Campaign:Forged In Fire/Stalking Stone: Difference between revisions
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== Attributes == | == Attributes == | ||
Strength ●●● Charisma ●●● Perception ●●● | Strength ●●● Charisma ●●● Perception ●●● | ||
Dexterity ●●●● Manipulation ●● Intelligence | Dexterity ●●●● Manipulation ●● Intelligence ●● | ||
'''Stamina''' ●●●● Appearance ●● '''Wits''' | '''Stamina''' ●●●● Appearance ●● '''Wits''' ●●●● | ||
== Abilities == | == Abilities == | ||
Line 75: | Line 75: | ||
Perfected Hybrid Interaction: Ignore the guidelines for spending warform mutations. <br/> | Perfected Hybrid Interaction: Ignore the guidelines for spending warform mutations. <br/> | ||
== Charms == | == Charms == | ||
===Strength=== | |||
===Dexterity=== | |||
First Dexterity Excellency: 1m per 1 die added. | |||
===Stamina=== | |||
-Armor Forming Technique: 1m per 3 soak / Reflexive (step 7) / One Scene / Obvious <br/> | |||
grow bony plates for 1A/3L/3B soak per mote spent, non-moon faced mail/moonsilver armor | |||
unwearable (gift) when warform commit essence to keep it up as long as warform is up.<br/> | |||
-Stone Rhino's Skin: 4m / Reflexive (step 7) / One Scene / Obviouis <br/> | |||
sets hardness against an attack equal to Lethal and Bashing Soak. ignore armor <br/> | |||
===Charisma=== | |||
===Manipulation=== | |||
===Appearance=== | |||
===Perception=== | |||
===Intelligence=== | |||
===Wits=== | |||
First Wits Excellence: 1m per 1 die added, up to wits | |||
Meerkat Alertness Practice | |||
Cost 2m, supplemental | |||
adds essence (3) successes to any join battle/war/debate rolls. | |||
=== Combos === | === Combos === | ||
== Essence == | == Essence == | ||
'''Essence:''' ●●●<br/> | '''Essence:''' ●●●<br/> | ||
'''Regeneration:''' | '''Regeneration:''' 4/hour when relaxed, 8/hour when sleeping)<br/> | ||
'''Personal Essence Pool:''' /<br/> | '''Personal Essence Pool:''' 17/17<br/> | ||
'''Peripheral Essence Pool:''' /<br/> | '''Peripheral Essence Pool:''' 42/42<br/> | ||
'''Committed Essence:''' <br/> | '''Committed Essence:''' 0<br/> | ||
== Willpower == | == Willpower == | ||
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=== Manses and Hearthstones === | === Manses and Hearthstones === | ||
None: Non Magical item Lunar has Non Magic goodies | |||
== Combat == | == Combat == | ||
'''Dodge DV:''' | '''Dodge DV:''' 5 <br/> | ||
'''Dodge MDV:''' | '''Dodge MDV:''' 6 <br/> | ||
'''Soak:''' 0A/ | '''Soak:''' 0A/2L/4B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/> | ||
'''Pierced''': 0A/ | '''Pierced''': 0A/2L/4B ''(add half from armor and full from stamina)''<br/> | ||
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/> | '''Hardness:''' 0A/0L/0B ''(armor only)''<br/> | ||
Line 131: | Line 157: | ||
□ Incapacitated<br/> | □ Incapacitated<br/> | ||
□ Dying<br/> | □ Dying<br/> | ||
□ Dying<br/> | |||
□ Dying<br/> | |||
□ Dying<br/> | |||
''one Dying level per dot of Stamina'' | ''one Dying level per dot of Stamina'' |
Revision as of 07:52, 30 May 2009
Basics
- Campaign: Something Forged In Fire
- Name: Stalking Stone
- Concept: Barbarian Deathlord Hunter
- Caste/Aspect: Casteless Lunar
- Motivation: Preserve Creation by defeating the Deathlords
- Positive intimacies: Remaining Tribespeople
- Negative intimacies: Deathlords and Minions
- Spirit Animal: Tyrant Lizard
- Tell: Large Carnivorious TEETH
- Anima Banner: whatever caste is up at the time.
