Campaign:First Age Fuck You/Melodee: Difference between revisions

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'''Crafts:'''<br/> craft fire 2<br/> Craft air 2<br/> Craft earth 1<br/> Craft magitech 5<br/> '''Languages:''' <br/>Old Realm<br/>
'''Crafts:'''<br/> craft fire 2<br/> Craft air 2<br/> Craft earth 1<br/> Craft magitech 5<br/> '''Languages:''' <br/>Old Realm<br/>


== Specialties ==<br/>
== Specialties ==
Craft Magitech (Herself and her gear +3)<br/>
Craft Magitech (Herself and her gear +3)<br/>
Athletics (Post Human heavy machinery +3)<br/>
Athletics (Post Human heavy machinery +3)<br/>
Line 38: Line 38:


== Backgrounds ==
== Backgrounds ==
Arsenal 5<br/>
'''Arsenal''' 5<br/>
Panalopy 5<br/>
'''Panalopy''' 5<br/>
Backing (Cauldronists) Legendary<br/>
'''Backing''' (Cauldronists) Legendary<br/>
Reputation (Transhumanist War Machine) Legendary<br/>
'''Reputation''' (Transhumanist War Machine) Legendary<br/>
Wealth 5<br/>
'''Wealth''' 5<br/>
Manse Legendary<br/>
'''Manse''' Legendary<br/>
 
== Mutations ==
+Large<br/>
 
Clean living, good eating, and being crammed full of Beast of Resplendent Fluid derived growth hormones from a pre-embryonic state does a body good.<br/>
----------
+Enhanced Sense (sight)<br/>
+Nightvision<br/>
-Biomagitech Implants Repair 3<br/>
 
The Mk IV Optiglobe, usually installed in automata and essence artillery targeting systems, makes a fine addition for any moonlit stroll/battle against blasphemous entities from beyond Time and Space.<br/>
----------
+sonar<br/>
-Biomagitech Implants Repair 2<br/>
 
Five senses is not nearly enough to fully appreciate all the interesting nuances Creation throws at you, up to and including being attacked by seven hundred meter long behemoths lurking in the next reef over.
----------
+Gazelle's Pace<br/>
-Biomagitech Implants Repair 3<br/>
 
Reinforced leg structures which allow each thigh to discreetly remain no larger than one's waist permit interesting forms of accelerated movement.
----------
+Impossible Joints<br/>
-Biomagitech Implants Repair 3<br/>
 
As any true Cauldronist would note, standard human anatomy and limb connections are, at best, helpful suggestions.
----------
+Omnidexterity<br/>
-Biomagitech Implants Repair 3<br/>
 
Likewise, why should one limb be able to do something the other three cannot?
----------
+Glider<br/>
-Biomagitech Implants Repair 4<br/>
 
And if you're going to be replacing all that wasteful internal matter, why not replace it with something a little more interesting, say, a super-overcharged collection of windslave disks?
----------
+Inexhaustible<br/>
-Biomagitech Implants Repair 3<br/>
 
The Solars rejection of the weaknesses of the human form taken to the next logical step. Internal recycling devices mean that it does not infact, stink, or exist for that matter.
----------
+Gills<br/>
-Biomagitech Implants Repair 3<br/>
 
Likewise, superior air scrubbers eliminate the need for continuous breathing, whether in terrestrial or aquatic situations.
----------


== Charms ==
== Charms ==

Revision as of 04:40, 10 July 2009

Basics

  • Campaign: Campaign:First_Age_Fuck_You
  • Name: The Most Elegant Locus of Destructive Ethereal Energies.
  • Concept: 25 foot tall cuddly living war machine
  • Caste/Aspect: Dawn
  • Motivation:
  • Positive intimacies: Fightan and Wrasslin', Protecting little people, Augmentation
  • Negative intimacies:
  • Anima:
  • Experience: 0/40


Background

Formerly one of the countless, nameless, stamped, coded, pricked, prodded, stapled, stiched and cinched projects in the vast floating laboratories of Bright Shining Ice, MELoDEE had the temerity to Exalt during a particularly brutal and violent testing session. Ice's extreme displeasure with these turn of events has only been compounded over the decades as her former lab rat has evolved into the Deliberative's foremost bubbleheaded tool of mass destruction and walking cybernetic floor-show all in one.

