Campaign:First Age Fuck You/Vai: Difference between revisions
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*'''Anima Banner:''' | *'''Anima Banner:''' | ||
*'''Anima Power:''' | *'''Anima Power:''' | ||
*'''Experience:''' | *'''Experience:''' 24/80 | ||
''(write experience points as "unspent / total" plx)'' | ''(write experience points as "unspent / total" plx)'' | ||
Revision as of 00:53, 9 August 2009
Basics
- Campaign: Campaign:First_Age_Fuck_You
- Name: Eighth Master Vai
- Concept: King of Slackers do you have enough lazy?
- Caste/Aspect: Night
- Motivation: get back to his "playing weight," whatever that means
- Positive intimacies: Reana, tending to his bonsai trees
- Negative intimacies: Doing Work
- Anima Banner:
- Anima Power:
- Experience: 24/80
(write experience points as "unspent / total" plx)
Background
Vai used to be some guy with an unmemorable name and an unmemorable face
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●● Charisma ●●●● Perception ●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●●●●● Stamina ●●●● Appearance ●●● Wits ●●●●●
Abilities
Archery Integrity ●●●●● Craft Athletics ●●● Bureaucracy ●●● Martial Arts ●●●●● Performance Investigation ●●● Awareness ●●●●● Linguistics ● Melee Presence ●●● Lore ●●●●● Dodge ●●●● Ride ●● Thrown ●●●● Resistance ●●● Medicine ●●● Larceny ●●● Sail War Survival Occult ●●● Stealth ●●●●● Socialize ●●●
Craft (Water) ●●●● Craft (Wood) ●●●● Craft (Genesis) ●●
Languages: Foresttongue, Old Realm
Specialties
Awareness (Hearing +1)
Stealth (In Darkness +1, Moving Silently +1)
Craft (Genesis) (Moe~ +1)
Awareness (Hearing +1)
Backgrounds
Cult: ● Manse: ●●●● Arsenal: ●●●● Panoply: ●●● Wealth: ●●●● Backing (solar deliberative): ●● Followers (employees of Master Vai's Bonsai Tree Emporium): ●●●
Charms
- (Martial Arts) 2nd Martial Arts (Abil 1 Ess 1 p184-5): 2m/sux, Reflexive (Step 1 or 2), Combo-OK, Instant. 2m per success or DV increase.
- (Martial Arts) Infinite Martial Arts Mastery (Abil 4 Ess 3 p185-6): 2m+ 1wp, Simple, Scene. Spend X motes, half of it becomes a discount on excellencies.
- (Martial Arts) Monkey Tail Distraction Strike (Abil 2 Ess 1 sotm 87): 2m, Simple, Combo-OK, Unexpected attack against (per+aware) diff (MA'ist's Ess). Can only be used before a fight, and JB is rolled after as normal.
- (Martial Arts) Flowing Mirror of Opposition Technique (Abil 2 Ess 1 sotm 88): 1m, Reflexive (Step 1 or 2), Combo-OK, Obvious, Instant. Subtract 2 from opponen'ts attack or add (Ess) to JB and subtract 1 from speed.
- (Martial Arts) Body of War Meditation (Abil 3 Ess 2 sotm 88): 4m or 6m, Simple, Obvious, Stackable, Scene. Meditate for 20 minutes, gain either Str/Stam for 4m or Dex for 6m, can raise an attribute by (Ess).
- (Martial Arts) Withering Paw Strike (Abil 3 Ess 2 sotm 88): 4m 1wp, Simple, Combo-OK, Touch, Instant. Roll (Dex+MA) to disarm against (Enemy DV - Ess), enemy rolls (wits+ability) to resist.
- (Martial Arts) Celestial Monkey Form (Abil 4 Ess 2 sotm 88): 5m, Simple(speed3), Form-type, Scene. The exalt doesn't need to make virtue tests, is immune to natural mental influence, UMI takes a -1 external penalty, and no limit gained from resisting UMI by spending wp.
- (Martial Arts) Walking In The Footsteps of Ten Thousand Things (Abil 5 Ess 2 sotm 88): 10m 1wp 2xp, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Four Halo Golden Monkey Palm (Abil 5 Ess 3 sotm 89): 3m 1wp, Supplemental, Combo-OK, Obvious, Instant. Attack a virtue chakra at +3 external diff, add value of struck virtue to damage (levels not dice) if it breaks soak.
