Campaign:Golby's Beautiful Placeholder/TheSixler: Difference between revisions
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== Charms == | == Charms == | ||
(Melee) '''Second Melee Excellency:''' 2m/success, Reflexive, Instant. <br> | (Melee) '''Second Melee Excellency:''' 2m/success, Reflexive, Instant. <br> | ||
Adds 1 success to a Melee roll for every 2 motes spent. | Adds 1 success to a Melee roll for every 2 motes spent. (184) | ||
(Resistance) '''Ox Body Technique:''' Stackable, Permanent <br> | (Melee) '''Call The Blade:''' 1m, Reflexive, Instant. <br> | ||
* Two -1 Health Levels | If weapon is within (Essence x 10) yards, flies into owner's hand. (192) | ||
(Melee) '''Iron Raptor Technique:''' 2m or 4m, Simple (Speed 5), Instant. <br> | |||
Throw weapon up to (Essence x 8) yards, resolve like a melee attack, returns at command. If Essence 3 or more, spend 4 motes to cast an arc of energy instead of throwing the weapon. (192) | |||
(Melee) '''Dipping Swallow Defence:''' 2m, Reflexive, Instant. <br> | |||
Allows the Exalt to ignore all penalties that apply to his Parry DV. (192) | |||
(Melee) '''Bulwark Stance:''' 5m, Reflexive, Instant. <br> | |||
Causes the character to ignore penalties that apply to his parry DV until his next action. (193) | |||
(Melee) '''Solar Counterattack:''' 3m, Reflexive, Instant. <br> | |||
Charm used after using Parry DV against an attack. Allows a single counterattack. (194) | |||
(Resistance) '''Ox Body Technique:''' Stackable, Permanent. <br> | |||
* Two -1 Health Levels (208) | |||
(Resistance) '''Body Mending Meditation:''' 10m, Supplemental, Until Day Ends. <br> | |||
Requires 1 hour without a stunt or another charm. Roll (Stamina + Resistance). Success speeds his healing rate by a factor of 10 or adds directly to the successes of a physician using Wound-Mending Care Technique. (208) | |||
(Craft) '''Second Craft Excellency:''' 2m/success, Reflexive, Instant. <br> | |||
Adds 1 success to a Craft roll for every 2 motes spent. (184) | |||
(Craft) '''Craftsman Needs No Tools:''' 7m, 1wp, Supplemental, Instant. <br> | (Craft) '''Craftsman Needs No Tools:''' 7m, 1wp, Supplemental, Instant. <br> | ||
Removes the need for and any penalties associated with a lack of tools, though the craftsman still requires raw materials. Can also enhance a craft action to build something, in which case the craftsman accomplishes (Essence x3) hours of work for each hour invested. | Removes the need for and any penalties associated with a lack of tools, though the craftsman still requires raw materials. Can also enhance a craft action to build something, in which case the craftsman accomplishes (Essence x3) hours of work for each hour invested. (213) | ||
(Craft) ''' | (Craft) '''Shattering Grasp:''' 5m, Simple (Dramatic Action), One scene. <br> | ||
Allows the disassembly of any object the craftsman could break with a feat of strength, using the dice pool of [Strength + Athletics + 2 x (Craft)] to determine the applicable object. Dissasembly takes (8 - Essence) minutes, minimum 3. (212) | |||
== Essence == | == Essence == |
Revision as of 02:16, 29 September 2008
(italicized text is just a comment, don't keep it in your sheet)
Basics
Name: Potent Apex
Concept: Passionate Mechanic
Caste: Twilight
Motivation: To attune to the Imperial Manse and oust the Dragonbloods from the Blessed Isle
Intimacies: What makes things tick, wrench
Anima: A giant armored figure, weapon bearing down on its enemies.
Experience: 13/25
Background
Apex was born and raised in The Realm. He was scouted for his talents in crafting large works, including siege weapons for various legions, and was eventually conscripted as a laborer on Dragon-Blooded Manses. After a particularly successful Wyld Hunt, a manse was seized by the Empire, and a large work force including Apex was sent south, to reforge the manse to better suit the aesthetics of the House. The day before the manse was finished, he got caught on the wrong end of a drunken Terrestrial's rage, and, clinging to life after a savage beating, Exalted moments before a fatal blow could be dealt. Blinding light exploded everywhere, staggering the drunken foe, and Apex sprang up. Grabbing his wrench, a favorite tool found in his youth, he swung it in a crackling arc of energy, smashing into the temple of the Dragon-Blood. The corpse went flying, collapsing the tent. In the ensuing chaos, Apex gathered his wits about him and ran off into the night. After days of wandering through the desert, He happened upon a giant tree. But this was no ordinary tree. It was a relic of years past, a carefully cultivated and crafted manse, long since abandoned. After enjoying a day's respite, eating the fruit of the tree, Apex attuned to it. With new found clarity, Apex made it to Varren, a nearby city. After being hired as a day laborer, Apex quickly rose up through the ranks, and eventually bought a house, and started his own workshop, employing a brace of hard-working and loyal individuals, selling tools, furniture, and devices for all manner of people to use. Through his job, and his new perspective, he saw the horrors that the Empire was capable of. He saw that Creation was broken, and he sought to fix it.