Appearance

If there was a shinmatic concept of "anti-stealth", Melody would embody it. Even her "normal" form of an absurdly strapping, ridiculously endowed, heavily augmented, two meter tall woman with prehensile, waist length moonsilver hair is slightly difficult to miss her. IAM recordings of her 8 meter figure tearing warstriders and behemoths apart with her bare hands before chucking them over the Horizon have found a market among Creation's military minds and filthy minds alike.

Attributes

Strength  ●●●●●●    Charisma     ●●●●●    Perception   ●●●
Dexterity ●●●●●     Manipulation ●        Intelligence ●●●
Stamina   ●●        Appearance   ●●●●●    Wits         ●●●●●

Abilities

Archery                Integrity   ●●●●●     Craft*              Athletics ●●●●●     Bureaucracy 
Martial Arts ●●●●●     Performance           Investigation       Awareness ●●●●●     Linguistics 
Melee        ●●●●●     Presence    ●●●●●     Lore ●●●●●          Dodge               Ride        ●
Thrown                 Resistance  ●●        Medicine ●●●●●      Larceny             Sail        ●
War          ●●●●●     Survival    ●         Occult ●●●●●        Stealth             Socialize   ●●●

Crafts:
craft fire 2
Craft air 2
Craft earth 1
Craft magitech 5
Languages:
Old Realm

Specialties

Craft Magitech (Herself and her gear +3)
Athletics (Post Human heavy machinery +3)
Medicine (Herself +3)
MA (Clinching +3)

Backgrounds

Arsenal 5
Panalopy 5
Backing (Cauldronists) Legendary
Reputation (Transhumanist War Machine) Legendary
Wealth 5
Manse Legendary

Mutations

+Large

Clean living, good eating, and being crammed full of Beast of Resplendent Fluid derived growth hormones from a pre-embryonic state does a body good.


+Enhanced Sense (sight)
+Nightvision
-Biomagitech Implants Repair 3

The Mk IV Optiglobe, usually installed in automata and essence artillery targeting systems, makes a fine addition for any moonlit stroll/battle against blasphemous entities from beyond Time and Space.


+sonar
-Biomagitech Implants Repair 2

Five senses is not nearly enough to fully appreciate all the interesting nuances Creation throws at you, up to and including being attacked by seven hundred meter long behemoths lurking in the next reef over.


+Gazelle's Pace
-Biomagitech Implants Repair 3

Reinforced leg structures which allow each thigh to discreetly remain no larger than one's waist permit interesting forms of accelerated movement.


+Impossible Joints
-Biomagitech Implants Repair 3

As any true Cauldronist would note, standard human anatomy and limb connections are, at best, helpful suggestions.


+Omnidexterity
-Biomagitech Implants Repair 3

Likewise, why should one limb be able to do something the other three cannot?


+Glider
-Biomagitech Implants Repair 4

And if you're going to be replacing all that wasteful internal matter, why not replace it with something a little more interesting, say, a super-overcharged collection of windslave disks?


+Inexhaustible
-Biomagitech Implants Repair 3

The Solars rejection of the weaknesses of the human form taken to the next logical step. Internal recycling devices mean that it does not infact, stink, or exist for that matter.


+Gills
-Biomagitech Implants Repair 3

Likewise, superior air scrubbers eliminate the need for continuous breathing, whether in terrestrial or aquatic situations.


Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●●●
Temporary: 0/0

Virtues

Virtues:

Compassion ●●●
Conviction ●●●
Temperance ●
Valor      ●●●●(●)

Virtue flaw: Red Rage of Compassion
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing others suffering due to the actions of others

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy