Campaign:Golby's Beautiful Placeholder/Sobou Bloody Tiger: Difference between revisions
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''(Dodge)''<br/> | ''(Dodge)''<br/> | ||
*'''Reflex Sidestep Technique''' 1m, Reflexive, Instant. | *'''Reflex Sidestep Technique''' 1m, Reflexive, Instant. Allows Dodge to unknown effects. | ||
*'''Shadow Over Water''' 1m, Reflexive, Instant. | *'''Shadow Over Water''' 1m, Reflexive, Instant. Ignores Dodge penalties from an attack. | ||
*'''Seven Shadow Evasion''' 3m, Reflexive, Instant. Perfect Dodge Defense, tied to Conviction. | *'''Seven Shadow Evasion''' 3m, Reflexive, Instant. Perfect Dodge Defense, tied to Conviction. | ||
Revision as of 15:50, 21 August 2008
Basics
Name: Sobou Bloody Tiger
Concept: Wandering warrior monk
Caste/Aspect: Zenith Caste
Anima Banner: Massive Red-with-gold-stripes tiger lookin' all feral and hostile, with apparent blood dripping a bit from fangs and claws.
Motivation: Enlightenment through the Path of the Bloody Tiger
Intimacies:
- Victory in combat
- Path of the Bloody Tiger - Refusal to die until you have achieved enlightenment
- Honor and memory of Fuma Golden Tiger
Experience: 2 unspent/ 25 total
Background
There once was a man some said to be blessed by the sun of the Southern deserts, Fuma Golden Tiger. An Eclipse caste Solar, Fuma Golden Tiger was a monk living in the deserts of the south in his home built around an oasis. Bearing obvious significance as being a safe haven for travelers, it also served as a dojo for the few students who chose to stay there. A small place, out of the way, known by few besides those who lived there or well-versed travelers.
Sobou came to this place as a child of 15, having been lost in the deserts after his caravan was ravaged by bandits, and wandering days on end to find a sign of humanity. The benevolent Solar took the boy in, and for a decade and a half he trained, remaining there doing so far past Fuma Golden Tiger's other students. At that point, Fuma Golden Tiger decided that Sobou's training could no longer progress as a mortal, and bade him farewell.
Sobou, however, had known this for a long time. And having no goal in life besides his pursuit of perfection and Enlightenment, he realized what he had to do. He spoke with all his compassion and courage, challenging his esteemed and fatherly master to a duel to the death, knowing full well that his master was a chosen of the Unconquered Sun.
In that instant, the Unconquered Sun saw Sobou's impossible determination despite the pain of his heart, and crowned him with a mantle of the Zenith. And with that, Fuma Bloody Tiger accepted his pupil's challenge, and the battle commenced. The fight lasted for a full day as the two Solars fought, but in the end Sobou stood tall. Well, alive, at least. Fuma Golden Tiger gave his dying breaths to give him the name Sobou Bloody Tiger, choosing him to some degree as his own heir.
After a proper burial, Sobou Bloody Tiger took up the equipment his master once wore, and bid the oasis dojo farewell as he set out to follow his self-proclaimed "Path of the Bloody Tiger", defeating all who stand before him as he seeks personal perfection and Enlightenment. He has wandered for many years since then, defeating opponents and traveling the deserts.
Appearance
Roughly 6' tall, mid-to-late 30's, fairly well build, well-tanned skin, and red hair flecked with gray kept back in a samurai-ish looking ponytail by a hair clasp. A bit of perpetual graying reddish stubble on his face too. Wears a tan shirt and grayish pants under his armor, simple desert boots and a sizable desert traveler's robe over it of a mix of earth tones with a stylized tiger design on the back, the kind of robe used to keep sand out of such armor. The armor looks exactly like the artifact Lamellar in the corebook, though made of orihalcum.