- (Martial Arts) Four Halo Golden Monkey Realignment (Abil 5 Ess 3 sotm 90): 8m 1wp, Reflexive (Step 1), Obvious, Scene. Removes onslaught penalty and reduces DV penalty for actions by 1 to a minimum of 0.
- (Martial Arts) Celestial Godbody Understanding (Abil 5 Ess 4 sotm 90): Permanent. All weapons count as unarmed, Celestial Monkey charms work in armor, and str/dex/MA requirements on weapons are halved.
- (Awareness) 3rd Awareness Excellency (Abil 1 Ess 1 p185): 4m, Reflexive (Step 4 or 6), Combo-OK, Instant. Reroll a failed roll.
- (Awareness) Keen Hearing/Touch (Abil 3 Ess 2 p225-6): 3m, Reflexive, Combo-OK, Scene. Add 2 sux to relevant rolls, subtract 1 from diff to hit invisible, 2 from blindness.
- (Awareness) Unsurpassed Hearing/Touch (Abil 4 Ess 2 p42): 2m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Socialize) Mastery of Small Manners (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Lore) 2nd Lore (Abil 4 Ess 2 p42): 2m/sux, Reflexive (Step 1 or 2), Combo-OK, Instant. 2m per success or DV increase.
- (Lore) Immanent Solar Glory (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Lore) Immanent Solar Glory (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) 2nd Thrown Excellency (Abil 1 Ess 1 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) Observer Deceiving Attack (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) Joint-Wounding Attack (Abil 3 Ess 1 p195): 3m, Supplemental, Combo-OK, Crippling, Instant.
- (Thrown) Falling Icicle Strike (Abil 4 Ess 3 p196): 1m, Reflexive(Step 7), Combo-OK, Instant.
- (Thrown) Triple-Distance Attack Technique
- (Thrown) Cascade of Cutting Terror
- (Thrown) Returning Weapon Concentration
- (Thrown) Spirit Weapons
- (Resistance) Ox-Body Technique (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's.
- (Resistance) Ox-Body Technique (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's.
- (Medicine) Flawless Diagnosis Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Integrity) 3rd Integ (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Integrity) Righteous Lion Defense (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Dodge) Shadow Over Water (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Dodge) Seven Shadow Evasion (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Larceny) Flawless Pick-Pocketing Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Stealth) 2nd Stealth (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Stealth) Inifinite Stealth Mastery (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Craft) 2nd Craft Excellency
C-C-C-Combo's
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●●●
Regeneration: 16 when active, 20 when relaxed, 24 when sleeping
Personal Essence Pool: 19/19
Peripheral Essence Pool: 64/64 (44+20 from ISG)
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●●
Temporary: 7/7
Virtues
Virtues:
Compassion ●●● Conviction ● Temperance ●●●● Valor ●●●
Virtue flaw: Nihilistic Onslaught (compassion)
Limit: □□□□□ □□□□□
Limit Break Condition: When the character feels his own mortality creeping up on him, near death experiences and senseless slaughter just make him want to end it all... one life at a time.
Inventory
Toothpicks (count as throwing needles)
Exceptional Throwing Knives (speed 5, acc +0, dmb +2L, rate 3, range 15,
leisure wear (counts as silk armor) (5L/3B, attune 2)
PKB's (attune 8, adds (Ess) to acc, dmg, and def, inflict lethal or bashing, parry lethal unarmed, and deal agg to CoD)
noble warstrider
Manses and Hearthstones
leaping dragon 4 dot solar
gender switch 3 dot water
memorial iron 1 dot fire
Combat
Dodge DV: 7(dex+dodge+Ess)/2 round up
Dodge MDV: 8 (10 with 3rd integ)
Soak: 5A/7L/7B
Pierced: 2A/4L/5B
Hardness: 0A/0L/0B
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
XP: 8 (2nd craft) + 8 (joint-wounding) + 8 (falling icicle) + 8 (triple-distance) + 8 (cascade) + 8 (returning) + 8 (spirit weapons) = 56
15 -2 lore 5 -- 13 -2 MA 5 -- 11 -2 stealth 5 -- 9 -2 integ 5 -- 7 -2 wp -- 5 -1 manse 4 -- 4 -2 craft genesis 2 -- 2 - 1 specialties -- 1 craft water
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy