Campaign:First Age Fuck You/Dragonbloodface: Difference between revisions
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*'''SMOLDERING KARMA STRIKE''' 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Instant ''Whenever the Dragon- Blood relies on his Dodge DV and the attacker fails to hit him, the Dragon-Blood can make a reflexive Martial Arts or Melee counterattack with his full dice pool. This Charm cannot be used to respond to a counterattack launched with any Charm nor can it be combined with any other Charm that allows the Dragon-Blood a free counterattack. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack. | *'''SMOLDERING KARMA STRIKE''' 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Instant ''Whenever the Dragon- Blood relies on his Dodge DV and the attacker fails to hit him, the Dragon-Blood can make a reflexive Martial Arts or Melee counterattack with his full dice pool. This Charm cannot be used to respond to a counterattack launched with any Charm nor can it be combined with any other Charm that allows the Dragon-Blood a free counterattack. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack. | ||
=== Resistance === | === Resistance === | ||
1 ox body. | |||
=== Melee === | === Melee === | ||
*'''First Melee Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to melee roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. | *'''First Melee Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to melee roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. | ||
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*'''DRAGON-GRACED WEAPON''' 1m; Supplemental; Combo-OK, Elemental Instant. ''On a successful melee attack, the Dragon-Blood may also inflict an elemental effect appropriate to his aspect on the target.<br/> '''Fire''' sets the target ablaze for a single action, giving a +4L bonus to the Dragon-Blood’s damage dice pool.'' | *'''DRAGON-GRACED WEAPON''' 1m; Supplemental; Combo-OK, Elemental Instant. ''On a successful melee attack, the Dragon-Blood may also inflict an elemental effect appropriate to his aspect on the target.<br/> '''Fire''' sets the target ablaze for a single action, giving a +4L bonus to the Dragon-Blood’s damage dice pool.'' | ||
=== C-C-C-Combo's === | === C-C-C-Combo's === | ||
Revision as of 18:43, 13 May 2009
Basics
- Campaign: First Age Fuck You
- Name: Kyrk Har'Met
- Concept: A lover and a poet.
- Caste/Aspect: Fire.
- Motivation: To participate in the greatest battle and write the greatest ode concerning said battle.
- Positive intimacies: Music and fightan.
- Negative intimacies:
- Anima: Becomes immune to fire and bursts into flame for scene. Touch inflicts (Essence) dice of lethal fire damage.
- Experience:
Background
Appearance
http://dantheman1969.files.wordpress.com/2007/06/kirk_hammett_escape06_1024.jpg
Attributes
[S]Strength 3 [P]Charisma 5 [T]Perception 2 [S]Dexterity 4 [P]Manipulation 4 [T]Intelligence 3 [S]Stamina 3 [P]Appearance 3(7) [T]Wits 3
Abilities
''Terrestrial Block'' [ ]Linguistics 0 [ ]Awareness 4 [A]Athletics 3 [ ]Bureaucracy 1 [ ]Archery 1 [F]Lore 4 [ ]Craft 0 [A]Dodge 5 [ ]Investigation 1 [ ]Medicine 1 [ ]Occult 1 [ ]Integrity 5 [A]Melee 5 [ ]Larceny 0 [F]Performance 5 [ ]Stealth 0 [ ]Resistance 3 [A]Presence 4 [ ]Martial Arts 1 [ ]Ride 1 [F]Thrown 5 [ ]War 1 [A]Socialize 4 [ ]Sail 0 [ ]Survival 0
Languages: Skytongue, Old Realm
Specialties
Melee ●●● Swords
Performance: ●●● Sanxian.
Backgrounds
Breeding: ●●●●
Artifact: ●●●●
Backing in the deliberative: ●●●●
Manse: ●●●●
Wealth: ●●●
Charms
Lore
- ELEMENTAL BOLT ATTACK Cost: 1m per 2L; Mins: Lore 2, Essence 2; Type: Simple Keywords: Combo-OK, Cooperative, Elemental, Obvious Duration: Instant: Can fire a bolt of aspect ralted evergy from his hand using (Dexterity + Athletics) or (Dexterity + Archery). Accuracy + (essence) and range of (ess*20 yards). 2L/1m, can spend m up to Sta. Fire sets the target ablaze for a single action (+4L to the attacker’s damage pool).