He keeps his Razor Claws slid back up the robe's large sleeves most of the time, but when seen, they look like plain bracers of steel and orihalcum with a garnet/bloodstone on the back of the wrist, with three 3-inch broad and wide claws of orihalcum on each. The last inch of the claws have a slight reddish tint over the gold orihalcum while the claws are attuned, reminiscent of bloodstains.
Attributes
Strength ●●●● Charisma ●● Perception ●●● Dexterity ●●●● Manipulation ●●● Intelligence ●● Stamina ●●●● Appearance ●● Wits ●●●●
Abilities
Solar/Abyssal Block Archery ●●● Integrity ●● Craft (Water) ● Athletics ●●● Bureaucracy Martial Arts ●●●●● Performance Investigation Awareness ● Linguistics Melee Presence ●●● Lore Dodge ●●●● Ride ●● Thrown Resistance ●●● Medicine Larceny Sail War Survival ●●● Occult Stealth Socialize ●
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)
Specialties
(Write here your specialties, if any)
Backgrounds
Artifact - Razor Claws: ●●
Artifact - Lamellar: ●●
Resources: ●●●
Charms
(Athletics)
- Graceful Crane Stance 3m, Reflexive, one scene. Automatic balance, balance on tiny things.
(Resistance)
- Essence-Gathering Temper 1m, Reflexive, Instant. Core pg 207
- Ox-Body Technique (One 0 health level)
(Presence)
- First (Presence) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to a (Presence) roll for every mote you spend, yadda yadda.
- Enemy Castigating Solar Judgement 2m, Supplemental, Instant. Does Holy stuff for Physical or Social attacks.
(Dodge)
- Reflex Sidestep Technique 1m, Reflexive, Instant. Allows Dodge to unknown effects.
- Shadow Over Water 1m, Reflexive, Instant. Ignores Dodge penalties from an attack.
- Seven Shadow Evasion 3m, Reflexive, Instant. Perfect Dodge Defense, tied to Conviction.
(Celestial - Solar Hero Style)
- Fists of Iron Technique 1m, Supplemental, Instant. Acc+1, Damage+2, can parry lethal without a stunt until next action.
- Sledgehammer Fist Punch 3m, Supplemental, Instant. 2x damage agains inanimate objects.
- Dragon Coil Technique 3m, Reflexive, until next action. Ubergrapplins.
- Solar Hero Form 6m, Simple, one scene. 2x Successes on MA Damage, can block ranged and lethal without a stunt. Spend 1 mote reflexively in step 7.
C-C-C-Combo's
Essence
Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 13/16
Peripheral Essence Pool: 37/37
Committed Essence: 3 Pers. Lamellar attune
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower: ●●●●●●●
Temporary: □□□□□□□
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
- Compassion ●●●
- Conviction ●●
- Temperance ●
- Valor ●●●
Flawed Virtue: Compassion
Limit Break: Red Rage of Compassion □□□□□□□□□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Clothes, see description. Resources●
Razor Claws, Orihalcum. Artifact●●
Lamellar Armor, Orihalcum. Artifact●●
Flame Piece, 10 ammo. Resources●●/●
Fine Claw Strider, and saddle and such. Resources●●●/●●
Flask of common liquor. Resources●
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: 6
Dodge MDV: 5
Soak: B:15 L:12 A:10
Hardness: B:6 L:6
Attacks
(example:)
Punch (Speed 5, Accuracy 10, Damage 4B, Defense 6, Rate 3, Tags N)
Kick (Speed 5, Accuracy 9, Damage 7B, Defense 4, Rate 2, Tags N)
Clinch (Speed 5, Accuracy 9, Damage 4B, Defense 5, Rate 1, Tags C, N, P)
Razor Claws (MA) (Speed 5, Accuracy 14, Damage 9L, Defense 6, Rate 4, Tags M)
Flame Piece (Speed 5, Accuracy 8, Damage 8L, Defense N/A, Rate 1, Range 8 Tags F, S)
Health
□□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
- 7 XP - Abilities
- 16 XP - Charms