sun. He may also cause his eyes to glow with the heat haze of his anima and burn holes in his enemies with murderous glares.
Spd: 5, Acc: +3, Dam: 15L, Rate: 2, Range: 50;
  • My Coat and Hat - My Coat and Hat is a heavy black duster and a broad-brimmed black hat with a skull buckle on top. Underneath is a set of dusty, but well-cut black jeans with a raven's head on the buckle of the belt, and a black shirt as well.
Soak: +9L/12B, Hardness: 6L/6B, Mobility: -1, Fatigue: 0
  • Abyssal Elemental Lens - This is an Abyssal-aspected elemental lens he stole from his Deathlord the day before he left to find a way to kill the voices of the Neverborn that constantly jabber in his head.
Double the base damage of Abyssal charms which cause damage by manifesting or projecting necrotic energy.

Advancement

Essence 3 (7 BP)
Thrown 5 (2 BP)
Stealth 5 (2 BP)
Dodge 5 (2 BP)
Specialties (2 BP)

Compassion 2 (3 XP)
Valour 2 (3 XP)
Whispers 3 (3 XP)
Aid of Ill Wind (8 XP)
Five Birds, One Stone (8 XP)