Performance
- First Performance Excellency: ESSENCE OVERWHELMING 1m/2d, Reflexive, Instant. Adds 2 die to performance roll for every mote you spend, up to max of Performance skill + specialty. Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes.
- INVISIBLE STREET PERFORMER TECHNIQUE Cost: 3m; Mins: Performance 3, Essence 2; Type: Simple Keywords: Combo-OK, Illusion Duration: Until performance ends: Can be activated only while playing an instrument. As long as she continues to play, those around will not notice her presence. To see his someone must roll (Wits + Awareness) difficulty (His Performance + instrument specialty). Even if the roll is successful, the observer might still have no reason to notice the Dragon-Blood’s presence unless the presence of a musician playing an instrument is somehow out-of-place. In addition to a minimum of Performance 3, the Dragon-Blood must also have a specialty in a musical instrument or activate the Talented Improvisation Charm prior to beginning her performance. This Charm cannot be used in connection with a particularly loud or piercing instrument.
- VIBRATING STRINGS DEFENSE Cost: 5m; Mins: Performance 4, Essence 3; Type: Reflexive (Step 5) Keywords: Combo-OK, Obvious Duration: One scene: This potent Charm allows a Dragon-Blood to parry any attack with the music he creates through his instrument. For the duration of the scene, the Dragon-Blood can replace his normal parry Ability with his Performance for purposes of calculating Parry DV. Any dots the Dragon-Blood has in an applicable Performance specialty also applies to calculating Parry DV. Finally, any Performance Excellencies the Dragon-Blood has can be used to further improve Parry DV for the duration of the scene, exactly as if they were Melee or Martial Arts Excellencies. In addition to a minimum of Performance 4, the Dragon-Blood must also have a specialty in some kind of musical instrument or else activate the Talented Improvisation Charm prior to beginning her performance. This Charm is a reflexive one that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- THREE-STRING SWORD PRANA Cost: 1m per 2lhl; Mins: Performance 5, Essence 4; Type: Simple Keywords: Combo-OK, Cooperative, Obvious Duration: Instant Using (Wits + Performance) +Accuracy of DBs ess. Range of (permanent Essence x 20), Damage 2L/1m can spend up to (Performance) motes. Attack can be parried or dodged, can be used in a flurry.
Presence
- GLOWING COAL RADIANCE Cost: 2m; Type: Simple Keywords: Compulsion, Obvious Duration: One action: When this Charm is activated, the Dragon-Blood is surrounded by a nimbus of Essence Fire. Anyone attempting to look at the Dragon-Blood or to make a melee attack against her within (ess*yards) must score at least one success on a reflexive Willpower check. Even if successful, any attack made on the Dragon-Blooded before his next action suffers a dice penalty of (Presence). This lasts until the Dragon-Blood’s next action.
Athletics
- First Ath Excellency: ESSENCE OVERWHELMING 1m/2d, Reflexive, Instant. Adds 2 die to ath roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes.
Dodge
- First Dodge Excellency: ESSENCE OVERWHELMING 1m/2d, Reflexive, Instant. Adds 2 die to dodge roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes.