- Experience: 0/0
Background
Stone is a young man having only passed his 16th calibration. he is also a member and the current chieftan of the Stone Lizard tribe. Even though his years are short, his skills were strong in the hunt, and thus his given first of Stalking, while his predilection with hunting the tribes namesake the great Stone Lizard (Tyrant Lizard for you civilized pukes) granted him his second of Stone, marking him for great things. And Truth thus happened a mere 4 months ago, when he set out on a solo hunt and brought down a Stone Lizard alone, through guile, wits, and brute power. but then tragedy struck his tribe as he returned to find the village in flames, most of them slain by a horrid monster of a man clad in black and skulls and his army of the walking dead. a killing rage took Stone as he slipped through the streets and the rotting sentries and then planted his spear straight through the back of the laughing monsters neck as he prepared to sacrifice the survivors for his dark master. choking out denial and dispair as well as the blood gushing from his pierced neck the deathknight ordered his dead to attack. turning to face the horde of onrushing dead, he felt as though time had stopped a beautiful goddess in shining silver armor and a bow to match had appeared in front of him, she put her hand on his brow and told him. "Go Warrior, Go forth and protect your people, Go Leader, Go out and unite the broken, Go Student, Go and find that knowledge that was lost." and with that she was gone, but Stone felt a new power rise within him as the blood of the slain deathknight coated his hands, dropping his spear he became the Stone Lizard in truth as well as name, and crushed the pitiful rotting corpses with his might. Then he changed back and returned to the pitiful remnants of his once proud tribe. And they turned to him to guidance, calling him savior, calling him master, calling him god, all of that despite his attempts to refuse leadership and worship several times. However they would not be deterred from their pleas and he was forced to accept. And so the dead were buried and what possessions they had left were gathered up, and Stalking Stone and the survivors headed out. But not before Stone made a solemn vow to see to the end of the deathknights masters, for that would end the threat of the deathknights as well, one does not strike at the limbs of the beast, one goes for the throat.
Appearance
Stone is a powerfully built man of average appearance but more than so stature, and he has not yet attained his full height. along his left hand and arm, trailing over his back and shoulder and down to his right foot are the carved names of the fallen of his tribe in intricate flowing script with room for more. his hair is a dark mix of red and black and gives the impression of stoked flames in the depths, and his equally dark eyes match this with a hint of flame in them as well. His skin though is heady and tough lightly brown like young tree bark. and as for clothes he goes bare chested with short ragged pants to protect his vitals and nothing on his feet to impede his tread.
Attributes
Strength ●●● Charisma ●●● Perception ●●● Dexterity ●●●● Manipulation ●● Intelligence ●● Stamina ●●●● Appearance ●● Wits ●●●●
Abilities
Lunar Block Archery * Craft * Bureaucracy * Athletics ● Larceny * Investigation * Awareness ●●● Linguistics ● Lore ● Dodge ●●● Performance * Occult Integrity ●● Presence * Medicine ● Martial Arts * Ride * Melee ●●● Sail * Resistance ●●● Socialize * Thrown ● Stealth ●●● War * Survival ●●●
Languages: FlameTongue, ForestTongue
Specialties
Stealth (hunting) ●●●
Survival (Jungles) ●
Backgrounds
Cult: ● Followers: ●● Resources: ●● Taboo: ●●
Taboos
Moderate: Remember the fallen upon myself (scar names)
Minor: Know the earth and let it know you back (no shoes)
Minor: Respect the wishes of Shamans so long as they do not harm you or yours.
Forms
Tyrant Lizard Totem
WarForm
Str ●●●●
Dex ●●●●●
Sta ●●●●●
Mutations:
Small: Normal Human Sized instead of Larger than normal
Stone Body: Stone takes on the form of Stone, Go figure
+6L/+6B Soak
+4 Survival Rolls
-1 Dex (Doesn't Apply)
Knacks
Towering beast form: Enables tyrant lizard sized beasts as valid targets, also activates true form.
Deadly Beastman Transformation: Warform, 6 mutation points
Perfected Hybrid Interaction: Ignore the guidelines for spending warform mutations.
Charms
Strength
Dexterity
First Dexterity Excellency: 1m per 1 die added.
Stamina
-Armor Forming Technique: 1m per 3 soak / Reflexive (step 7) / One Scene / Obvious
grow bony plates for 1A/3L/3B soak per mote spent, non-moon faced mail/moonsilver armor
unwearable (gift) when warform commit essence to keep it up as long as warform is up.
-Stone Rhino's Skin: 4m / Reflexive (step 7) / One Scene / Obviouis
sets hardness against an attack equal to Lethal and Bashing Soak. ignore armor
Charisma
Manipulation
Appearance
Perception
Intelligence
Wits
First Wits Excellence: 1m per 1 die added, up to wits Meerkat Alertness Practice Cost 2m, supplemental adds essence (3) successes to any join battle/war/debate rolls.
Combos
Essence
Essence: ●●●
Regeneration: 4/hour when relaxed, 8/hour when sleeping)
Personal Essence Pool: 17/17
Peripheral Essence Pool: 42/42
Committed Essence: 0
Willpower
Willpower: ●●●●● ●●
Temporary: 7/7
Virtues
Virtues:
Compassion ●● Conviction ●●●● Temperance ● Valor ●●●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
None: Non Magical item Lunar has Non Magic goodies
Combat
Dodge DV: 5
Dodge MDV: 6
Soak: 0A/2L/4B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/2L/4B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement
Specialites: 2 bp
Conviction: 3 bp
Essence: 10 bp
Shopping list
Some Charms
Essence 4
More Charms
Str 4
Essence 5
Devastating Ogre Enhancement
Terrifying Beastman Alteration