Appearance
Blue Coveralls, brown gloves, stands about 5'7" but slouches to about 5'4". 24 years old.
Attributes
Strength ●●● Charisma ●●● Perception ●●● Dexterity ●●●● Manipulation ●●● Intelligence ●●●●● Stamina ●●● Appearance ●● Wits ●●●
Abilities
Archery Integrity Craft See below Athletics ●●● Bureaucracy ● Martial Arts Performance ●●● Investigation Awareness ●●● Linguistics ●●● Melee ●●●●● Presence Lore ●●●● Dodge Ride Thrown Resistance ●●● Medicine Larceny Sail War Survival Occult ●●● Stealth Socialize
Specialties
Melee (Wrench) ●●●
Lore (Enchanted Devices) ●
Craft (Fire) ●●●●●
Craft (Earth) ●●●
Languages: High Realm (Native), Low Realm, Old Realm, Riverspeak
Backgrounds
Artifact (Orihalcum Goremaul): ●●
Artifact (Orihalcum Chainshirt: ●
Followers (gang of 15 loyal employees/ruffians): ●●
Manse: ●●
Resources: ●●●
Charms
(Melee) Second Melee Excellency: 2m/success, Reflexive, Instant.
Adds 1 success to a Melee roll for every 2 motes spent. (184)
(Melee) Call The Blade: 1m, Reflexive, Instant.
If weapon is within (Essence x 10) yards, flies into owner's hand. (192)
(Melee) Iron Raptor Technique: 2m or 4m, Simple (Speed 5), Instant.
Throw weapon up to (Essence x 8) yards, resolve like a melee attack, returns at command. If Essence 3 or more, spend 4 motes to cast an arc of energy instead of throwing the weapon. (192)
(Melee) Dipping Swallow Defence: 2m, Reflexive, Instant.
Allows the Exalt to ignore all penalties that apply to his Parry DV. (192)
(Melee) Bulwark Stance: 5m, Reflexive, Instant.
Causes the character to ignore penalties that apply to his parry DV until his next action. (193)
(Melee) Solar Counterattack: 3m, Reflexive, Instant.
Charm used after using Parry DV against an attack. Allows a single counterattack. (194)
(Resistance) Ox Body Technique: Stackable, Permanent.
- Two -1 Health Levels (208)
(Resistance) Body Mending Meditation: 10m, Supplemental, Until Day Ends.
Requires 1 hour without a stunt or another charm. Roll (Stamina + Resistance). Success speeds his healing rate by a factor of 10 or adds directly to the successes of a physician using Wound-Mending Care Technique. (208)
(Craft) Second Craft Excellency: 2m/success, Reflexive, Instant.
Adds 1 success to a Craft roll for every 2 motes spent. (184)
(Craft) Craftsman Needs No Tools: 7m, 1wp, Supplemental, Instant.
Removes the need for and any penalties associated with a lack of tools, though the craftsman still requires raw materials. Can also enhance a craft action to build something, in which case the craftsman accomplishes (Essence x3) hours of work for each hour invested. (213)
(Craft) Shattering Grasp: 5m, Simple (Dramatic Action), One scene.
Allows the disassembly of any object the craftsman could break with a feat of strength, using the dice pool of [Strength + Athletics + 2 x (Craft)] to determine the applicable object. Dissasembly takes (8 - Essence) minutes, minimum 3. (212)
Essence
Essence: ●●
Regeneration: 8, 12 while resting
Personal Essence Pool: 5/12
Peripheral Essence Pool: 29/29
Committed Essence: 7 (5 Goremaul, 2 Chain Shirt)
Willpower
Willpower: ●●●●●●
Temporary: □□□□□□
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
- Compassion ●●
- Conviction ●●●●
- Temperance ●
- Valor ●●
Flawed Virtue: Conviction - Deliberate Cruelty
Limit Break: □□□□□□□□□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
(Here is where you write down your experience points and how you spent them)
4 BP: Added a dot of Strength. (●●●)
2 BP: Added 2 dots of Melee. (●●●●●)
2 BP: Added 2 dots of Craft (Fire). (●●●●●)
1 BP: Added a dot of Craft (Earth). (●)
1 BP: Added a dot of Lore. (●●●●)
2 BP: Added 2 dots of Manse.
1 BP: Added 1 dot of Artifact (Orihalcum Chain Shirt).
2 BP: Added 3 dots of specialty Melee (Wrench) and 1 dot of specialty Lore (Enchanted Devices).
8 EXP: Bought Charm Body Mending Meditation.
1 EXP: Bought a dot of Craft (Earth). (●●)
3 EXP: Bought a dot of Craft (Earth). (●●●)