- THRESHOLD WARDING STANCE Cost: 1m; Reflexive (Step 5) Combo-OK Instant Can ignore all environmental penalties to his Dodge DV, even in places where dodging would seemingly be impossible. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- HOPPING FIRECRACKER EVASION 2m; Type: Reflexive (Step 5) Combo-OK Instant: . When the Dragon-Blood dodges through his Dodge DV, he can reflexively spend two motes to execute a Dash action without suffering any DV penalty for doing so usually taking him out of hand-to-hand range evading most multiple attack Charms after the first attack. Can't be used with Parry DV. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- VIRTUOUS NEGATION DEFENSE Cost: 2m; Reflexive (Step 5) Combo-OK Instant: If an ally within normal leaping distance (about five yards) is subject to an attack, the Dragon-Blood using this Charm can attempt to move her out of the way. Roll (Dexterity + Dodge + Essence) no sux, the attack proceeds normally. Any sux, the character can make himself the target of the attack instead of the ally. Sux> attack roll, both he and the ally automatically dodge without a roll. Otherwise, the attacker’s remaining sux are applied as damage against the Dragon-Blood (with soak applied normally). This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- SAFETY AMONG ENEMIES Cost: 3m, 1wp; Type: Reflexive (Step 5) Combo-OK Instant. If you're the target of an attack and have a Dodge DV of at least half the attacker’s dice pool (Including with charms), you can make the attack miss and go to someone else within 3 yards, charm doesn't work without another target. The new target is then affected by the attack as if he had been the original target all along. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- SMOLDERING KARMA STRIKE 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Instant Whenever the Dragon- Blood relies on his Dodge DV and the attacker fails to hit him, the Dragon-Blood can make a reflexive Martial Arts or Melee counterattack with his full dice pool. This Charm cannot be used to respond to a counterattack launched with any Charm nor can it be combined with any other Charm that allows the Dragon-Blood a free counterattack. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
Resistance
1 ox body.
Melee
- First Melee Excellency: ESSENCE OVERWHELMING 1m/2d, Reflexive, Instant. Adds 2 die to melee roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes.
- DRAGON-GRACED WEAPON 1m; Supplemental; Combo-OK, Elemental Instant. On a successful melee attack, the Dragon-Blood may also inflict an elemental effect appropriate to his aspect on the target.
Fire sets the target ablaze for a single action, giving a +4L bonus to the Dragon-Blood’s damage dice pool.
C-C-C-Combo's
Essence
Essence: ●●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 16/16
Peripheral Essence Pool: 43/43
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●●
Temporary: 7/7
Virtues
Virtues:
Compassion ●● Conviction ●●● Temperance ● Valor ●●●●
Virtue flaw: Shit was SO deep
Limit: □□□□□□□□□□
Limit Break Condition: After being confronted with a question so deep or a thought so enthralling Kyrk has to ponder it for a scene, once he's finsihed pondering every possible angle he HAS to write a song about it, and musics to go with it.
Inventory
Cutting Sound ●●● Attune 4.
Perfect Sanxian. This sanxian is made of polished kauri wood and strung with silver and gold. The snakeskin covering its soundbox came from a serpent-god. The soul of an old master performer is bound into the strings, which never break or need tuning, and aids performances. When attuned for three motes, playing this sanxian adds two successes to Performance rolls. These add to whatever bonus an Exalted player can add through Charms. Any duffer can sound good playing this sanxian; a Solar musician could make Deathlords weep or call stars from the skies.
Two successes are about equivalent to four dice. The commitment is a little less than normal, but not enough to alter anything. Also has a short Daiklave in it.
Pec Guard. Reinforced Breast Plate - Jade. Cost ●●●
Soak: 10L/9B Hardness 8L/8B Mobility. Attune 4
THE BEST PICK EVER. ●●
That artifact charkram. Core 391.
Manses and Hearthstones
STONE OF INHUMAN BEAUTY ●●● That +4 app hearthstone that makes me AMAZINGLY PRETTY.*
SPHERE OF COURTESANS’ CONSTELLATION ●● This gold-flecked, orange globe raises its possessors Appearance to 3, if it does not equal or exceed that value already. The bearer’s Appearance drops to its original level the moment the Sphere leaves his person.
In addition, the bearer’s player gains a +2 bonus to all Performance and Presence rolls.*
Gender bend stone. FUCK YES. ●●●
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
Weapon Spd Acc Dam PDV Rate Range Tags Punch 5 +6 +3 +2 3 - C. N. P Kick 5 +5 +6B -2 2 - N Clinch 6 +5 +3 - 1 - N Short Daiklave 3 +13 +8L +1 2 - - Sanxian 5 +13 1m/2L - 1 Elemental bolt attack 5 +12 1m/2L - 1 100 BEST PIC EVER 4 +9 +7L - 4 50
Health
□ -0
□□□ -1
□□□ -2
□ -4
□ Incapacitated
□□□ Dying
one Dying level per dot of Stamina
Advancement
BP
10: Ess5.
3: 2 Specialties.
2: Art 4
XP
Shopping list
Aura of invulnerability