Campaign:First Age Fuck You/Emerald: Difference between revisions

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== Basics ==
== Basics ==
*'''Campaign:''' [[Campaign: First Age Fuck You | First Age Fuck You]]
*'''Campaign:''' [[Campaign:First Age Fuck You | First Age Fuck You]]
*'''Name:''' The Emerald Thumb
*'''Name:''' The Emerald Thumb
*'''Concept:''' Solar+Farmer
*'''Concept:''' Solar+Farmer
Line 126: Line 126:
''it's also helpful (but optional) if you write out charms you intend to buy''
''it's also helpful (but optional) if you write out charms you intend to buy''


[[Category:Exalted]]
[[Category:Exalted]][[Category:Campaign:First Age Fuck You]]

Revision as of 16:31, 17 May 2009

originally from [1]

Basics

  • Campaign: First Age Fuck You
  • Name: The Emerald Thumb
  • Concept: Solar+Farmer
  • Caste/Aspect: Twilight
  • Motivation: SOMETHING INVOLVING GROWING, A PLANT THAT HARVESTS ISTSELF? IDUNNO'
  • Positive intimacies: Nature
  • Negative intimacies:
  • Anima: Varieties of garden and farm crops springing from the earth in vast quantities almost seemingly in a shockwave, from wheat to potatos to tomatos to pumpkins to apples to coconuts, though the environment has a slight affect on the foliage.
  • Experience: 0/0

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●●     Charisma     ●●●      Perception   ●●●●
Dexterity ●●●●     Manipulation ●●       Intelligence ●●●●
Stamina   ●●●●●    Appearance   ●●●●     Wits         ●●●

Abilities

Solar/Abyssal Block
Archery      X     Integrity   ●●●   Craft         ●●●●● Athletics ●●●●  Bureaucracy X
Martial Arts ●●●   Performance ●●    Investigation X     Awareness ●●●   Linguistics ●●
Melee        ●●●●● Presence    ●●●●  Lore          ●●●●● Dodge     ●●    Ride        ●●●
Thrown       X     Resistance  ●●●●  Medicine      ●●●●● Larceny   X     Sail        X
War          X     Survival    ●●●●● Occult        ●●●●● Stealth   X     Socialize   ●●

Craft (Genesis) ●●●●●
Craft (Wood) ●●●
Craft (Earth) ●●


Languages: Old Realm,

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

Craft (Genesis) (Plants ●)
Survival (Farming ●●)

Backgrounds

Familliar: ●●●●●●
Wealth: ●●●
Arsenal: ●
Cult: ●●●●
Manse: ●●●●●
Reputation: ●●●
Savant: ●●
Panolpy: ●●●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●●●
Regeneration: 20 (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●● ●●●
Temporary: 8/8

Virtues

Virtues:

Compassion ●●●●
Conviction ●●
Temperance ●
Valor      ●●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

Bonus Points

Essence 5 7 BP
Familliar 6 4 BP
Manse 5 2 BP

XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy